TACZ_MORE_LEVEL

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TACZ_MORE_LEVEL

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A TaCZ add-on for Minecraft 1.20.1 Forge: multiple tiers of gun-wielding soldiers; on death they drop magazine-matching ammo by mag size and have a chance to drop gun upgrade vouchers; includes grenades and landmine-style items; requires TaCZ and GeckoLib.

Post-Apocalyptic
Adventure/Exploration
Survival
Shooter
Custom Weapons
Custom Armor
Hostile Mobs
NPCs
Mod Addon
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
[Tacz1.1.8]tacz_morelevel-1.4.0-pre.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

 

Description

This mod is a massive content expansion add-on for the renowned firearms mod, [TACZ] Timeless and Classics Zero. Inspired by the classic "Metro Royale" mode in tactical shooters, this mod introduces a deep numerical progression system, a strict equipment grading hierarchy, and brand-new tactical items to the TACZ ecosystem.
Here, firearms are no longer just generic iron blocks, and armor is far more than a simple reskin of leather or diamond. From makeshift refugee gear to top-tier "Excellent" military hardware, you must constantly scavenge for superior weapons and protection in the wasteland. Face deadlier AI enemies and experience a gunfight survival journey filled with immense pressure and rewarding progression.

Weapon Grading System

Building upon the original TACZ firearms, this mod introduces a strict four-tier weapon quality system. Each firearm is categorized by its craftsmanship, with higher-tier weapons boasting significant stat advantages:

  • Improved: Weapons that have undergone basic tuning, offering a slight boost to damage and penetration.
  • Refined: Well-crafted standard-issue weapons with further enhanced combat effectiveness.
  • Perfect: Near-flawless masterpieces with extremely high penetration coefficients, capable of tearing through ordinary armor with ease.
  • Excellent: The ultimate products of top-tier military factories, providing extreme damage output and terrifying armor-piercing capabilities.
Note: The higher the tier, the greater the bonus to base damage and penetration coefficient. High-tier firearms are your core reliance for countering heavily armored enemies in the late game.

️ Defense System: 7-Level Tactical Armor

To adapt to high-intensity combat environments, the mod adds seven tiers of tactical armor (inspired by the Metro Royale mode). These armors feature independent damage reduction mechanics and go beyond relying solely on vanilla armor points:
  • Tier System: Ranging from crude Tier 1 armor to Tier 7 "god-tier" gear that provides absolute defense.
  • Core Attributes:
    • Bullet Damage Reduction: Directly reduces incoming firearm damage by a percentage.
    • Penetration Resistance: Lowers the penetration coefficient of enemy bullets. High-tier armor can effectively resist fire from lower-tier guns.

Hostile Forces: 6-Tier NPC Ecosystem

The wasteland is fraught with danger. This mod introduces six tiers of armed NPCs, forming a dynamic hierarchy of threats. These NPCs wear armor and wield guns corresponding to their rank, and possess distinct combat AI:
  1. Refugee: Poorly equipped and slow-moving, usually appearing as cannon fodder.
  2. Militia: Possess basic combat awareness and use the most ordinary weapons for harassment.
  3. Mercenary: Seasoned fighters equipped with Tier 3 or Tier 4 armor sets, wielding Improved-tier weapons.
  4. Assault Soldier: Well-trained regulars with faster movement speeds and fierce firepower. They are equipped with Tier 4 or Tier 5 armor sets and wield Exquisite-tier weapons.
  5. Special Forces: Elite units posing a severe threat. They wear Tier 5 or Tier 6 armor sets and use Exquisite-tier weapons.
  6. Super Special Forces: The dominators of the battlefield. Clad in Tier 6 or Tier 7 armor sets and wielding Excellent-tier weapons, they possess extremely fast reaction speeds and movement, representing the ultimate challenge for players
  7. .
AI Features: NPCs of different tiers have independent movement speed configurations and state machine animations. Lower-tier enemies may move sluggishly, while higher-tier enemies will perform tactical maneuvering and rapid assaults.

Tactical Items

Beyond guns and armor, tactical throwables are key to victory. This mod adds various functional items to enrich the tactical dimension of the battlefield:
  • Frag Grenade: Deals large-scale explosive damage, perfect for clearing groups of enemies.
  • Molotov Cocktail: Creates a fire zone upon impact, dealing continuous burning damage to enemies within the area.
  • Landmine: A concealed defensive facility that explodes when stepped on, ideal for guarding strongholds.
  • Freeze Mine: A special tactical mine that not only deals damage upon explosion but also hinders enemy movement (or inflicts a freezing effect).
  •  Installation & Dependencies
    • Required Mods: You must install GeckoLib and [TACZ] Timeless and Classics Zero.
      • For TACZ versions below 1.1, please use TACZ 1.1.6.
      • For TACZ version 1.1 and above, please use TACZ 1.18.
    • Translation: Please ensure you have the appropriate language/translation files installed for full compatibility.
Description This mod is a massive content expansion add-on for the renowned firearms mod, [TACZ] Timeless and Classics Zero. Inspired by the classic “Metro Royale” mode from tactical shooters, this mod introduces a deep progression system, a strict equipment grading hierarchy, and brand-new tactical items into the TACZ ecosystem.

