Tan's Huge Trees

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Tan's Huge Trees

By TannyJungOwner

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Generate trees and some nature stuffs around the world. With some detailed systems.

No Theme
World Gen Improvements
Foliage Improvements
NPCs
MCreator
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Forge
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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.8.0 - Huge Update

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About

Description

banner-png.png

Patreon, logo Icon in Social Colored Icons

This information below is for latest version (1.8.0). Older versions were discontinued and no longer supported.

NeoForge 1.21.1 currently buggy on server. I just come back from burning out, and now developing my magic mod again after a year. So please be patient while waiting for the fix. I'm sorry. 💚

Introduction

Tan's Huge Trees is a nature enhancement mod. Generate giant trees on world generation and from my saplings, with some detailed systems. The world generation trees will have many variations. Sometimes dies, sometimes falls. They can also drop their leaves in front of your house. Designed with custom pack system, like datapack. People can edit tree settings, create own trees, and share to other people.

Started on around April 2021, because I want to sit in a village from Millenaire mod in the giant forest. After trying to spawn a big tree with structure through MCreator and it works, so continue developing it. Since December 2024, I redesigned most parts with handcode and make it fully working on world generation. It's now bigger, not just the trees.

  • Custom packs made by users can be found in our Discord Forum
  • If you want to disable vanilla trees, here is my small datapack for that No Vanilla Trees.
  • You can see all default tree species and biomes in the Wiki
  • 1.12 - 1.19 was discontinued. They're very old and I didn't write much info of them. I may write them in the wiki in the future, if I want and have time.

Installation

This mod required Main Pack, the official pack with default trees and settings. The mod can install it automatically once you playing with this mod for the first time, so it's optional to manual install it. For more info about how to install and update can read in Installation Guide.

Features

  • Custom Pack : In short, it's similar to data-driven system. Custom packs will use to add and edit most contents in the mod. Official pack designed to be able to update through the internet. New trees by me can be added into your game without updating the mod. People can also make own custom packs to edit the mod and share to other people.
  • World Generation : Trees in world gen is not real time procedural generated, but pre-generated with a lot of shapes. Load into the world by my own system. The tree size can be up to 1,000x1,000 blocks. I also added spawn conditions such as group spawning and waterside style.
  • Dead Trees : The trees can generate as dead trees. Sometimes no leaves, no twig, hollow, or even fallen. By chance and by their unviable ecosystems. Living trees can also become dead tree after all leaves is gone, or after cutting their center part, which located where roots and trunk meet.
  • Tree Generator : This mod also includes tree generator, made with combo of commands and handcode. I used it to generate all trees in the mod. There's no any tutorial of how to use it yet.
  • Saplings : There's some built-in saplings to plant in survival and creative mode, found in creative tab and sapling trader. Anyway, you can find all sapling blueprints in custom packs, get them using give command /give @p tanshugetrees:tree_generator{BlockEntityTag:{ForgeData:{path:"#main/redwood/redwood"}}} for 1.21+ it's /give @p tanshugetrees:tree_generator[minecraft:block_entity_data={id:"",NeoForgeData:{tanshugetrees:{path:"#main/redwood/redwood"}}}]. For sapling trader, he can be summonned by put flowering azalea leaves into campfire, you will get a special flower, place it and wait.
  • Leaf Drop and Regrowth : Most trees can be drop and regrow their leaves. I also added seasons system. Install with Serene Seasons mod to syncs our seasons to their seasons. Some trees will fall their leaves in autumn and regrow in spring.
  • Leaf Litter : Built-in leaf litter system. Create leaf litter on ground and water while generate in world gen and when leaves drop. Let's grab a broom and go sweep some leaves at front of your house.
  • Leaf Auto Decay : Some trees can automatic decay their leaves after cutting their twig parts. Note that process speed may very slow, depends on tree size and how many trees in the area.

Compatibility

Here is list of mods that this mod designed to compatible to by default. I like to make mod that can work by itself without dependencies. So in default, it only support what I want to do. While most parts of the mod is already customizable, you can manual adding mod compatibility by config and custom packs.

  • Most World Generation Mods : Just like a structure mod. My trees only required biome where to spawn.
  • Concurrent Chunk Management Engine (C2ME) : Our world gen now can work with multi-thread. But this still need tests, as it may still have some incompatibility that I overlooked.
  • Serene Seasons : Make my trees drop and regrow leaves based from their seasons
  • Biomes O' Plenty / Region Unexplored : Vanilla biomes just not enough for all my trees, so I moved some trees to their biomes. As this mod designed to revamped biomes with different themes.
  • NoCubes / No Cubes Reloaded : New versions I have added a small system called "Block Connector" to make my trees look better and connected when use with these mods, instead of like chained sausages.

