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Superb Warfare & Warium
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Bridge between Warium and Superb Warfare: Warium aircraft, drones and missiles become valid SBW air-defense targets, with IFF, tracking, threat response, optional EW jamming and a CC:Tweaked radar console.
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# [SBW] Superb Warfare&Warium **Make Warium and Superb Warfare fight in the same war.** Out of the box, Superb Warfare's air-defense systems don't know Warium's aircraft, drones and missiles exist, and Warium's units don't know how to react to Superb Warfare's vehicles. This mod connects them. It adds no new blocks, items or entities. --- ## Required mods | Mod | Version | |---|---| | Minecraft | 1.20.1 | | Forge | 47+ | | Warium (`crusty_chunks`) | 1.3.5+ | | Superb Warfare (`superbwarfare`) | 0.8.9.x | ## Optional mods Every integration is detected at runtime and skipped when the mod is missing. Nothing crashes if you leave them out. | Mod | What it unlocks | |---|---| | SBW Air Defense | Warium aircraft, drones and projectiles become valid air-defense targets; extra probe data | | SBW Drone Warfare | Warium drones added to its target lists | | SBW Electronic Warfare | Jamming fields affect guided Warium projectiles | | DeepStrike | Optional probe integration | | Drone Detector | Warium aircraft and drones are detected | | CC:Tweaked | `warium_sbw` radar console peripheral for Lua scripting | --- ## What it can do ### Air-defense targeting Warium aircraft, drones and projectiles are added to the target lists of SBW Air Defense, Drone Detector, Pantsir and Superb Warfare. Every tag entry is optional, so a renamed or missing entity never breaks loading. ### Smart classification Warium and related entities are classified at runtime as **air**, **ground** or **projectile** and published as scoreboard tags and persistent data (for datapacks and commands). Bombs and missiles launched from aircraft are recognised through their owner, so they are treated as air projectiles. ### Track book with IFF Each contact gets an IFF status, a confidence value, a priority and a threat score. Contacts move through `tracking`, `track_lost` and `kill_confirmed` states. ### Threat response Warium units retaliate against whoever attacks them, including Superb Warfare vehicles (the driver or gunner is targeted). They never turn on other Warium units or their own team. ### Electronic warfare (with SBW Electronic Warfare) Jammer ranges are read at runtime. Guided Warium projectiles drift when they fly inside a jamming field. ### CC:Tweaked radar console (with CC:Tweaked) The `warium_sbw` peripheral lets computers read: - contacts, threats and tracks - emission control (radar on/off), power and range limits - optional line-of-sight checks - the `warium_sbw_contact` event for new contacts ### Admin tools - `/wariumcompat` commands - `config/warium_sbw_compat-common.toml` for tuning - Server-side logic; install on the server and on clients --- ## Installation 1. Install Forge 1.20.1 with Warium and Superb Warfare. 2. Drop the jar into `mods`. 3. Optional: add the optional mods above to unlock their integrations. 4. You can remove it at any time; it does not modify the other mods. ## Notes - The Superb Warfare dependency is pinned to the 0.8.9 line. - Unofficial community addon, not affiliated with the Warium or Superb Warfare developers. Neither mod is included. **Open source.** Feel free to visit my GitHub page:
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