TensuraAIFix
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Optimizes Tensura mobs AI to cut server lag
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Addresses and fixes known bugs and issues.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family.
It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.
sneak to toggle clones!
What it does
- Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).
- Keeps combat intact
- Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).
- Disables AI for “clone” entities to stop runaway CPU use.
- Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.
- Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.
- Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup
Results (typical)
- Smoother TPS during big fights or dense Tensura spawns.
- Far fewer GroundPathNavigation spikes in spark reports.
- Mobs still move, target, and attack—just without the pathfinding thrash.
- This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.
Does it need to run on the client?
A: No. Server-side is enough. Singleplayer is covered via the integrated server.
TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family. It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.
What it does
- Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).
- Keeps combat intact
-
Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).
-
Disables AI for “clone” entities to stop runaway CPU use.
-
Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.
-
Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.
-
Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup
Results (typical)
-
Smoother TPS during big fights or dense Tensura spawns.
-
Far fewer GroundPathNavigation spikes in spark reports.
-
Mobs still move, target, and attack—just without the pathfinding thrash.
- This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.
Does it need to run on the client? A: No. Server-side is enough. Singleplayer is covered via the integrated server.
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