SuperTiC
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Adds Potion Effects to TConstruct Tools
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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I wanted to add Potion Effects to TConstruct tools and I wanted it to be as configurable as possible, so I made this mod.
SuperTic adds an additional trait to each TConstruct tool material, what it does is configurable in a xml- file. Right now there are three different possibilitys:
- An effect gets applied when an entity is hit
- An effect is applied when damage is blocked
- An effect is applied when a block is mined
More is comming soon, please make reasonable suggestions :)
The config works as following:
<effects>
<material name="cobalt"> // The specified material
//When attacking has a 1 in 5 chance to apply haste I for a duration of 200 ticks to the player
<attack id="minecraft:haste" amp="1" dur="200", chance="5" player="true">
//When blocking has a 1 in 7 chance to apply regeneration IV for a duration of 50 ticks to the attacking entity
<block id="minecraft:regeneration" amp="4" dur="50", chance="7" player="false">
//When mining has a 1 in 10 chance to apply speed II for a duration of 1000 ticks to the player
<mine id="minecraft:speed" amp="2" dur="1000", chance="10" >
</material>
<material name="ardite">
...
</material>
</effects>
You can also reload the config file by using the command /supertic reload and get all the material names by /supertic materials.
Feel free to use this in your modpack and have fun playing :)
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