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TaCZ Performance & Polish
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Performance optimization, combat HUD improvements, gunplay polish, QoL, and large-firefight stabilization for TaCZ.
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TaCZ Performance & Polish
3.5 - Combat Readability + Stability
3.5 builds on the 3.0 performance foundation with a major combat HUD, QoL, configuration, and stability pass.
- Division-inspired hostile health + armor bars
- Aim at a hostile to reveal its health bar; hits keep it visible briefly
- Red health, segmented armor, damage-chip animation, and headshot feedback
- Built-in kill feed and improved combat feedback
- Native / Hitscan / Adaptive projectile modes with per-gun overrides
- Automatic reload options and improved sprint/reload behavior
- Smarter large-firefight profiling and gun-pack diagnostics
- Redesigned in-game config screen with categories, presets, scrolling, and HUD customization
- Hover descriptions that explain what each config option actually does
- Adaptive / Performance / Balanced / Quality presets
- Better ultrawide and small-GUI-scale support
- Improved tracer budgeting and cleanup
- Smarter shell-casing cleanup
- Bullet-hole budgeting and lifetime controls
- Continued optimization for automatic weapons and high-RPM firefights
- Continued optimization for shotguns and multi-pellet weapons
- Reduced unnecessary combat FX during large encounters
- Improved ADS, recoil, FOV, zoom, and reload presentation
- Better per-gun configuration and compatibility handling
TaCZ remains in control of damage and core gun behavior. Performance & Polish focuses on performance, presentation, combat readability, configuration, and optional quality-of-life improvements.
Built for Heavy Modpacks
3.5 continues to be designed around demanding TaCZ setups using large gunpacks, shaders, automatic weapons, shotguns, large hostile encounters, and heavily modded Forge environments.
The mod avoids expensive combat patterns such as per-shot full-world entity scans, repeated gun-data parsing while firing, and uncontrolled cosmetic effects.
Gameplay should never have to wait on cosmetics.
Compatibility:
Required:
- Minecraft 1.20.1
- Forge
- Timeless and Classics Zero (TaCZ)
Designed to coexist with setups using mods such as TaCZ Expands, TaCZ EO, TaCZ Accelerated, Embeddium, Oculus, Accelerated Rendering, custom gunpacks, and other combat/HUD mods.
Configuration:
3.5 includes a full in-game configuration screen so you do not need to guess what dozens of options mean.
Hover over a setting to see a description explaining what it controls and how it affects the game.
Choose a preset and play, or fine-tune individual settings for your own setup.
Minecraft 1.20.1 • Forge • TaCZ
Known Incompatibilities
The following TaCZ addons overlap systems already handled by Performance & Polish and should not be used alongside it:
- TaCZ Tweaks
- TaCZ Instant Hit
Performance & Polish already handles the overlapping projectile, hitscan, gunplay-polish, and QoL functionality itself. Running multiple mods that modify the same TaCZ systems can cause duplicated behavior, conflicting projectile logic, or unpredictable results.
If you are upgrading to TaCZ Performance & Polish 3.5, remove these overlapping addons first.
More gunfight. Less hitching.
If you run into a performance regression or compatibility problem, please include your `latest.log` when reporting it.
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