Taste Fatigue
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Tracks per-food disgust: +1 on eat, ‑1 every 10 min; shows current value & emoji when starting; applies configurable effects & emojis per range.
Focuses on cooking, recipes, and food-related mechanics.
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Taste Fatigue adds a “food disgust” layer to Minecraft 1.21.1 NeoForge, turning every meal into a strategic choice:
• Per-food disgust tracking
Each time you eat a specific food, its disgust counter increases by 1; the counter automatically decreases by 1 every 10 minutes.
• Real-time feedback
When you start eating, the current disgust value and an emoji appear in the top-left corner, so you always know your status.
• Configurable stages and effects
The default configuration splits disgust into five tiers: 0–10, 11–30, 31–40, 41–50, and 50+.
Each tier controls:
– Eating duration multiplier (0.8×–3×)
– Post-eat effects (instant heal, nausea, damage, etc.)
– Emoji indicators (^(^.^)^, (T-T), (x.x), etc.)
All numbers, emojis, and effects can be freely edited in `.minecraft/config/taste_fatigue.json` without recompiling.
• Impact on gameplay
Encourages dietary variety: sticking to one food slows eating and inflicts debuffs, while rotating meals grants benefits. It keeps vanilla pacing intact while adding strategic depth for advanced players.
Drop-in installation for both single-player and servers, no additional dependencies.
Bug reports and suggestions are always welcome!
taste-fatigue-1-21-1-neoforge
taste-fatigue-1-20-1-forge
Video games can only provide audiovisual sensory stimulation, not taste (at least for now). As a result, a large number of food items end up as mere milestones, novelties, or decorations. Taste Fatigue aims to encourage players to mass-produce a variety of staple foods, rather than relying solely on a single cost-effective option.
Each player has an independent consumption count for each type of food, which decays every 10 in-game minutes. Based on the current count, various configurable effects can be applied (eating speed multiplier, health restoration or deduction, hunger and saturation adjustments). When attempting to eat, a custom message and the current count will be displayed in the action bar, allowing you to choose which foods to bring before starting your journey. 
Version 1.0.0 on NeoForge: more comprehensive configuration options and custom messages, with support for per-food overrides; a configurable saturation cap, allowing saturation to exceed hunger, with excess hunger converted into saturation at a configurable ratio, and compatibility with AppleSkin's saturation display; and an advancement. 
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