Mod
TelePistons
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Telescopic Piston Animations
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Improves the visual aspects of the game with better textures, models, etc.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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(All demonstration GIFs are at half speed for better visualisation)
This tiny mod adds the telescopic piston arm animation seen in Bedrock Edition to Java, as well as the option for a squishier alternative animation and particle emission.
It's also compatible with the G4mespeed mod for smoother piston animations over all.
This mod requires the Fabric API to run! Grab it here -> https://www.curseforge.com/minecraft/mc-mods/fabric-api
Included are a few add-on Resource Packs which offer:
- Sticky Piston sides
- Squishing Bellows
- Scissors/Springs
(all of these support PBR)



Quick guide for Resource Pack developers:
- Model the piston arm around the vanilla piston_head models and put those in your pack as normal
- Split those models such that everything you want to not squish and to move at regular speed is in the piston_head_short models, and the arm parts are in a piston_arm model in the assets/telepistons/models/block/ directory
- Add the following to your piston_arm.json:
"telepistons": { "squish":"false", "particles":"4", "squishedScale": [ 1, 1, 0 ] } - "squish" and "particles" determine whether the arm model gets squished and whether pistons emit steam particles respectively
- "squishedScale" determines the scale of the arm model once fully squished, i.e. the piston has fully retracted. Z points forward, so a vector of [1, 1, 0] will squish the arm just in that direction, while a vector of [2,2,0] will also make it get twice as wide and tall as it is squished.
This tiny mod adds the telescopic piston arm animation seen in Bedrock Edition to Java, as well as the option for a squishier alternative animation and particle emission.
It's also compatible with the G4mespeed mod for smoother piston animations over all.
This mod requires the Fabric API to run!
Included are a few add-on Resource Packs which offer:
- Sticky Piston sides
- Squishing Bellows
- Scissors/Springs
(all of these support PBR)
Quick guide for Resource Pack developers:
- Model the piston arm around the vanilla piston_head models and put those in your pack as normal
- Split those models such that everything you want to not squish and to move at regular speed is in the piston_head_short models, and the arm parts are in a piston_arm model in the assets/telepistons/models/block/ directory
- Add the following to your piston_arm.json:
"telepistons": {
"squish":"false",
"particles":"4",
"squishedScale": [ 1, 1, 0 ]
}
- "squish" and "particles" determine whether the arm model gets squished and whether pistons emit steam particles respectively
- "squishedScale" determines the scale of the arm model once fully squished, i.e. the piston has fully retracted. Z points forward, so a vector of [1, 1, 0] will squish the arm just in that direction, while a vector of [2,2,0] will also make it get twice as wide and tall as it is squished.
Found a bug or want to suggest a feature? Let me know on Discord!
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