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Teams HUD Plus
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Continuation of TeamsHUD with additional features/config!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
A modified or ported version of an existing mod.
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Must be installed on both the client and the server.
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About
Description
TeamsHUDPlus
A Minecraft mod for seamless team management and real-time teammate HUD overlays.
TeamsHUDPlus is a continuation and expansion of the original TeamsHUD and Teams mods, providing:
- Intuitive team creation and management
- Visual compass and status HUDs
- Server-enforced limits and migration helpers
I have raised a PR for the additional features with the TeamsHUD repo and I may still archive this if they get merged upstream to reduce too many versions floating around
User Guide
Features
Team Management
- Create and manage teams: Form and manage teams with other players
- Player invitations: Send/accept team invites via toast notifications
- Join requests: Request to join existing teams
- Team permissions: Assign leaders with management rights
- Player kicking: Remove players (with permission)
HUD Elements
- Compass HUD: Visual compass showing teammate locations/distances
- Status HUD: Real-time teammate health and hunger
- Configurable detection distance: Set how far teammates are detected
- Toggle visibility: Enable/disable HUD elements on the fly
- Server-enforced compass limits: Admins can set max detection range
Migration & Compatibility
- Automatic config migration: Copies legacy Teams configs on first launch
Keybindings
- Accept (
]): Accept invites/requests - Reject (
[): Reject invites/requests - Toggle HUD (
B): Show/hide compass and status HUD - Toggle HUD Lock (
L): Lock/unlock HUD positioning (drag mode)
HUD Customization
- Lock/Unlock HUD: Press
Lor use Teams menu- Drag overlays when unlocked (white borders)
- Click/drag to reposition; press
ESC/Lto lock
- Scale HUD elements: 0.1x–3.0x (configurable)
- Adjust
statusOverlayScale/compassOverlayScalein config
- Adjust
- Position persistence: HUD positions/scales saved to config
- Drag mode tips: Green indicator when dragging; overlays move independently
Configuration Options
Configuration is split into Server (admin) and Client (user) settings. Most options are available in the in-game mod config menu or as TOML files.
Server (admin-controlled, affects all players)
show_invisible_teammates(default: true): Allow teammates to see each other when invisiblefriendly_fire_enabled(default: false): Allow teammates to damage each othername_tag_visibility(default: ALWAYS): Control when team name tags are visiblecolour(default: BOLD): Team color formattingdeath_message_visibility(default: ALWAYS): Control when death messages are showncollision_rule(default: PUSH_OWN_TEAM): Set collision rules for team memberssync_advancements(default: true): Sync advancements between team membersmax_compass_detection_distance(default: 512, min: 16, max: 2048): Maximum allowed compass detection distance (clients cannot exceed this)
Client (per-user, visual and HUD options)
enable_compass_hud(default: true): Show/hide the compass HUDenable_status_hud(default: true): Show/hide the status HUDtoast_duration(default: 5): Duration of team toast notifications (seconds)show_hunger(default: true): Show other team members' hunger barscompass_detection_distance(default: 128, min: 16, max: 1024): Maximum detection distance for compass HUD (cannot exceed server max)
HUD Positioning:
status_overlay_x/status_overlay_y(default: -1): X/Y position of status HUD (-1 = default/auto)compass_overlay_x/compass_overlay_y(default: -1): X/Y position of compass HUD (-1 = default/auto)status_overlay_scale(default: 1.0, min: 0.1, max: 3.0): Scale of status HUDcompass_overlay_scale(default: 1.0, min: 0.1, max: 3.0): Scale of compass HUD
Distance Counter:
show_teammate_distance(default: false): Show distance to teammates next to their namesteammate_distance_update_frequency(default: 20, min: 1, max: 200): How often to update teammate distances (in ticks)distance_only_within_compass_range(default: false): Only show distance if teammate is within compass detection range
Installation
Steps
- Download the correct version for Forge or Fabric
- Place the JAR in your
modsfolder - Launch Minecraft with the chosen loader
- Configure keybindings/settings in game options
Usage
Creating a Team
- Open the Teams screen
- Create a team with a custom name
- Invite players by username
Joining a Team
- Receive a team invite (toast notification)
- Press
]to accept,[to reject
Managing Team Members
- Leaders can invite/kick members
- Players can leave teams anytime
Using the HUD
- Compass HUD: Shows teammate directions
- Status HUD: Real-time health/hunger and teammate distance (distance shown next to names, e.g.,
PlayerName - 123m) - Press
Bto toggle HUD, configure in mod settings
Authors
TeamsHUDPlus
A Minecraft mod for seamless team management and real-time teammate HUD overlays.
