TarkovCraft: Core
No reviews yet
Library with core functionalities for TarkovCraft project
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
TarkovCraft - Core
Main library for our Tarkov inspired project. Purpose of this library is to have common systems in one place so that it can be easily integrated into our projects. These common systems currently include skills, weights, attributes, statistics and more.
On its own this project offers barely any functionality for common user, however you are free to use it as dependency in any mod you like.
All systems can be disabled in the mod configuration menu.
About the TarkovCraft Project
The TarkovCraft project is fan-made project heavily inspired by games like Escape From Tarkov, Grayzone Warfare and Arma. Since on its own it would be massive mod, we have decided to split it into separate submodules (see section below) which can be used in isolation should anyone want it - for example if you care only about the health system, you can play only with the health mod and so on.
We plan to make custom server with open-world gameplay on custom map with custom game mode - allowing capturing map sections from other player factions, just driving around in custom vehicles, ambushing enemies or just looting near your main base.
TarkovCraft project ecosystem
- TarkovCraft: Core - Released - common functionalities for other subprojects
- Medical system - Released - vanilla friendly implementation of custom health system, contains custom hitboxes for mobs, status effects and medical items
- Weapons – Planned – A focus on realistic firearm mechanics and customization, drawing inspiration from Tarkov while adapting to Minecraft’s mechanics.
- Vehicles - Planned - Custom vehicle framework with vehicles ranging from land/water to air vehicles. Very early concept
- TarkovCraft – In development – The final project supposed to bring all projects above together to deliver full Tarkov-like experience
FAQ
Q: How do I check my skills, statistics, etc.?
A: All available screens can be accessed via the
Okey (default). Once opened, use the navigation menu at the top to switch between different views.
Q: I don't want to use the skill system. Can I disable it?
A: Yes! Skills (and other features) can be disabled through the configuration menu—either from the main menu or directly by editing the config file.
Q: Will the mod be backported to older Minecraft versions?
A: No. The project relies on features only available in newer Minecraft versions. Supporting older versions would require extensive rewrites of core systems, which would slow down overall development.
Q: Which Minecraft version is supported?
A: We're currently targeting Minecraft 1.22 once it's available. We may port to newer versions in the future, unless major rewrites in the Minecraft codebase make it impractical. Once the mod reaches a stable state with robust features, we'll evaluate the best version to continue development on.
TarkovCraft - Core
Main library for our Tarkov inspired project. Purpose of this library is to have common systems in one place so that it can be easily integrated into our projects. These common systems currently include skills, weights, attributes, statistics and more.
On its own this project offers barely any functionality for common user, however you are free to use it as dependency in any mod you like.
All systems can be disabled in the mod configuration menu.
About the TarkovCraft Project
The TarkovCraft project is fan-made project heavily inspired by games like Escape From Tarkov, Grayzone Warfare and Arma. Since on its own it would be massive mod, we have decided to split it into separate submodules (see section below) which can be used in isolation should anyone want it - for example if you care only about the health system, you can play only with the health mod and so on.
We plan to make custom server with open-world gameplay on custom map with custom game mode - allowing capturing map sections from other player factions, just driving around in custom vehicles, ambushing enemies or just looting near your main base.
TarkovCraft project ecosystem
- TarkovCraft: Core - Released - common functionalities for other subprojects
- Medical system - Released - vanilla friendly implementation of custom health system, contains custom hitboxes for mobs, status effects and medical items
- Weapons – Planned – A focus on realistic firearm mechanics and customization, drawing inspiration from Tarkov while adapting to Minecraft’s mechanics.
- Vehicles - Planned - Custom vehicle framework with vehicles ranging from land/water to air vehicles. Very early concept
- TarkovCraft – In development – The final project supposed to bring all projects above together to deliver full Tarkov-like experience
FAQ
Q: How do I check my skills, statistics, etc.?
A: All available screens can be accessed via the
Okey (default). Once opened, use the navigation menu at the top to switch between different views.
Q: I don't want to use the skill system. Can I disable it?
A: Yes! Skills (and other features) can be disabled through the configuration menu—either from the main menu or directly by editing the config file.
Q: Will the mod be backported to older Minecraft versions?
A: No. The project relies on features only available in newer Minecraft versions. Supporting older versions would require extensive rewrites of core systems, which would slow down overall development.
Q: Which Minecraft version is supported?
A: We're currently targeting Minecraft 1.22 once it's available. We may port to newer versions in the future, unless major rewrites in the Minecraft codebase make it impractical. Once the mod reaches a stable state with robust features, we'll evaluate the best version to continue development on.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers