Mod

TelePistons

Quick rating

TelePistons

No reviews yet

Telescopic Piston Animations

No Theme
No Genre
Redstone Improvements
Aesthetic Improvements
Mod Loaders
Forge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
Telepistons-1.1.4-26.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Regular appearance

(All demonstration GIFs are at half speed for better visualisation)

This tiny mod adds the telescopic piston arm animation seen in Bedrock Edition to Java, as well as the option for a squishier alternative animation and particle emission.

It's also compatible with the G4mespeed mod for smoother piston animations over all.

This mod requires the Fabric API to run! Grab it here -> https://www.curseforge.com/minecraft/mc-mods/fabric-api

Included are a few add-on Resource Packs which offer:

  • Sticky Piston sides
  • Squishing Bellows
  • Scissors/Springs

(all of these support PBR)

sticky sidesbellowsscissors/springs

Quick guide for Resource Pack developers:

  • Model the piston arm around the vanilla piston_head models and put those in your pack as normal
  • Split those models such that everything you want to not squish and to move at regular speed is in the piston_head_short models, and the arm parts are in a piston_arm model in the assets/telepistons/models/block/ directory
  • Add the following to your piston_arm.json:
    "telepistons": {
    	"squish":"false",
    	"particles":"4",
    	"squishedScale": [ 1, 1, 0 ]
        }
  • "squish" and "particles" determine whether the arm model gets squished and whether pistons emit steam particles respectively
  • "squishedScale" determines the scale of the arm model once fully squished, i.e. the piston has fully retracted. Z points forward, so a vector of [1, 1, 0] will squish the arm just in that direction, while a vector of [2,2,0] will also make it get twice as wide and tall as it is squished.

This tiny mod adds the telescopic piston arm animation seen in Bedrock Edition to Java, as well as the option for a squishier alternative animation and particle emission.

It's also compatible with the G4mespeed mod for smoother piston animations over all.

This mod requires the Fabric API to run!

Included are a few add-on Resource Packs which offer:

  • Sticky Piston sides
  • Squishing Bellows
  • Scissors/Springs

(all of these support PBR)

Quick guide for Resource Pack developers:

  • Model the piston arm around the vanilla piston_head models and put those in your pack as normal
  • Split those models such that everything you want to not squish and to move at regular speed is in the piston_head_short models, and the arm parts are in a piston_arm model in the assets/telepistons/models/block/ directory
  • Add the following to your piston_arm.json:
    "telepistons": {
    	"squish":"false",
    	"particles":"4",
    	"squishedScale": [ 1, 1, 0 ]
        }
  • "squish" and "particles" determine whether the arm model gets squished and whether pistons emit steam particles respectively
  • "squishedScale" determines the scale of the arm model once fully squished, i.e. the piston has fully retracted. Z points forward, so a vector of [1, 1, 0] will squish the arm just in that direction, while a vector of [2,2,0] will also make it get twice as wide and tall as it is squished.

Found a bug or want to suggest a feature? Let me know on Discord!

Screenshots

Gallery

  • Springs pack in action
    Springs pack in action
  • With particles enabled, flying machines will leave behind steamy trails
    With particles enabled, flying machines will leave behind steamy trails
  • v1.0.2 Introduces the options for particle emission and squishing bellows!
    v1.0.2 Introduces the options for particle emission and squishing bellows!
  • Piston mid-extension
    Piston mid-extension
  • Sticky Piston sides
    Sticky Piston sides
  • Standard appearance
    Standard appearance (All GIFs are at half speed for visualisation)
  • Scissors/Springs
    Scissors/Springs
  • Bellows
    Bellows

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~300,000
Total Downloads
CurseForge
~31,000
Modrinth
~270,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync