TaCZ Hostiles

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TaCZ Hostiles

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Adds two hostile NPC factions armed with TACZ guns

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Minecraft

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Type
Mod
Latest Version
tacz_hostiles-1.1.0.jar
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About

Description

Requirements:

Features:

NPC Factions:
- Two unique hostile factions : Scavengers and Soldiers

AI & Combat:
- NPCs prioritize players, retaliate when attacked, remember their last target location, and can switch to closer enemies during combat
- NPCs have a 180° vision cone and can hear gunshots
- Combat behavior adapts dynamically based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs automatically manage ammunition and reloading during combat ( not animated )
- Factions target each other as well as vanilla hostile mobs
- NPCs can open doors and fence gates

Patrol System:

- NPCs patrol in squads, following a squad leader
- Use /forcepatrol command to spawn a patrol
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned

Equipment & Loot:
- Each faction uses its own weapon pool 
- NPCs drop ammunition and gunpowder on death
- Optional integration with Marbled's Arsenal, allowing NPCs to spawn wearing armor when installed

Configuration:
- Configurable NPC health and damage
- Configurable patrol spawn frequency and spawn distance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)

NOTE : If you find any bugs please explain the issue in detail.

Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026

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  • 2026-08-01_06.12.12.png
    2026-08-01_06.12.12.png 2026-08-01_06.12.12.png

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