Here, firearms are no longer just generic iron blocks, and armor is far more than a simple reskin of leather or diamond gear. From makeshift refugee equipment to top-tier “Excellent” military hardware, you must continuously scavenge for stronger weapons and armor in the wasteland. Face increasingly deadly AI enemies and experience a high-pressure gunfight survival journey filled with rewarding progression.

Weapon Grading System

Built upon the original TACZ firearms, this mod introduces a strict four-tier weapon quality system. Each firearm is categorized by craftsmanship quality, with higher-tier weapons gaining significant combat advantages:

Improved: Weapons with basic tuning, offering slight increases to damage and armor penetration.

Refined: Well-crafted standard-issue firearms with enhanced combat performance.

Perfect: Near-flawless masterpieces with extremely high penetration coefficients, capable of tearing through ordinary armor with ease.

Excellent: Top-tier military factory products with terrifying armor-piercing capability and extreme damage output.

Note: The higher the weapon tier, the greater the bonus to base damage and penetration. High-tier firearms become essential for fighting heavily armored enemies in the late game.

Defense System: 7-Tier Tactical Armor

To adapt to high-intensity combat environments, this mod adds seven tiers of tactical armor inspired by Metro Royale. These armors feature independent damage reduction mechanics rather than relying solely on vanilla armor points.

Tier System:

From crude Tier 1 armor to Tier 7 “god-tier” equipment with overwhelming defensive capabilities.

Core Attributes:

Bullet Damage Reduction: Directly reduces incoming firearm damage by percentage.

Penetration Resistance: Reduces the penetration coefficient of enemy bullets. High-tier armor can effectively resist lower-tier firearms.

Hostile Forces: 6-Tier NPC Ecosystem

The wasteland is full of danger. This mod introduces six tiers of armed NPCs, creating a dynamic hierarchy of threats. Different NPC ranks use corresponding armor and weapons while possessing unique combat AI.

Refugee: Poorly equipped and slow-moving cannon fodder units.

Militia: Possess basic combat awareness and use standard low-tier weapons.

Mercenary: Experienced fighters equipped with Tier 3 or Tier 4 armor and Improved-grade weapons.

Assault Soldier: Well-trained military units with faster movement speed and aggressive firepower. Equipped with Tier 4 or Tier 5 armor and Perfect-grade weapons.

Special Forces: Highly dangerous elite units equipped with Tier 5 or Tier 6 armor and Perfect-grade weapons.

Super Special Forces: The rulers of the battlefield. Equipped with Tier 6 or Tier 7 armor and Excellent-grade weapons, possessing extremely fast reactions and movement speed as the ultimate endgame challenge.

AI Features:

Different NPC tiers feature independent movement speed configurations and state-machine animations.

Lower-tier enemies move sluggishly, while higher-tier enemies perform tactical maneuvers and rapid assaults.

Tactical Items

Beyond firearms and armor, tactical throwables are also essential for victory. This mod adds multiple functional tactical items to enrich battlefield gameplay.

Grenade: Deals large-scale explosive damage, ideal for clearing groups of enemies.

Molotov: Creates a fire zone on impact, continuously burning enemies within the area.

Landmine: A concealed defensive explosive triggered when stepped on, ideal for defending strongholds.

Freeze Mine: A special tactical mine that not only deals damage but also slows or freezes enemies after detonation.

Version 1.2.0 Update

Added a Black Market trading system with five progression levels.

Players must place beacons within a 3x3 area to unlock higher-tier Black Market systems.

Added a Summoning Block system that can summon different NPC tiers using different materials:

Iron: Summons Tier 2 NPCs (Militia)

Gold: Summons Tier 3 NPCs (Mercenary)

Diamond: Summons Tier 4 NPCs (Assault Soldier)

Netherite: Summons Tier 5 NPCs (Special Forces)

Obsidian Alloy: Summons Tier 6 NPCs (Super Special Forces)

Version 1.2.1 Update

Fixed the NPC firelight bug.

Added grenade detonation HUD indicators.

Improved configuration file support:

Adjustable armor damage reduction ratios.

Adjustable NPC movement speeds.

Adjustable AI logic-related parameters.

Version 1.2.2 Update

Fixed several trading system bugs.

Fixed an issue where multiple Black Market contact points shared the highest beacon level UI.

Installation & Dependencies

Required Mods:

GeckoLib and [TACZ] Timeless and Classics Zero.

TACZ Version Requirements: Versions below 1.1, use TACZ 1.1.6.

Versions 1.1 and above, use TACZ 1.18.

Translation Notice:

Please ensure the appropriate language or translation files are installed for full compatibility.The Excellent GunThe Perfect GunThe Refined GunMost armorFight with npcFight with npcFight with npcFight with npcTHESEVENTHBlack market trading systemBlack market trading systemBlack market trading systemTOOLSuper Special Forces

Screenshots

Gallery

  • Super Special Forces;
    Super Special Forces; This is the stongest npc in this mod.If you thik it is too strong you can set it in the config.(the version must over 1.2.1)
  • THE SEVENTH
    THE SEVENTH THE BEST ARMOR OF THE MOD AND IT CAN DEFENCE THE BULLET
  • Most armor
    Most armor
  • THE FIRST ARMOR
    THE FIRST ARMOR

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~6,000
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Modrinth
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Modrinth
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