Here is list of mods that incompatible to this mod. Only what I got from people reported or encountered by myself. There maybe more mods other than these.

  • OptiFine : This mod now incompatible to OptiFine, due to Forge resource location code changed. There's no way to fix this, OptiFine 1.20.1 itself also not receive any update since 2023. I would recommended to use Embeddium and Oculus mod instead.
  • Valkyrient Skies : Tree generator will not work properly because of entity physic changed or something, this causing the generator to generate with only one direction. One of user reported that this is now fixed, I'm not sure.
  • Distant Horizons : It's incompatible only when you use "Features" mode for distant generator. It will cause the trees to generate incorrectly, like when chunk corrupted. This because my trees only generate once the chunk generated, even with Distanct Horizons fake chunks. Then after they generated in fake chunks, they will not generate again in real chunks. Use "Full" mode instead, some versions may refer as "Internal Server" mode.

Customization

You can edit most parts of the mod through config. There's 2 ways for 2 different parts, basic and advance editing.

  • Using config files. Good for users. Easiest way but only basic editing such as disable trees, change tree biome, turn off some mod features. Config for this mod will be in Game Directory > config > tanshugetrees. How to use and most descriptions already written there, please read before using them.
  • Using custom packs. Good for modpacks. More complicated but good for long-term, pre-config before change by users. Advance customization such as add new tree species, new variants, new decorations. You can create your own using my packs as example or from other made. Custom packs made by me and others can be found in Discord Forum.

From Creator

Thank you for playing my mods! I'm very happy to see people enjoy my hobby. You can also support me by donate on Patreon and buying my artworks if you want. Your support can keep me motivated to continue developing my mods. Anyway, you can easily support me by playing them, sharing screenshots or videos with them, and following my artworks on Twitter.

Hope you understand and respect in my style. I'm not a great modder who open to all requests and suggestions. I made mods for my feeling first just like doing artworks. I don't like forcing myself. I do what I want to do, with my ideas, for my imaginary world, using the way I like. I'm sorry if you don't like me because something in me, I might be a heretic, my ways maybe a bit weird and different from the standard.

Will I port my mods to Fabric? Or for Forge on 1.21 and above? Unfortunately, no. I'm not fan of Fabric, and I only develop mods on NeoForge after 1.21 version. Please understand that I have more than one mod to manage, each one also complicated and detailed. Fabric port or anything else above my list will be too much hard work for me. There maybe some people want to port my mods and publish on modding sites, but that I need to consider them first, give them permission and agreements.

There's also terms of use. By using my mods and my source codes, you must agree with my decisions.

  • You can use my mods in your modpacks. But note that if you use edited versions made by others or versions that still in development from my GitHub, I don't provide support while using them.
  • Suggestions and requests is not open for my mods. Do not suggest to add new features, change methods, and request to port to other versions. Except contents in the mod that is half open.
  • Source code is open publicly. You can read, study, and edit my codes privately. But do not suggest about your edit and publish your own edit without permission.
  • Any of my creations are copyrighted, such as textures and models. Do not use them in your works. For generated things is half copyrighted, such as trees generated by my tree generator. You can use them in your custom maps and part of your builds. Just put credit to the mod. But do not use them in your mods/datapacks that look likely to copying of my mod.

screenshot image

Mod By TannyJung | Started on Around April 2021

Banner

discord-new-logo-2021-r225x225.jpg Patreon, logo Icon in Social Colored Icons 250px-X_logo.jpg

NeoForge 1.21.1 currently buggy on server

Introduction

Tan's Huge Trees (THT) is a nature enhancement mod. Focus on big trees, world generation, and some detailed systems. Designed with custom pack system as well, like datapack. People can edit tree settings, create own trees, and sharing to other people.

  • Here is Wiki Website for this mod. There you can read some info, and see all default species and biomes.
  • Community packs made by users can be found in our Discord Forum
  • If you want to disable most of vanilla trees. Here is my small datapack for that No Vanilla Trees.

Installation

This mod required TannyJung's Main Pack, the official pack with default trees and settings. The mod can install it automatically once you playing with this mod for the first time, so it's optional to manual install it. For more info about how to install and update can be read in Installation Guide.

