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Superpower Gems
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Gems is a Fabric mod that gives each player a single Gem type with unique passives and active abilities. Gems run on an energy system (0–10) where deaths reduce energy, and kills increase it. It also includes 8 unique legendary items
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Adds or overhauls bosses to the game.
Focuses on or is balanced for player versus player combat and competition.
Adds or enhances hostile creatures and enemies.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Gems
Overview
Gems is a PvP-first RPG progression mod built around gem archetypes. Each gem grants a unique set of passives and active abilities, unlocked through a level and energy system that rewards kills, punishes deaths, and creates constant power swings. Progress carries across swaps, so you can change playstyles without starting over.
Core Loop: Energy, Levels, and Unlocks
- You spawn with a random gem at 3 energy.
- Kills grant +1 energy and death removes -1 energy.
- Energy tiers: Broken (0) -> Common (1) -> Rare (2) -> Elite (3) -> Mythical (4) -> Legendary (5) -> Legendary +1 to +5 (6 to 10).
- Ability access scales with energy:
- 0 to 1: passives and abilities disabled
- 2 to 4: keep the first (energy - 1) abilities active
- 5 plus: full kit online
- Leveling (max level 10):
- Level 1: all passives
- Levels 2 to 4: unlock abilities in gem-defined order
- Level 5: unlock any remaining abilities
- Levels 6 to 10: buffer levels (no new powers)
Hearts, Death, and the Assassin Endgame
- On death, players drop one Heart item that increases max health when consumed.
- Max health limits: cannot drop below 5 hearts and cannot exceed 20 total hearts.
- If you die while already at 5 max hearts, you become an Assassin:
- Highlighted red in the player list and tab UI
- Fixed 10-heart cap
- Never drops hearts and cannot consume heart items
- If killed by another Assassin: -2 max hearts
- Can only regain those hearts by killing other Assassins
- Reaching 0 max hearts permanently eliminates the Assassin
- Scoring (only after becoming an Assassin):
- Normal kill: +1 point
- Final kill (turning someone into an Assassin): +3 points
- Winner selection uses points (admin-run duel afterwards): highest-score Assassin vs last surviving non-Assassin
Gem Swapping, Ownership, and Upgrades
- Gems are bound to their owner. You can own multiple gems, but only one is active.
- Gem Trader swaps only your active gem (owned gems stay owned).
- Gem Purchase Token lets you pick any gem to add to your owned set and activate.
- Craft Energy Upgrades to increase gem energy (up to Legendary +5).
- At Legendary +5, players gain an enchant glint. If a Legendary +5 player kills a non-broken player, the victim drops an upgrade item that anyone can consume for a level (not usable by Legendary +5).
Legendary Items
Legendary items are unique, server-wide crafts designed to create objectives, conflict, and endgame moments.
- Each legendary craft takes 10 minutes.
- When crafting starts, the crafter’s location is announced globally.
- Crafting progress is shown to all players via a boss bar with coordinates.
- When complete, the item drops at the crafting table.
- Some recipes require a player head that is not your own.
Legendary item list
- Gem Seer: view any known player's gem info and status.
- Tracker Compass: pick a player (including offline) and track current or last-known coords, respawn coords, and direction.
- Recall Relic: mark your location, then teleport back later (consumes the mark). Persists through use and has a cooldown; chunks are forceloaded while marked.
- Hypno Staff: hold a beam on a mob to temporarily convert it (bosses excluded). Controlled mobs follow summon-style AI priorities.
- Earthsplitter Pick: netherite-tier Silk Touch pick with a toggleable tunneling mode (3x3x3 vs 9x3x1), respecting protected or unbreakable blocks.
- Supreme Set: legendary armor set with strong utility effects; full set grants Resistance.
- Blood Oath Blade: gains +1 Sharpness per unique player kill (capped).
- Demolition Blade: arm a demolition charge on a targeted block or entity (cooldown).
- Hunter’s Sight Bow: aim assist toward your last hit target within range and line of sight.
- Third Strike Blade: every 3rd crit within a short chain window deals bonus damage.
- Vampiric Edge: critical hits heal you.
- Chrono Charm: cooldowns tick faster while carried.
- Reversal Mirror: reflect incoming damage for a short window.
- Experience Blade: consume XP to upgrade Sharpness levels.
- Duelist’s Rapier: parry window; successful parry guarantees a crit.
- Hunter’s Trophy Necklace: steal passives from defeated players.
- Gladiator’s Mark: brand a player; both deal more damage to each other for a short time.
- Soul Shackle: link to an enemy; damage you take is split between you.
- Challenger’s Gauntlet: challenge a player to a duel arena; winner gains energy.
Gem Roster Highlights
- Astra: soul capture and release, anchor return, ability suppression void, ranged daggers, scouting tools, tracking tag.
- Fire: fire immunity, auto-smelt and enchant, healing campfire aura, debuff zones, chargeable fireball, meteor shower.
- Flux: charge-based scaling up to 200 percent, beam with armor damage, damage to charge conversion, overcharge ramp with self-damage.
- Life: sustain and max-health control, adaptive vitality vortex, health drain, life circle aura pressure, heart lock, and timed life swap reswap.
- Puff: fall immunity and mobility kit, double jump, dash damage, knock-ups, peel tools.
- Speed: speed and haste core with momentum scaling, lightning arc shot, storm field control, terminal burst, frictionless steps, slipstream and afterimage mobility.
- Strength: raw melee power, sharpness auto-enchant, nullify effects, weaken enemies, bounty tracking.
- Wealth: loot and durability economy, pockets inventory, disables eating or offhand use, hotbar locking, enchant amplification, rich-rush drops.
- Terror: traps and explosives, rigged blocks, remote detonation, panic ring, breach charges.
- Summoner: configurable minions per slot with costs and budget, Commander’s Mark focus, recall safety.
- Space: lunar scaling, low gravity, projectile shield at night, orbital laser, gravity control zones, black hole pull, white hole push.
- Reaper: undead resistance and regen on kills, withering hits, death oath targeting, retribution reflect, scythe arcs, skeletal mount.
- Pillager: faster projectiles, shieldbreaking, resist at low HP, evoker fangs zoning, ammo-free volleys.
- Spy: stillness invisibility, silent sculk, signature masking, backstab bonus, mimic form, echo replay, ability steal, smoke bomb, stolen cast cycling, skinshift disguise.
- Beacon: mobile beacon core with pulses for trusted allies, stabilize support, absorption rally, toggleable moving auras.
- Air: mace-focused wind kit, reduced knockback and fall, wind-charge jump, gale slam, crosswind gust, air dash.
- Chaos: random rolls on abilities and passives from the gem roster with reduced cooldowns.
Server-Friendly Balancing
- Balance values live in
config/gems/balance.json(generated on first run). - Reload without restarting:
/gems reloadBalance(op level 2 plus). - Export current sanitized values:
/gems dumpBalance. - Includes sane clamps and optional particle and sound caps for large servers.
Credits
This project uses (or is inspired by) the following third-party assets:
Logo
- https://magory.itch.io/ultimate-gem-collections (logo + background + gem icons)
Icons / Items
- https://kanomwan.itch.io/kw-16x16-gems-icon?download (gems)
- https://karsiori.itch.io/free-pixel-art-gem-pack (gem trader + energy upgrade + gem purchase)
- https://skristi.itch.io/heart-and-health-bars (heart item)
- https://snoopethduckduck.itch.io/things (compass + augments + inscriptions)
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