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Description
Taov Arcade
Summary
Taov Arcade is the competitive and scenario-play layer of Taovmod II. It turns large Sable-based physical builds into playable match actors: deployable vehicles, team roles, capture areas, scoreboards, repairs, arena reset flows, and tutorial-style scenarios.
Within the Taov series, Taov Arcade sits above Taov Core. Core provides the shared technical foundation; Arcade uses it to run structured multiplayer experiences around physics vehicles and large combat arenas.
Features
- Multiplayer match framework with join, leave, team selection, role selection, deployment, mounting, redeployment, and match results.
- Built-in support for team deathmatch, capture-style objectives, fleet/objective modes, and tutorial-style linear scenarios.
- Arena, team, role, match, deploy-area, and blueprint configuration systems.
- Sable blueprint deployment integration for spawning physical actors into configured deploy areas.
- Seat marker and deploy-area marker blocks for authoring playable vehicles and arenas.
- Arcade UI for choosing teams, roles, blueprints, deploy areas, mounts, respawn options, and match status.
- Scoreboard, kill/destroy feedback, hit and damage notices, objective awards, battle summaries, and team auto-balance notices.
- Actor lifecycle tracking for physics bodies, including body topology, cleanup, destruction, relocation, and arena recovery.
- Admin and map-authoring tools such as the arena config editor, terrain editor, terrain smoother, target spotter, body cluster relocator, and repair welders.
- Compatibility hooks for Sable, Synaxis, Sable Schematic API, Create mechanical-arm blueprint behavior, Shaolib projectile facts, and optional Create Big Cannons destruction events.
For Players
Taov Arcade is for servers and worlds that want vehicle-based combat sessions instead of loose sandbox combat only. It is especially useful for organized arenas where players choose a team, select a role or vehicle, deploy into a controlled area, fight over objectives, and then reset or repair the battlefield for the next round.
For Map Makers And Server Owners
Arcade content is meant to be configured. Arenas, teams, roles, match modes, deploy areas, and tutorials are described through JSON configuration and in-world marker tools. This allows a server to build custom battlefields and vehicle lineups without hardcoding each scenario into the mod.
The module also includes practical maintenance tools for large physical arenas: repairing missing snapshot blocks, smoothing terrain, relocating connected body clusters, and restoring dirty arena chunks between matches.
For Developers
Mod ID: taov_arcade
Taov Arcade is built around a server-authoritative match runtime, client command envelopes, synchronized view snapshots, and mode-specific presentation modules. Match logic is separated from Minecraft UI details so that new modes can reuse the same session, team, deployment, actor, scoring, and feedback infrastructure.
Developers can integrate with Arcade through match modes, view data types, body/actor fact sources, deployment services, blueprint mappers, targeting hooks, and Shaolib/Synaxis/Sable adapters. The API is still evolving with Taovmod II, so addon authors should treat it as an active-development interface.
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