Tensura Plundering
No reviews yet
Allows Goblins, Lizardmen, Villagers, Pillagers, and Dwarves to have plunderable unique skills
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Currently only gluttony can steal unique skills
Entities capable of stealing from: Goblins, Villagers, Pillagers, Dwarves, Lizardmen, Otherworlders, and any entity that possesses a unique skill, I've not added any integration with other mods, but if another mod adds an entity which actually posseses a unique skill it should work. Though as before none of the aforementioned NPC types are capable of possessing gluttony, predator, starved, or godly craftsman.
There remains a 10% chance that most of the listed entities posseses a unique skill, otherworlders are guarenteed to have their unique skill because they have it by default in Tensura, but you have to kill the entities with gluttony to gain their skills.
Unlike before you can now also "steal" unique skills from players by default it's actually copying their unique skill, not stealing it. However I added a gamerule to allow it to actually be stolen for anyone who wants a more hardcore experience, but again you do have to actually kill them with gluttony to take it.
/gamerule gluttonyStealsPlayerUniqueSkills
Also in this version there is no white dot above the entities head telling you they have a unique skill, instead you must have analytical appraisal, and look at them with it activated and you should see it. If you're spawning the mobs in for testing wait a few seconds, there's a delay before them spawning in and having a unique skill, and analytical appraisal showing their unique skill.
Contact me: If you encounter any bugs or issues or have any suggestions my discord is d3rp_glitch, I don't really know what Im doing, so any bugs may take me a while to fix,
Or go to my patreon where I'll be uploading versions of the addon to patreon before curseforge (Mainly when Im not done working on something but want it tested out)
https://patreon.com/D3rp_glitch?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Hope you enjoy the mod and any future changes I may make
Thanks to:
Maku - for helping test the mod
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources