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Structures that finally belong where they spawn.
Crafted by Hardek
Modrinth · CurseForge · GitHub

No more grassy camps in the middle of the desert. Structure Grounding makes every structure use the ground of the biome it spawns in: sand in deserts, red sand and terracotta in badlands, snow on the slopes, grass in the plains. It works with any structure mod, with no configuration.

- Universal : works with vanilla and modded structures alike, whatever mod generates them.
- Learns from the land : reads the real terrain around each structure, so modded biomes get their own ground too.
- Natural mixes : grass and coarse dirt in savannas, terracotta layers in badlands.
- Every ground block : from the base of the structure to its rooftop gardens.
- Clean results : no floating sand, no flowers stuck on sand, no grass under water.
- Builds stay builds : Building blocks are never touched, so everything stay intact.

| 🏗️ Structure Generation Improver | foundations and slopes use the biome's blocks instead of stone and dirt |
| 🌍 Terrain & biome mods | ground learned from the actual terrain (Terralith, BYG, Regions Unexplored…) |
| 🏰 Structure mods | all supported, no config needed |
| Version | Forge |
|---|---|
| 1.20.1 | ✅ |
Installation: drop the .jar into your mods folder. Only affects newly generated chunks.



- ✅ Play with it, make videos and screenshots with it.
- ✅ Use it in modpacks, just link back to the official page please!
- ✅ Modify it as u wish, just credit me as the original initial version please!
Licensed under GPL-3.0. For more infos: (https://github.com/Hardekk/StructureGrounding/blob/main/LICENSE)
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