superenchantment  超级帅气的附魔

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superenchantment 超级帅气的附魔

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Adds 14 new enchantments, a legendary Dragon Sword with dragon breath, 4 sword qi launchers and 6 elemental swords.

Mod Loaders
Minecraft

About

Description

Super Enchantment - an enchantment expansion mod for Minecraft 1.20.1 (Forge).

This mod adds 14 brand new enchantments, a legendary Dragon Sword, 4 sword qi launchers, 6 elemental swords and more. Every enchantment is designed with its own visual effect and combat role, not just a stat boost.

=== 14 NEW ENCHANTMENTS ===

Sword Qi | Sword | Level I-V Unleash sword qi when swinging your sword. Damage scales with level (level V = 2.5x). Each release consumes 1 durability, and Unbreaking applies.

Flame Sword Qi | Sword | Level I Sword qi that sets enemies on fire.

TNT Arrow | Bow / Crossbow | Level I Arrows explode on impact, damaging nearby enemies.

Overcharge | Bow / Crossbow | Level I-II The longer you charge, the more damage you deal.

Rapid Fire | Bow / Crossbow | Level I-III Fire multiple arrows at once.

Orbit | Sword / Axe | Level I Up to 6 weapons leave your hand and orbit around you, automatically attacking enemies. Each target is hit only once per revolution. Right-click with an empty hand to retrieve all orbiting weapons.

Burst Step | Boots | Level I An explosion at your feet when you jump propels you forward. No damage, no terrain damage.

Burst Dash | Chestplate | Level I Press V to detonate an explosion behind you and dash forward about 3 blocks. No damage, no terrain damage.

Sword Array | Specific swords | Level I Press X to deploy a vertical particle ring in front of you. After 2 seconds it starts firing sword qi from five points in sequence, four random types: Heatwave (4 dmg), Edge (6 dmg), Soulfire (4 dmg + ignite) and Ender (1 dmg, pierces and hits repeatedly).

Super Armor | Chestplate | Level I Complete immunity to ALL knockback: melee attacks, projectiles, explosion shockwaves and the Knockback enchantment.

Blessing | All armor pieces | Level I-III Periodically gain a golden absorption shield. Level I gives 1 heart, II gives 2 hearts, III gives 4 hearts - and it stacks across all four armor slots. The shield refreshes every 10 seconds, and it will not stack infinitely if the shield is still intact.

Counterattack | Shield | Level I-III After a successful block, counter enemies within 2 blocks in front of you. Damage: I = 5, II = 7, III = 9. Cooldown: 3s / 2s / 1s.

Dragon Summon | Dragon Sword only | Level I Press X while holding the Dragon Sword to summon an Ender Dragon dive from above your head. 35 damage, 20 second cooldown.

Feather Fall | Boots | Level I Grants the vanilla Slow Falling effect continuously: greatly reduced falling speed plus full fall damage immunity. Gravity stays enabled, so jumping and walking work normally.

=== LEGENDARY WEAPON: DRAGON SWORD ===

12 attack damage, 1.6 attack speed, fire resistant.

Right-click to breathe dragon fire. The breath travels up to 32 blocks, deals 20 impact damage to whatever it hits, then leaves a 3 block radius breath cloud that lasts 5 seconds and deals 3 damage every 0.5 seconds to anything inside.

Press X to summon an Ender Dragon dive (requires the Dragon Summon enchantment): 35 damage, 20 second cooldown.

=== 4 SWORD QI LAUNCHERS ===

Heatwave, Edge, Soulfire and Ender launchers. Right-click to fire the corresponding sword qi. 0.4 second cooldown. The qi fired is identical to the sword array's in every way.

=== 6 ELEMENTAL SWORDS ===

Wood, Stone, Iron, Gold, Frost and Blaze swords. Swinging one releases sword qi.

Craft in a crafting table: Sword Qi I enchanted book + the base sword + 2 redstone.

=== ENDER ARROW ===

Craft from an ender pearl plus arrows.

=== KEY BINDINGS ===

X - Deploy or retract the Sword Array, or summon the Ender Dragon (the server picks based on what you are holding) V - Burst Dash Right-click - Dragon breath, or fire a sword qi launcher Right-click with an empty hand - Retrieve orbiting weapons

=== HOW TO OBTAIN ENCHANTMENTS ===

Enchanting table - all 14 enchantments can be rolled Anvil - combine an enchanted book with your gear Creative mode - a dedicated Super Enchantment tab contains everything

Note: max level enchantments display their name in bold gold text, and enchanted books look identical to vanilla ones (hover to see which one it is).

=== REQUIREMENTS ===

Minecraft 1.20.1 Forge 47.3.0 or higher Required on both client and server

=== LICENSE ===

MIT License. Free to include in modpacks, modify and redistribute as long as attribution is kept.

=== FEEDBACK ===

If you run into a problem, please include your game log (logs/latest.log) and a description of how to reproduce it. Chinese and English reports are both welcome.

