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Stuff And Additions
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adds different features and content to the games, like enchantments and weapons
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Must be installed on both the client and the server.
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Stuff and Additions
Stuff and Additions expands Minecraft with powerful new weapons, enchantments, soul based progression and the mysterious Soul Cage dimension.
Weapons
The Scythe
The Scythe is a powerful weapon with the attack speed of a sword.
Striking an entity pulls it toward the wielder, while sweeping attacks pull nearby entities inward.
It also functions as an axe and hoe, has increased attack range and can disable shields.
The Anchor
The Anchor is an extremely powerful weapon with the attack speed of an axe.
It can be used for melee combat or charged and thrown like a Trident.
It supports applicable Trident enchantments and also functions as a pickaxe and shovel.
The Soul Blade
The Soul Blade is a low damage weapon with very high attack speed.
When enchanted with Soul Stealer, it can collect eight Villager souls before breaking instead of the normal limit of four.
Damaged weapons
Damaged Scythes and Damaged Anchors are weaker versions of the completed weapons.
Their components can be obtained from Vindicators and Drowned before the weapons are eventually upgraded into their completed forms.
Enchantments
Anonymity
Conceals the wearers identity when they appear as the killer in a death message.
Concealment
Hides the wearers visible username above their head.
Soul Stealer
Causes Villagers killed with the enchanted weapon to drop Trapped Souls.
Collecting a soul permanently removes one quarter of the weapons maximum durability.
Poison Coated
Inflicts Poison when the enchanted weapon strikes an entity.
Jagged Edge
Inflicts Bleed when the enchanted weapon strikes an entity.
Bleed damages affected entities every second.
Stunning
Activates when critically striking another player.
The victim is temporarily prevented from using movement and defensive items such as Shields, Bows, Crossbows, Tridents, Anchors, Ender Pearls, Wind Charges, Firework Rockets and Elytra.
Life Steal
A Scythe enchantment that heals the wielder based on the damage dealt.
Shockwave Impact
An Anchor enchantment that creates a harmless wind like shockwave when a thrown Anchor strikes a block.
The shockwave launches nearby entities away from the impact without directly damaging them or destroying blocks.
Soul Cages
Trapped Souls can be used to create Soul equipment and Soul Cages.
Dying while holding an empty Soul Cage traps the players soul inside it.
The filled cage becomes bound to that player and displays their name.
The trapped state persists through death, relogging and server restarts.
Destroying the bound cage releases the player at a nearby safe location.
Soul Cage dimension
Players bound to a Soul Cage are kept inside the permanently dark Soul Cage dimension.
The dimension contains no structures, terrain features or naturally spawning mobs.
Players cannot escape while their soul remains bound to a cage.
Optional compatibility
Stuff and Additions includes optional compatibility with Iron's Spells 'n Spellbooks.
When it is installed, Stunning also prevents affected players from casting spells.
Stuff and Additions
Stuff and Additions expands Minecraft with powerful new weapons, enchantments, soul based progression and the mysterious Soul Cage dimension.
Weapons
The Scythe
The Scythe is a powerful weapon with the attack speed of a sword.
Striking an entity pulls it toward the wielder, while sweeping attacks pull nearby entities inward.
It also functions as an axe and hoe, has increased attack range and can disable shields.
The Anchor
The Anchor is an extremely powerful weapon with the attack speed of an axe.
It can be used for melee combat or charged and thrown like a Trident.
It supports applicable Trident enchantments and also functions as a pickaxe and shovel.
The Soul Blade
The Soul Blade is a low damage weapon with very high attack speed.
When enchanted with Soul Stealer, it can collect eight Villager souls before breaking instead of the normal limit of four.
Damaged weapons
Damaged Scythes and Damaged Anchors are weaker versions of the completed weapons.
Their components can be obtained from Vindicators and Drowned before the weapons are eventually upgraded into their completed forms.
Enchantments
Anonymity
Conceals the wearers identity when they appear as the killer in a death message.
Concealment
Hides the wearers visible username above their head.
Soul Stealer
Causes Villagers killed with the enchanted weapon to drop Trapped Souls.
Collecting a soul permanently removes one quarter of the weapons maximum durability.
Poison Coated
Inflicts Poison when the enchanted weapon strikes an entity.
Jagged Edge
Inflicts Bleed when the enchanted weapon strikes an entity.
Bleed damages affected entities every second.
Stunning
Activates when critically striking another player.
The victim is temporarily prevented from using movement and defensive items such as Shields, Bows, Crossbows, Tridents, Anchors, Ender Pearls, Wind Charges, Firework Rockets and Elytra.
Life Steal
A Scythe enchantment that heals the wielder based on the damage dealt.
Shockwave Impact
An Anchor enchantment that creates a harmless wind like shockwave when a thrown Anchor strikes a block.
The shockwave launches nearby entities away from the impact without directly damaging them or destroying blocks.
Soul Cages
Trapped Souls can be used to create Soul equipment and Soul Cages.
Dying while holding an empty Soul Cage traps the players soul inside it.
The filled cage becomes bound to that player and displays their name.
The trapped state persists through death, relogging and server restarts.
Destroying the bound cage releases the player at a nearby safe location.
Soul Cage dimension
Players bound to a Soul Cage are kept inside the permanently dark Soul Cage dimension.
The dimension contains no structures, terrain features or naturally spawning mobs.
Players cannot escape while their soul remains bound to a cage.
Optional compatibility
Stuff and Additions includes optional compatibility with Iron's Spells 'n Spellbooks.
When it is installed, Stunning also prevents affected players from casting spells.
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