Mod
Stygian End Re-Continuation
Welcome back, Stygian End.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Contains enhancements to the End dimension, expanding on existing features or adding entirely new ones.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Stygian End Re-Continuation
Thank you so much for reaching 1,000 downloads of Stygian End Re-Continuation!
WARNING: THE LATEST UPDATE REQUIRES NETHER API, OTHERWISE IT WILL CRASH IF YOU DON'T HAVE THE MOD INSTALLED.
This version its a continuation of Stygian End https://www.curseforge.com/minecraft/mc-mods/stygian-end-continuation
Made for MMD's SpookyJam 2018.
Stygian End adds five new biomes to the end dimension and a handful of new ender themed blocks and plants.

Stygian Growth:
A biome of plant life in the end. Patchy, purple grass dottted with grass and bioluminescent plants. Towering Wyrmwood grow here, but players harvesting their deep purple wood might encounter an endermite infestation.

Acidic Plains:
A harsh enderic acid spews from beneath the rotten surface and porphyry rock. The tainted liquid has corrupted the stone and plant life around it, making traveling through this biome dangerous.

Lunar Meadow:
Silent moonlit meadows stretch across The End, under which silvery grasses bend in the faint light of a silver moon. Odd plants have started growing due to the coming of Columbina, as if the very land had awakened due to her presence. Moonrocks and porphyry from long ago jut out of the ground, with luminescent plants around them and lunar-trees.
Algea Desert:
An endless sea of pale and ever-shifting sands where the only sounds heard are those of the void itself. Sharp, skeletal spires protrude from the sands like the bones of some ancient beast, circling puddles of water which should not be able to survive in such a desolate wasteland.
Bacterial Valley:
An unholy bacterial muck flows from the broken endstone and gnarled roots of the valley. Abnormal organic mutations exist throughout the environment, poisoning all plant life around them and making the ecosystem one in which infection follows at every turn.
Original GitHub here : https://github.com/quentin452/enderoni-continuation
Some fixes in the mod:
-Fixed End Cacti texture.
Future plans for the mod:
New biomes, entities and items.- Ethereal biome!
Endersent.- Tholindis boss!
Good luck!
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