Temporal Horizons (Time Travel & Time Paradoxes)

Quick rating

Temporal Horizons (Time Travel & Time Paradoxes)

No reviews yet

A time travel mod that lets you explore the time travel and its consequences in the same world.

Tech
Custom Dimensions
World Gen Improvements
Mod Loaders
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Temporal_Horizons1.1.2+1.21.1.jar
Authors
CurseForge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Temporal Horizons is a time-travel mod that lets you explore the same Minecraft world across several different eras.

Terrain, oceans, vegetation, structures, entities, the sky, and many other environmental features change depending on the selected time period. Some changes made by the player can also propagate through time, creating a connected timeline between eras.

Added Items

Time Jumper Device
Opens the era selection menu and allows you to travel through time.

Fast Return Device
Quickly brings you back to the Present from any other era.

Temporal Instability Detector
Allows you to see the exact value fo your current temporal instability.

Time Paradoxes

Time Paradoxes are caused by interfering with your own past.
When you enter in the era Past 10, a visible replay of your past self appears, doing the exact things you did before the first time travel.
Approaching the replay, attacking it, blocking its path or changing events around it creates a paradox and increases Temporal Instability. The closer and more serious the interference is, the stronger the effects become and eventually you may cause a temporal collapse.
Other players can see your replay, but only interacting with your own past self can create dangerous paradoxes or trigger a Temporal Collapse.

Available Eras


Past 3 Billion Years

Past 1 Billion Years


Past 400 Thousand Years


Past 10 Years (World as it is generated)


Present (Overworld)


Future 2 Thousand Years


Future 400 Thousand Years


Future 3 Billion Years


Future 6 Billion Years

Each era presents a unique version of the world, ranging from ancient oceans and frozen landscapes to ruined civilizations and a planet transformed by the distant future.

Player-built structures created in Past 3 Billion Years, Past 1 Billion Years, and Past 400 Thousand Years are intentionally not preserved in later eras. This is a gameplay design choice, not a bug.

Do not keep your render and simulation distance too high or it will be very slow to load era's dimensions (Recommended render distance: 12 chunks, simulation distance: 10 chunks).

To avoid crashes while switching eras, it is recommended to return to the Present before traveling to another era.

Do not travel too fast between eras when loading them for the first time, wait until all chunks within your render distance are fully loaded before changing era again. 

Crafting Recipes

Time Jumper Device

Fast Return Device

Temporal Instability Detector

This is an early release, so bugs and unexpected behavior may occur.

You are free to include this mod in any public or private modpack.
You may also create and publish ports of this mod for newer Minecraft versions. No additional permission is required.
Please provide credit to the original project whenever possible.

Found a bug or have a suggestion? Feel free to leave a comment on the project page. Feedback is always appreciated.

Original concept by: Sophka (Published with their permission)

Requirements

- Fabric Loader 0.19.3 or newer
- Fabric API 0.107.0+1.21.1 or newer (for Minecraft 1.21.1)
- Java 21

Temporal Horizons is a time-travel mod that lets you explore the same Minecraft world across several different eras. Terrain, oceans, vegetation, structures, entities, the sky, and many other environmental features change depending on the selected time period. Some changes made by the player can also propagate through time, creating a connected timeline between eras.

Eras timelapse

Added Items: Time Jumper Device Opens the era selection menu and allows you to travel through time.

Fast Return Device Quickly brings you back to the Present from any other era.

Temporal Instability Detector Allows you to see the exact value fo your current temporal instability.

Available Eras: Past 3 Billion Years Past 1 Billion Years Past 400 Thousand Years Past 10 Years (World as it is generated) Present (Overworld) Future 2 Thousand Years Future 400 Thousand Years Future 3 Billion Years Future 6 Billion Years

Each era presents a unique version of the world, ranging from ancient oceans and frozen landscapes to ruined civilizations and a planet transformed by the distant future.

Do not keep your render and simulation distance too high or it will be very slow to load era's dimensions (Recommended render distance: 12 chunks, simulation distance: 10 chunks). To avoid crashes while switching eras, it is recommended to return to the Present before traveling to another era. Do not travel too fast between eras when loading them for the first time, wait until all chunks within your render distance are fully loaded before changing era again.

Player-built structures created in Past 3 Billion Years, Past 1 Billion Years, and Past 400 Thousand Years are intentionally not preserved in later eras. This is a gameplay design choice, not a bug.

Crafting Recipes:

Time Jumper Device

Fast Return Device

Temporal Instability Detector

This is an early release, so bugs and unexpected behavior may occur.

You are free to include this mod in any public or private modpack. You may also create and publish ports of this mod for newer Minecraft versions. No additional permission is required. Please provide credit to the original project whenever possible.

Found a bug or have a suggestion? Feel free to leave a comment on the project page. Feedback is always appreciated.

Original concept by: Sophka (Published with their permission)

Requirements

  • Fabric Loader 0.19.3 or newer
  • Fabric API 0.107.0+1.21.1 or newer (for Minecraft 1.21.1)
  • Java 21

Screenshots

Gallery

  • Past 1 billion years
    Past 1 billion years
  • Future 2 thousand years
    Future 2 thousand years
  • Past 400 thousand years
    Past 400 thousand years
  • Future 6 billion years
    Future 6 billion years
  • Present
    Present
  • Past 10 years
    Past 10 years
  • Past 3 billion years
    Past 3 billion years
  • Future 400 thousend years
    Future 400 thousend years
  • Future 3 billion years
    Future 3 billion years

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works