✨ New Features ⚔️ 9 New Enchantments (14 → 23) Enchantment Slot Level Effect Ender Dash Chestplate I Press V to teleport to your crosshair (up to 10 blocks), 3s cooldown. Incompatible with Burst Dash Light Any armor I You become a light source: 3.5 hearts/s within 2 blocks, 1 heart/s within 6 blocks Sticky Soles Boots I Climb walls by holding forward against them; hold Shift to hang. Incompatible with Burst Step Bleeding Curse Any armor I (curse) Lose half a heart every 10s while worn; name shown in red Light Arrow Bow I~III Arrows create a 5s light zone that burns undead; radius 2/3/4, damage = 2×level points per second. Incompatible with Explosive Arrow Iron Guardian Refined steel armor I Negates a fatal hit (no totem animation) + health set to 1 + big title "休伤吾主!" + summons an Enchanted Iron Golem (90s). 90s cooldown Activation Anvil utility I Activate blocks on an anvil: Iron Block→Enchanted Iron Block, Anvil→Enchanted Anvil, Furnace→Enchanted Furnace, Saplings→Activated Saplings (5 XP levels) Death Dash Axe I (advanced) Press X: 3s burst — 8 blocks/s speed, knockback immunity, 2-heart shield, lose 2 hearts of blood; every enemy you collide with takes one 1.5× axe crit (inherits Sharpness/Smite/Strength). 10s cooldown shown on the axe Echo Chestplate I (advanced) On fatal damage (checked after Iron Guardian and Totem of Undying), health drops to 0 but you survive 20s: invincible, Speed II / Strength II / Jump Boost II; then you die. Sonic boom sound + black particles

How to obtain

Enchanting table: most new enchantments can be rolled normally Iron Guardian: book crafted from 8 Refined Steel Ingots + 1 Book Echo: not obtainable from the table — craft its book from 8 Soul Sand + 1 Activation Book Activation: combine an Activation Book with a block on an anvil 🛡️ Refined Steel Gear Refined Steel Ingot: smelt an Iron Block in a Blast Furnace (1 block → 1 ingot) Refined Steel Block + Helmet / Chestplate / Leggings / Boots Stats identical to Netherite (armor 3/8/6/3, toughness 3, knockback resistance 0.1, enchantability 15) New Iron Guardian Enchanted Book recipe (8 Refined Steel Ingots + 1 Book) 🧱 11 New Blocks Enchanted Iron Block — vanilla iron block look + enchantment glint Enchanted Anvil — never breaks, uses 20% less XP Enchanted Furnace — burns fuel twice as efficiently, glows while lit 7 Activated Saplings — Oak / Spruce / Birch / Jungle / Acacia / Dark Oak / Cherry 🌳 7 Giant Activated Trees Sapling Tree Shape Activated Oak 3×3 trunk, spreading roots, curves, 10~14 branches, huge round crown Activated Spruce 56~70 blocks tall, layered conical crown Activated Birch 22~28 blocks tall, slender trunk + small top crown Activated Jungle 6×6 trunk, ~120 blocks tall; branches only above y+40; 95% vines (10% glow lichen, 20% near roots) Activated Acacia Leaning 2×2 trunk + horizontal branches + umbrella crown Activated Dark Oak 4×4 straight trunk, 20 blocks tall Activated Cherry Leaning trunk + layered umbrella-shaped pink crown

Natural generation: trees in worldgen have a chance to become a giant activated tree of the same species

Chances: giant jungle tree 1/7500, giant acacia tree 1/400, other species 1/1000 At most 1 per 5×5 (25) chunk area Only triggers during worldgen (bonemeal-grown trees never trigger) Giant jungle trees only generate in dense jungle, and clear other jungle trees within 10 blocks 🤖 Enchanted Iron Golem (New Mob) Summoned by building 4 Enchanted Iron Blocks + 1 Pumpkin 200 HP, 2-block area attacks, follows its owner (teleports back beyond 32 blocks) Sneak + right-click toggles Patrol / Follow Drops an Enchanted Iron Block on death 📖 Enchanted Books & Vanilla Enchanted Books 9 new Enchanted Books (one per new enchantment) Vanilla enchanted books can now be used directly on an anvil (auto-converted, same result) 🧪 Recipes 9 new recipes: Iron Guardian Book, Echo Book, Refined Steel Ingot, Refined Steel Block, the 4 armor pieces 3 new incompatibilities: Burst Step↔Sticky Soles, Burst Dash↔Ender Dash, Explosive Arrow↔Light Arrow 🔧 Changes Orbit: now applies to the whole "weapon" category — axes are supported, and weapons from other mods are detected through tags Burst Step: no longer destroys terrain; now only triggers when the jump key is actually pressed Elemental sword crafting: accepts Sword Qi books of level I~V; the sword inherits the book's level (previously only level I) Anvil: the left slot holds only 1 item; XP/level rules now match vanilla Keybinds: X gains Death Dash; V gains Ender Dash; R no longer shows chat text for Orbit Name styling: curse enchantments are now displayed in red 🐛 Bug Fixes Fixed Burst Step triggering without jumping (knockback, slime blocks, water currents, falls, etc.) Fixed the anvil consuming an entire stack at once (64 iron blocks → 1 block, rest deleted) Fixed vanilla enchanted books not working on modded gear (NBT lost during conversion) Fixed multi-enchantment books being misjudged on the anvil Fixed vanilla enchanted books behaving differently from mod books in the creative menu Fixed debug log spam in release builds 🗑️ Removed No player-facing content removed ⚠️ Notes Save compatible Both client and server must be updated to 1.1.0 Brief lag spikes when a giant activated tree generates are normal See the Enchantment Guide for details