Terrarium: World

Quick rating

Terrarium: World

No reviews yet

Earth in Minecraft - Configurable! Spiritual successor to Gegy's mod by the same name

No Theme
Adventure/Exploration
World Gen Improvements
Mod Loaders
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
terrarium-neoforge-0.0.7.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Terrarium

Pixel-Perfect Earth Terrain for Minecraft

Generate pixel-perfect worlds from real elevation data, with dynamic tile loading and customizable terrain shaping.


🌐 Terrain Data Pipeline

  • Source: AWS S3 (elevation-tiles-prod/terrarium/{zoom}/{x}/{y}.png)
  • Temperature and Precipitation Personal Source Hosted on GitHub, I compiled this using QGIS. (clim-monthly/{month}/{zoom}/{x}/{y}) This is a temporary hosting solution
  • Pixel-to-Block: 1 pixel = 1 Minecraft block.
  • Tile System:
    • Each tile = 256×256 pixels (256×256 blocks ingame).
    • zoom level determines tile count per axis (2^zoom tiles).
    • Example: zoom: 8 = 2⁸ = 256 tiles → 256×256 = 65,536 blocks wide.

🗃️ Downloads

  • While it is still at Alpha quality, you can download indev test versions here
  • Support is not guarunteed

- BlossomLib is required, and FabricAPI

🏔️ Technical Notes

  • Scale Examples:
    • zoom: 10 = 1,024 tiles → 262,144×262,144 blocks.
    • zoom: 13 = 8,192 tiles → 2,097,152×2,097,152 blocks.

🌩️ Performance:

  • Higher zoom = larger worlds but slower generation.
  • Reduce zoom to 8–10 for survival-friendly sizes.

World Size Comparison

  • zoom: 10 (small - ~1:48) vs. zoom: 13 (planetary-scale - ~1:6).

🖼️ Screenshots:

  • Taken with v0.0.2-beta.1 + Conquest Reforged + Photon/UShader

Zoom: 13 | Height 768


2025-04-10_21 09 04 2025-04-10_21 24 04 2025-04-10_21 25 46


🛠️ How It Works

  • Tile Fetching: Downloads 256×256 PNG tiles from AWS based on zoom and caches.
  • Height Mapping: Converts RGB pixels to block heights, scaled by additionalAlt.
  • Biome Placement: Vanilla biomes mapped using elevation (startingY + altitudeDropoff).

🔧 Configuration

/config/BlossomMods/Terrarium.json:
```json {
"zoom": 13, // 2¹³ tiles = 8,192 tiles wide (≈2M blocks at 256px/tile). "worldHeight": 768, // Max Y height. "startingY": 0, // Base height offset (negative for deeper oceans). "adjustXoffset": 400000, // Where on the map the world should generate: spawn location essentially! "adjustZoffset": 800000, "ELEVATION_URL": "https://s3.amazonaws.com/elevation-tiles-prod/terrarium/", //elevation data source "TEMPERATURE_URL": "https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/", //climate data source "CACHE_DIR": "./tiles", //tile cache dir "month": 0, //month for climate data, currently only january - 0, and february - 1 "noise_biome_scale": 0.01 //scale for biome noise factor }

Terrarium

Pixel-Perfect Earth Terrain for Minecraft

Generate pixel-perfect worlds from real elevation data, with dynamic tile loading and customizable terrain shaping.

  • World type is terrarium:terrarium for servers, singleplayer, select earth when creating world and choose customize to change settings per world.

🌐 Terrain Data Pipeline

  • Source: AWS S3 (elevation-tiles-prod/terrarium/{zoom}/{x}/{y}.png)
  • Temperature and Precipitation Personal Source Hosted on GitHub, I compiled this using QGIS. (clim-monthly/{month}/{zoom}/{x}/{y}) This is a temporary hosting solution
  • Pixel-to-Block: 1 pixel = 1 Minecraft block.
  • Tile System:
    • Each tile = 256×256 pixels (256×256 blocks ingame).
    • zoom level determines tile count per axis (2^zoom tiles).
      • Example: zoom: 8 = 2⁸ = 256 tiles → 256×256 = 65,536 blocks wide.

🗃️ Downloads

  • You can download indev test versions here
  • Support is not guarunteed for those, only alphas, betas, and releases
  • FabricAPI is required

🏔️ Technical Notes

  • Scale Examples:
    • zoom: 10 = 1,024 tiles → 262,144×262,144 blocks.
    • zoom: 13 = 8,192 tiles → 2,097,152×2,097,152 blocks.

🌩️ Performance:

  • Higher zoom = larger worlds but slower generation.
  • Reduce zoom to 8–10 for survival-friendly sizes.

World Size Comparison

  • zoom: 10 (small - ~1:48) vs. zoom: 13 (planetary-scale - ~1:6).

🖼️ Screenshots:

  • Taken with v0.0.2-beta.2 + Bliss/Photon + WWOO

Zoom: 13 | Height 768


2025-04-20_17 58 57 2025-04-20_11 15 43 2025-04-20_11 15 26


🛠️ How It Works

  • Tile Fetching: Downloads 256×256 PNG tiles from AWS based on zoom and caches.
  • Height Mapping: Converts RGB pixels to block heights, scaled by additionalAlt.
  • Biome Placement: Vanilla biomes mapped using elevation (startingY + altitudeDropoff).

🔧 Configuration

image

/config/BlossomMods/Terrarium.json:

{   
  "ELEVATION_URL": "https://s3.amazonaws.com/elevation-tiles-prod/terrarium/", //elevation data source
  "TEMPERATURE_URL": "https://raw.githubusercontent.com/ly-nxs/terrarium-data/refs/heads/main/tiles/climate-monthly/", //climate data source
  "CACHE_DIR": "./tiles", //tile cache dir
}

Screenshots

Gallery

  • Provo
    Provo
  • New Grand Canyon + RU + NS
    New Grand Canyon + RU + NS

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~25,000
Total Downloads
CurseForge
~1,000
Modrinth
~23,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works