TensuraAIFix

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TensuraAIFix

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Optimizes Tensura mobs AI to cut server lag

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
tensuraaifix 1.0.1
Authors
CurseForge
Modrinth

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About

Description

TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family.
It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.

sneak to toggle clones!

What it does

- Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).

 - Keeps combat intact

- Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).

- Disables AI for “clone” entities to stop runaway CPU use.

- Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.

- Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.

- Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup

Results (typical)

- Smoother TPS during big fights or dense Tensura spawns.

- Far fewer GroundPathNavigation spikes in spark reports.

- Mobs still move, target, and attack—just without the pathfinding thrash.

 - This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.

Does it need to run on the client?
A: No. Server-side is enough. Singleplayer is covered via the integrated server.

 

TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family. It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.

What it does

  • Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).

 - Keeps combat intact

  • Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).

  • Disables AI for “clone” entities to stop runaway CPU use.

  • Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.

  • Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.

  • Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup

Results (typical)

  • Smoother TPS during big fights or dense Tensura spawns.

  • Far fewer GroundPathNavigation spikes in spark reports.

  • Mobs still move, target, and attack—just without the pathfinding thrash.

 - This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.

Does it need to run on the client? A: No. Server-side is enough. Singleplayer is covered via the integrated server.

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~290,000
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CurseForge
~140,000
Modrinth
~150,000
Last Updated
CurseForge
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CurseForge
Modrinth
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