Swarm Infection
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Alien species land on the earth.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Mod adds Infection of the Swarm Meteorite drops on earth, carrying Swarmers Swarmers are amalgamations made up with flesh of the aliens they had assimilated. Swarmers attack any living creature, dissolving their flesh and turning it into biomass, they then merge with that biomass and become Amalgamated Amalgamated can evolve and create more swarmers
the mod adds a point system that increases with actions of Swarm Infection Higher the phase, higher the difficulty
Mod has multiple tiers of mobs
Swarmers: the start of the infection, they attach themselves to the mobs and merge with them
Amalgamated: the result of swarmer merging with their victim, can evolve into different variations
Grown: evolved variants of Amalgamated they get new abilities and strengths, can grow even bigger after killing enough mobs
Overgrown: even stronger variants of Grown, they mostly have the same abilities, but they are better or some of the overgrown could have new attributes
Nodes: mass of biomass that spread around the ground they can grant the Infection poition effects to make them stronger
Leviathans: created from nodes, they are large constructs of biomass that destroys everything on their path they act as main bosses of the infection
Point system
When the infected kill something, evolve, or create more of themselves they gain points with certain threshold it will increase the phase
phase 0 before the infection start no infected spawn you cannot go back to phase 0
phase 1 will trigger after the meteorite crashes on spawn swarmers will naturally spawn
phase 2 more swarmers spawn amalgamated start to spawn naturally leaders have a chance to spawn instead of a normal variant
phase 3 some infected gain permanent effects grown start to spawn
phase 4 gained permanent effects are stronger Overgrown start to spawn naturally Nodes may start to spawn after overgrown kills enough mobs
phase 5 even stronger gained effects nodes start to spawn really rarely there must be an 800 block distance from another node to spawn another node from overgrown kills
phase 6 nodes can now start spawning leviathans
Mod adds Infection of the Swarm Meteorite drops on earth, carrying Swarmers Swarmers are amalgamations made up with flesh of the aliens they had assimilated. Swarmers attack any living creature, dissolving their flesh and turning it into biomass, they then merge with that biomass and become Amalgamated Amalgamated can evolve and create more swarmers
the mod adds a point system that increases with actions of Swarm Infection Higher the phase, higher the difficulty
Mod has multiple tiers of mobs
Swarmers: the start of the infection, they attach themselves to the mobs and merge with them
Amalgamated: the result of swarmer merging with their victim, can evolve into different variations
Grown: evolved variants of Amalgamated they get new abilities and strengths, can grow even bigger after killing enough mobs
Overgrown: even stronger variants of Grown, they mostly have the same abilities, but they are better or some of the overgrown could have new attributes
Nodes: mass of biomass that spread around the ground they can grant the Infection poition effects to make them stronger
Leviathans: created from nodes, they are large constructs of biomass that destroys everything on their path they act as main bosses of the infection
Point system
When the infected kill something, evolve, or create more of themselves they gain points with certain threshold it will increase the phase
phase 0 before the infection start no infected spawn you cannot go back to phase 0
phase 1 will trigger after the meteorite crashes on spawn swarmers will naturally spawn
phase 2 more swarmers spawn amalgamated start to spawn naturally leaders have a chance to spawn instead of a normal variant
phase 3 some infected gain permanent effects grown start to spawn
phase 4 gained permanent effects are stronger Overgrown start to spawn naturally Nodes may start to spawn after overgrown kills enough mobs
phase 5 even stronger gained effects nodes start to spawn really rarely there must be an 800 block distance from another node to spawn another node from overgrown kills
phase 6 nodes can now start spawning leviathans
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