TeamsHUDPlus is a continuation and expansion of the original TeamsHUD and Teams mods, providing:
- Intuitive team creation and management
- Visual compass and status HUDs
- Server-enforced limits and migration helpers
I have raised a PR for the additional features with the TeamsHUD repo and I may still archive this if they get merged upstream to reduce too many versions floating around
User Guide
Features
Team Management
- Create and manage teams: Form and manage teams with other players
- Player invitations: Send/accept team invites via toast notifications
- Join requests: Request to join existing teams
- Team permissions: Assign leaders with management rights
- Player kicking: Remove players (with permission)
HUD Elements
- Compass HUD: Visual compass showing teammate locations/distances
- Status HUD: Real-time teammate health and hunger
- Configurable detection distance: Set how far teammates are detected
- Toggle visibility: Enable/disable HUD elements on the fly
- Server-enforced compass limits: Admins can set max detection range
Migration & Compatibility
- Automatic config migration: Copies legacy Teams configs on first launch
Keybindings
- Accept (
]): Accept invites/requests - Reject (
[): Reject invites/requests - Toggle HUD (
B): Show/hide compass and status HUD - Toggle HUD Lock (
L): Lock/unlock HUD positioning (drag mode)
HUD Customization
- Lock/Unlock HUD: Press
Lor use Teams menu- Drag overlays when unlocked (white borders)
- Click/drag to reposition; press
ESC/Lto lock
- Scale HUD elements: 0.1x–3.0x (configurable)
- Adjust
statusOverlayScale/compassOverlayScalein config
- Adjust
- Position persistence: HUD positions/scales saved to config
- Drag mode tips: Green indicator when dragging; overlays move independently
Configuration Options
Configuration is split into Server (admin) and Client (user) settings. Most options are available in the in-game mod config menu or as TOML files.
Server (admin-controlled, affects all players)
show_invisible_teammates(default: true): Allow teammates to see each other when invisiblefriendly_fire_enabled(default: false): Allow teammates to damage each othername_tag_visibility(default: ALWAYS): Control when team name tags are visiblecolour(default: BOLD): Team color formattingdeath_message_visibility(default: ALWAYS): Control when death messages are showncollision_rule(default: PUSH_OWN_TEAM): Set collision rules for team memberssync_advancements(default: true): Sync advancements between team membersmax_compass_detection_distance(default: 512, min: 16, max: 2048): Maximum allowed compass detection distance (clients cannot exceed this)
Client (per-user, visual and HUD options)
enable_compass_hud(default: true): Show/hide the compass HUDenable_status_hud(default: true): Show/hide the status HUDtoast_duration(default: 5): Duration of team toast notifications (seconds)show_hunger(default: true): Show other team members' hunger barscompass_detection_distance(default: 128, min: 16, max: 1024): Maximum detection distance for compass HUD (cannot exceed server max)
HUD Positioning:
status_overlay_x/status_overlay_y(default: -1): X/Y position of status HUD (-1 = default/auto)compass_overlay_x/compass_overlay_y(default: -1): X/Y position of compass HUD (-1 = default/auto)status_overlay_scale(default: 1.0, min: 0.1, max: 3.0): Scale of status HUDcompass_overlay_scale(default: 1.0, min: 0.1, max: 3.0): Scale of compass HUD
Distance Counter:
show_teammate_distance(default: false): Show distance to teammates next to their namesteammate_distance_update_frequency(default: 20, min: 1, max: 200): How often to update teammate distances (in ticks)distance_only_within_compass_range(default: false): Only show distance if teammate is within compass detection range
Installation
Steps
- Download the correct version for Forge or Fabric
- Place the JAR in your
modsfolder - Launch Minecraft with the chosen loader
- Configure keybindings/settings in game options
Usage
Creating a Team
- Open the Teams screen
- Create a team with a custom name
- Invite players by username
Joining a Team
- Receive a team invite (toast notification)
- Press
]to accept,[to reject
Managing Team Members
- Leaders can invite/kick members
- Players can leave teams anytime
Using the HUD
- Compass HUD: Shows teammate directions
- Status HUD: Real-time health/hunger and teammate distance (distance shown next to names, e.g.,
PlayerName - 123m) - Press
Bto toggle HUD, configure in mod settings
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