Features

  • Custom Pack : In short, it's similar to data-driven system. Mod is the core, then custom packs will use to edit most things in the mod. Official pack or TannyJung's Main Pack designed to be able to update through the internet, new trees by me can be added into your game without updating the mod. This system also supported community packs. People can edit the trees and sharing to other people.
  • World Generation : The trees in world gen is not real time procedural generated, but pre-generated with a lot of shapes. They place in the world by my own system, I named it "Region Pre-Location", which will create location of trees every time new regions is loaded then placing once the chunk generated. This allow tree size up to 1,000x1,000 blocks. I also added spawn conditions such as group spawning and waterside style.
  • Dead Trees : Trees in world gen can be generated as dead trees. Sometimes no leaves, no twig, hollow, or even fallen. By chance and by their unviable ecosystems. Living trees can also become dead tree after all leaves is gone, or after cutting their center part, which located where roots and trunk meet.
  • Tree Generator : This mod also includes tree generator, made with combo of commands and handcode. I used it to generate all trees in the mod. There's no any tutorial of how to use it yet.
  • Saplings : There's some built-in saplings to plant in survival and creative mode, found in creative tab and sapling trader. Anyway, you can find all sapling blueprints in custom packs, get them using give command /give @p tanshugetrees:tree_generator{BlockEntityTag:{ForgeData:{path:"#main/redwood/redwood"}}} for 1.21+ it's /give @p tanshugetrees:tree_generator[minecraft:block_entity_data={id:"",NeoForgeData:{tanshugetrees:{path:"#main/redwood/redwood"}}}]. For sapling trader, he can be summonned by put flowering azalea leaves into campfire, you will get a special flower, place it and wait.
  • Leaf Drop and Regrowth : Most trees can be drop and regrow their leaves. I also added seasons system. Install with Serene Seasons mod to syncs our seasons to their seasons. Some trees will fall their leaves in autumn and regrow in spring. Process speed may very slow, depend on how big of the tree and how many trees in the area.
  • Leaf Litter : Built-in leaf litter system. Create leaf litter on the ground and water while in world gen and while leaves drop. Let's grab a broom and go sweep some leaves at front of your house.
  • Leaf Auto Decay : Some trees can automatic decay their leaves after cutting their twig parts. Process speed may very slow, depend on how big of the tree and how many trees in the area.

Compatibility

Here is list of mods that this mod designed to compatible to. Note that I’m not fan of modpacks and popular mods, I like to make mod that can work by itself, so it only support what I want to do. Anyway, most parts of the mod is already customizable, so you can manual adding mod support by config and custom packs.

  • Most Terrain Generation Mods : Just like a structure mod. My trees only required biome where to spawn.
  • Concurrent Chunk Management Engine (C2ME) : Our world gen now can work with multi-thread. But this still need tests, as it may still have some incompatibility that I overlooked.
  • Serene Seasons : Make my trees drop and regrow leaves based from their seasons
  • Biomes O' Plenty / Region Unexplored : Vanilla biomes just not enough for all my trees, so I moved some trees to their biomes. As this mod designed to revamped biomes with different themes.
  • NoCubes / No Cubes Reloaded : New versions I have added a small system called "Block Connector" to make my trees look better and connected when use with these mods, instead of like chained sausages.

Here is list of mods that incompatible to this mod. Only what I got from people reported or encountered by myself, so there maybe more mods other than these.

  • OptiFine : This mod now incompatible to OptiFine, due to Forge resource location code changed. There's no way to fix this, OptiFine 1.20.1 itself also not receive any update since 2023. I would recommended to use Embeddium and Oculus mod instead.
  • Valkyrient Skies : Tree generator will not work properly because of entity physic changed or something, this causing the generator to generate with only one direction. One of user reported that this is now fixed, I'm not sure.
  • Distant Horizons : It's incompatible only when you use "Features" mode for distant generator. It will cause the trees to generate incorrectly, like when chunk corrupted. This because my trees only generate once the chunk generated, even with Distanct Horizons fake chunks. Then after they generated in fake chunks, they will not generate again in real chunks. Use "Full" mode instead, some versions may refer as "Internal Server" mode.

Customization

You can edit most parts of the mod through config. There's 2 ways for 2 different parts, basic and advance editing.

  • Using config files. Good for users. Easiest way but only basic editing such as disable trees, change tree biome, turn off some mod features. Config for this mod will be in Game Directory > config > tanshugetrees. How to use and most descriptions already written there, please read before using them.
  • Using custom packs. Good for modpacks. More complicated but good for long-term, pre-config before change by users. Advance customization such as add new tree species, new variants, new decorations. You can create your own using my packs as example or from other made. Custom packs made by me and others can be found in Discord Forum.

From Creator

Thank you for playing my mods! I'm very happy to see people enjoy my hobby. You can also support me by donate on Patreon and buying my artworks if you want. Your support can keep me motivated to continue developing my mods. Anyway, you can easily support me by playing them, sharing screenshots or videos with them, and following my artworks on Twitter.

Hope you understand and respect. I maybe not a good modder who open to all requests and suggestions. I made mods for my feeling first just like doing artworks, and meant to be personal project more than public project. I do what I want to do using the way I like. Almost all my mods made with the combine of my command block skills, my ordinary coding skills, and the help of MCreator for some hard to manage systems.

Will I do Fabric port of my mods? Unfortunately, no. I'm not fan of it. Also please understand that I have more than one mod, each one also complicated and detailed. Fabric port will be too much hard work for me. There maybe someone in the future who interested in helping to port it, but I have to consider that first.

There's also terms of use. By using my mods and my source codes, you must agree with my decisions.

  • You can use my mods in your modpacks. But note that if you use edited versions made by others or versions that still in development from my GitHub, I don't provide support while using them.
  • Suggestions and requests is not open for my mods. Do not suggest to add new features, change methods, and request to port to other versions. Except contents in the mod that is half open, means you can suggest, but I may ignore them if I don't interest in them.
  • Source code is open publicly. You can read, study, and edit my codes privately. But do not suggest about your edit and publish your own edit without permission.
  • Any of my creations are copyrighted, such as textures and models. Do not use them in your works. For generated things is half copyrighted, such as trees generated by my tree generator. You can use them in your custom maps and part of your builds. Just put credit to the mod. But do not use them in your mods or datapacks that look likely to copying of my mod.

screenshot image

Mod By TannyJung | Started on Around April 2021

Screenshots

Gallery

  • Banner
    Banner
  • Karma
    Karma New tree that will be in 1.8.0+
  • Deep Ocean
    Deep Ocean Thalassophobia atmosphere in deep ocean. If your ocean really deep, then it will look like this.
  • Sky Islands Sinking in the Sea
    Sky Islands Sinking in the Sea Ocean looks more interesting
  • Yokai-X
    Yokai-X New design of the Yokai in 2026
  • Waterside Trees
    Waterside Trees Some trees such as palm can generate near water biomes
  • Tree of Sun
    Tree of Sun One of huge size tree in the mod, Helios.
  • Pasture Field
    Pasture Field Pasture biome from Biomes O'Plenty mod, with my apple trees.
  • Lake in the Forest
    Lake in the Forest Forest looks more lively when comes with lake and river
  • Departers in BWG
    Departers in BWG Screenshot of Departers in biome from Oh the Biomes We've Gone mod. This done by Soi's custom pack.
  • Playing with Tree Generator
    Playing with Tree Generator Test of new "Part Discontinuation" feature
  • Mangrove Forest
    Mangrove Forest This view looks somehow realistic
  • Coarse Woody Debris
    Coarse Woody Debris The forests look more vibrant with fallen dead trees
  • Tree of Wisdom
    Tree of Wisdom A rare tree found in plains biome
  • Baobab Forest
    Baobab Forest Fantasy vibe in baobab savanna biome from Regions Unexplored mod
  • Snowy Taiga
    Snowy Taiga Now with new pine design for snowy taiga, instead of same as normal taiga.
  • Vanilla Top View
    Vanilla Top View Test in vanilla world with only Distant Horizons mod
  • A Lively Swamp
    A Lively Swamp Screenshot while testing with my plants mod
  • Giant Pine Forest
    Giant Pine Forest Screenshot of old growth pine forest
  • Pasture Field
    Pasture Field Pasture biome from Biomes O'Plenty mod, with my apple trees.
  • Lake in the Forest
    Lake in the Forest Forest looks more lively when comes with lake and river
  • Departers in BWG
    Departers in BWG Screenshot of Departers in biome from Oh the Biomes We've Gone mod. This done by Soi's custom pack.
  • Playing with Tree Generator
    Playing with Tree Generator Test of new "Part Discontinuation" feature
  • Mangrove Forest
    Mangrove Forest This view looks somehow realistic
  • Coarse Woody Debris
    Coarse Woody Debris The forests look more vibrant with fallen dead trees
  • Tree of Wisdom
    Tree of Wisdom A rare tree found in plains biome
  • Baobab Forest
    Baobab Forest Fantasy vibe in baobab savanna biome from Regions Unexplored mod
  • Snowy Taiga
    Snowy Taiga Now with new pine design for snowy taiga, instead of same as normal taiga.
  • Vanilla Top View
    Vanilla Top View Test in vanilla world with only Distant Horizons mod
  • A Lively Swamp
    A Lively Swamp Screenshot while testing with my plants mod
  • Giant Pine Forest
    Giant Pine Forest Screenshot of old growth pine forest
  • Banner
    Banner
  • Karma
    Karma New tree that will be in 1.8.0+
  • Deep Ocean
    Deep Ocean Thalassophobia atmosphere in deep ocean. If your ocean really deep, then it will look like this.
  • Sky Islands Sinking in the Sea
    Sky Islands Sinking in the Sea Ocean looks more interesting
  • Yokai-X
    Yokai-X New design of the Yokai in 2026
  • Waterside Trees
    Waterside Trees Some trees such as palm can generate near water biomes
  • Tree of Sun
    Tree of Sun One of huge size tree in the mod, Helios.

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