Mod

Fallout Protocol

Quick rating

Fallout Protocol

No reviews yet

Radiation survival + eco-collapse world preset for a Fallout-style Overworld, with oases, shelters, and a spawn bunker.

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
FalloutProtocolV0.1.3.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

TV Fallout Protocol is a gameplay/worldgen mod built for a Fallout-style survival experience: a devastated Overworld, radiation exposure, and rare safe pockets (oases). Designed for The Nova Matrix: Terminal Velocity ecosystem, but usable in other packs.

Key Features

  • Eco-collapse Overworld: vegetation is stripped and terrain is sterilized during worldgen for a true wasteland vibe.

  • Oasis regions: rare pockets of life that function as safer zones.

  • Radiation Exposure System

    • Exposure accumulates over time in unsafe conditions.

    • PPE = full armor set: when you’re wearing a full suit, you still gain exposure but radiation effects are suppressed.

    • Armor acts as your timer: radiation damages all worn armor pieces over time — better armor lasts longer because it has more durability.

  • Shelter logic

    • Safe depth reduces exposure over time.

    • Optional “hardened shelter” behavior using shielding blocks (configurable).

  • Spawn Bunker

    • A simple spawn bunker is generated so players don’t start helpless in open radiation zones.

Configuration

Config file: config/tvfalloutprotocol-common.toml
Important knobs:

  • Oasis frequency / radius

  • Base radiation rate + indoor/outdoor multipliers

  • Armor wear rate from radiation dose

  • Safe depth threshold

Compatibility Notes

  • Intended for NeoForge on Minecraft 1.21.1.

  • If you use heavy worldgen mods, start with the included world preset, then layer mods in gradually.

Roadmap (planned)

  • Better bunker structure (NBT structure template)

  • More environmental storytelling (rubble, craters, POI hooks)

  • Additional radiation interactions (consumables, filters, decon blocks)

TV Fallout Protocol is a gameplay/worldgen mod built for a Fallout-style survival experience: a devastated Overworld, radiation exposure, and rare safe pockets (oases). Designed for The Nova Matrix: Terminal Velocity ecosystem, but usable in other packs.

Key Features

Eco-collapse Overworld: vegetation is stripped and terrain is sterilized during worldgen for a true wasteland vibe.

Oasis regions: rare pockets of life that function as safer zones.

Radiation Exposure System

Exposure accumulates over time in unsafe conditions.

PPE = full armor set: when you’re wearing a full suit, you still gain exposure but radiation effects are suppressed.

Armor acts as your timer: radiation damages all worn armor pieces over time — better armor lasts longer because it has more durability.

Shelter logic

Safe depth reduces exposure over time.

Optional “hardened shelter” behavior using shielding blocks (configurable).

Spawn Bunker

A simple spawn bunker is generated so players don’t start helpless in open radiation zones.

Configuration

Config file: config/tvfalloutprotocol-common.toml Important knobs:

Oasis frequency / radius

Base radiation rate + indoor/outdoor multipliers

Armor wear rate from radiation dose

Safe depth threshold

Compatibility Notes

Intended for NeoForge on Minecraft 1.21.1.

If you use heavy worldgen mods, start with the included world preset, then layer mods in gradually.

Roadmap (planned)

Better bunker structure (NBT structure template)

More environmental storytelling (rubble, craters, POI hooks)

Additional radiation interactions (consumables, filters, decon blocks)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync