Community listing page, reviews may not be monitored by the author.
superenchantment 超级帅气的附魔
No reviews yet
Adds 14 new enchantments, a legendary Dragon Sword with dragon breath, 4 sword qi launchers and 6 elemental swords.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Super Enchantment - an enchantment expansion mod for Minecraft 1.20.1 (Forge).
This mod adds 14 brand new enchantments, a legendary Dragon Sword, 4 sword qi launchers, 6 elemental swords and more. Every enchantment is designed with its own visual effect and combat role, not just a stat boost.
=== 14 NEW ENCHANTMENTS ===
Sword Qi | Sword | Level I-V Unleash sword qi when swinging your sword. Damage scales with level (level V = 2.5x). Each release consumes 1 durability, and Unbreaking applies.
Flame Sword Qi | Sword | Level I Sword qi that sets enemies on fire.
TNT Arrow | Bow / Crossbow | Level I Arrows explode on impact, damaging nearby enemies.
Overcharge | Bow / Crossbow | Level I-II The longer you charge, the more damage you deal.
Rapid Fire | Bow / Crossbow | Level I-III Fire multiple arrows at once.
Orbit | Sword / Axe | Level I Up to 6 weapons leave your hand and orbit around you, automatically attacking enemies. Each target is hit only once per revolution. Right-click with an empty hand to retrieve all orbiting weapons.
Burst Step | Boots | Level I An explosion at your feet when you jump propels you forward. No damage, no terrain damage.
Burst Dash | Chestplate | Level I Press V to detonate an explosion behind you and dash forward about 3 blocks. No damage, no terrain damage.
Sword Array | Specific swords | Level I Press X to deploy a vertical particle ring in front of you. After 2 seconds it starts firing sword qi from five points in sequence, four random types: Heatwave (4 dmg), Edge (6 dmg), Soulfire (4 dmg + ignite) and Ender (1 dmg, pierces and hits repeatedly).
Super Armor | Chestplate | Level I Complete immunity to ALL knockback: melee attacks, projectiles, explosion shockwaves and the Knockback enchantment.
Blessing | All armor pieces | Level I-III Periodically gain a golden absorption shield. Level I gives 1 heart, II gives 2 hearts, III gives 4 hearts - and it stacks across all four armor slots. The shield refreshes every 10 seconds, and it will not stack infinitely if the shield is still intact.
Counterattack | Shield | Level I-III After a successful block, counter enemies within 2 blocks in front of you. Damage: I = 5, II = 7, III = 9. Cooldown: 3s / 2s / 1s.
Dragon Summon | Dragon Sword only | Level I Press X while holding the Dragon Sword to summon an Ender Dragon dive from above your head. 35 damage, 20 second cooldown.
Feather Fall | Boots | Level I Grants the vanilla Slow Falling effect continuously: greatly reduced falling speed plus full fall damage immunity. Gravity stays enabled, so jumping and walking work normally.
=== LEGENDARY WEAPON: DRAGON SWORD ===
12 attack damage, 1.6 attack speed, fire resistant.
Right-click to breathe dragon fire. The breath travels up to 32 blocks, deals 20 impact damage to whatever it hits, then leaves a 3 block radius breath cloud that lasts 5 seconds and deals 3 damage every 0.5 seconds to anything inside.
Press X to summon an Ender Dragon dive (requires the Dragon Summon enchantment): 35 damage, 20 second cooldown.
=== 4 SWORD QI LAUNCHERS ===
Heatwave, Edge, Soulfire and Ender launchers. Right-click to fire the corresponding sword qi. 0.4 second cooldown. The qi fired is identical to the sword array's in every way.
=== 6 ELEMENTAL SWORDS ===
Wood, Stone, Iron, Gold, Frost and Blaze swords. Swinging one releases sword qi.
Craft in a crafting table: Sword Qi I enchanted book + the base sword + 2 redstone.
=== ENDER ARROW ===
Craft from an ender pearl plus arrows.
=== KEY BINDINGS ===
X - Deploy or retract the Sword Array, or summon the Ender Dragon (the server picks based on what you are holding) V - Burst Dash Right-click - Dragon breath, or fire a sword qi launcher Right-click with an empty hand - Retrieve orbiting weapons
=== HOW TO OBTAIN ENCHANTMENTS ===
Enchanting table - all 14 enchantments can be rolled Anvil - combine an enchanted book with your gear Creative mode - a dedicated Super Enchantment tab contains everything
Note: max level enchantments display their name in bold gold text, and enchanted books look identical to vanilla ones (hover to see which one it is).
=== REQUIREMENTS ===
Minecraft 1.20.1 Forge 47.3.0 or higher Required on both client and server
=== LICENSE ===
MIT License. Free to include in modpacks, modify and redistribute as long as attribution is kept.
=== FEEDBACK ===
If you run into a problem, please include your game log (logs/latest.log) and a description of how to reproduce it. Chinese and English reports are both welcome.
✨ New Features ⚔️ 9 New Enchantments (14 → 23) Enchantment Slot Level Effect Ender Dash Chestplate I Press V to teleport to your crosshair (up to 10 blocks), 3s cooldown. Incompatible with Burst Dash Light Any armor I You become a light source: 3.5 hearts/s within 2 blocks, 1 heart/s within 6 blocks Sticky Soles Boots I Climb walls by holding forward against them; hold Shift to hang. Incompatible with Burst Step Bleeding Curse Any armor I (curse) Lose half a heart every 10s while worn; name shown in red Light Arrow Bow I~III Arrows create a 5s light zone that burns undead; radius 2/3/4, damage = 2×level points per second. Incompatible with Explosive Arrow Iron Guardian Refined steel armor I Negates a fatal hit (no totem animation) + health set to 1 + big title "休伤吾主!" + summons an Enchanted Iron Golem (90s). 90s cooldown Activation Anvil utility I Activate blocks on an anvil: Iron Block→Enchanted Iron Block, Anvil→Enchanted Anvil, Furnace→Enchanted Furnace, Saplings→Activated Saplings (5 XP levels) Death Dash Axe I (advanced) Press X: 3s burst — 8 blocks/s speed, knockback immunity, 2-heart shield, lose 2 hearts of blood; every enemy you collide with takes one 1.5× axe crit (inherits Sharpness/Smite/Strength). 10s cooldown shown on the axe Echo Chestplate I (advanced) On fatal damage (checked after Iron Guardian and Totem of Undying), health drops to 0 but you survive 20s: invincible, Speed II / Strength II / Jump Boost II; then you die. Sonic boom sound + black particles
How to obtain
Enchanting table: most new enchantments can be rolled normally Iron Guardian: book crafted from 8 Refined Steel Ingots + 1 Book Echo: not obtainable from the table — craft its book from 8 Soul Sand + 1 Activation Book Activation: combine an Activation Book with a block on an anvil 🛡️ Refined Steel Gear Refined Steel Ingot: smelt an Iron Block in a Blast Furnace (1 block → 1 ingot) Refined Steel Block + Helmet / Chestplate / Leggings / Boots Stats identical to Netherite (armor 3/8/6/3, toughness 3, knockback resistance 0.1, enchantability 15) New Iron Guardian Enchanted Book recipe (8 Refined Steel Ingots + 1 Book) 🧱 11 New Blocks Enchanted Iron Block — vanilla iron block look + enchantment glint Enchanted Anvil — never breaks, uses 20% less XP Enchanted Furnace — burns fuel twice as efficiently, glows while lit 7 Activated Saplings — Oak / Spruce / Birch / Jungle / Acacia / Dark Oak / Cherry 🌳 7 Giant Activated Trees Sapling Tree Shape Activated Oak 3×3 trunk, spreading roots, curves, 10~14 branches, huge round crown Activated Spruce 56~70 blocks tall, layered conical crown Activated Birch 22~28 blocks tall, slender trunk + small top crown Activated Jungle 6×6 trunk, ~120 blocks tall; branches only above y+40; 95% vines (10% glow lichen, 20% near roots) Activated Acacia Leaning 2×2 trunk + horizontal branches + umbrella crown Activated Dark Oak 4×4 straight trunk, 20 blocks tall Activated Cherry Leaning trunk + layered umbrella-shaped pink crown
Natural generation: trees in worldgen have a chance to become a giant activated tree of the same species
Chances: giant jungle tree 1/7500, giant acacia tree 1/400, other species 1/1000 At most 1 per 5×5 (25) chunk area Only triggers during worldgen (bonemeal-grown trees never trigger) Giant jungle trees only generate in dense jungle, and clear other jungle trees within 10 blocks 🤖 Enchanted Iron Golem (New Mob) Summoned by building 4 Enchanted Iron Blocks + 1 Pumpkin 200 HP, 2-block area attacks, follows its owner (teleports back beyond 32 blocks) Sneak + right-click toggles Patrol / Follow Drops an Enchanted Iron Block on death 📖 Enchanted Books & Vanilla Enchanted Books 9 new Enchanted Books (one per new enchantment) Vanilla enchanted books can now be used directly on an anvil (auto-converted, same result) 🧪 Recipes 9 new recipes: Iron Guardian Book, Echo Book, Refined Steel Ingot, Refined Steel Block, the 4 armor pieces 3 new incompatibilities: Burst Step↔Sticky Soles, Burst Dash↔Ender Dash, Explosive Arrow↔Light Arrow 🔧 Changes Orbit: now applies to the whole "weapon" category — axes are supported, and weapons from other mods are detected through tags Burst Step: no longer destroys terrain; now only triggers when the jump key is actually pressed Elemental sword crafting: accepts Sword Qi books of level I~V; the sword inherits the book's level (previously only level I) Anvil: the left slot holds only 1 item; XP/level rules now match vanilla Keybinds: X gains Death Dash; V gains Ender Dash; R no longer shows chat text for Orbit Name styling: curse enchantments are now displayed in red 🐛 Bug Fixes Fixed Burst Step triggering without jumping (knockback, slime blocks, water currents, falls, etc.) Fixed the anvil consuming an entire stack at once (64 iron blocks → 1 block, rest deleted) Fixed vanilla enchanted books not working on modded gear (NBT lost during conversion) Fixed multi-enchantment books being misjudged on the anvil Fixed vanilla enchanted books behaving differently from mod books in the creative menu Fixed debug log spam in release builds 🗑️ Removed No player-facing content removed ⚠️ Notes Save compatible Both client and server must be updated to 1.1.0 Brief lag spikes when a giant activated tree generates are normal See the Enchantment Guide for details
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources