Tetra: Re-Enlarged

Quick rating

Community listing page, reviews here may not be monitored by the author.

Tetra: Re-Enlarged

No reviews yet

Remake version of "Tetra: Enlarged" mod. Adds lager 32x version of some modular items.

Medieval
Fantasy
Aesthetic Improvements
Mod Addon
Detailed Textures/Models
Remake
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
tetra_re_enlarged-1.3.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

NOTE: This requires the latest version of Tetra (and by extension Mutil) to work! (6.5.0). 
Anything lower and the mod may not be loaded.


This is a remastered version of 'Tetra: Enlarged' mod by 'pbjsandwhich123'. This addon mod is for Tetra and Art of Forging, adding 32x modular tools. Currently, only the greatsword has been implemented.

Additionally, the entire textures from "Tetra: Enlarged" are remastered.

Warning: This mod works independently, but other modes are required to function fully!!

Greatsword module :

  • Heavy Blade
  • LongSword Blade

With "Secrets of Forging: Revelations" and "Art of Forging" (By Ace) :

  • Cataclysm Blade
  • Claymore Blade
  • Flamberge Blade
  • Straight Guard
  • Crucible Blade
  • Odachi Blade

FQA:

1. Will you backport to 1.19.2?

  • If the mod is stable on 1.20.1, I'll consider backporting.

2. The greatsword is not working with Tetratic Combat Mod! 

  • Please leave a comment or open a new issue on GitHub!

3. I have a crash! Please help me!

  • Do not fear! Please leave a detailed comment here or open a new issue on GitHub explaining the issue along with logs and crash logs, and I will do my best to help!

4. I think it needs some balancing!

  • You are free to suggest it on GitHub! Open a new issue with a suggestion tag. I'll check it and apply it on the next update!

Planned Features:

  • Holosphere support for greatsword
  • Separated textures between hand-held and hotbar
  • Adding unique schematics and modules that can only be made on a greatsword.
  • Modular twinblades?

Permission:

Thanks for granting permission to remaster the whole mod, pbjsandwhich123.

description_c5b47fd3-5c72-4b25-8a2a-060b1704c3d8.png

 

Screenshots

Gallery

  • Blades with SoFr and AoF mod
    Blades with SoFr and AoF mod
  • Revive of GreatSword with Architect's Crucible
    Revive of GreatSword with Architect's Crucible
  • Works with AoF mod #1
    Works with AoF mod #1
  • Works with AoF mod #2
    Works with AoF mod #2 2025-07-22_17.42.21.png
  • Odachi Blade
    Odachi Blade
  • Heavy Blade
    Heavy Blade

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~22,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works