Textualizer

Quick rating

Community listing page, reviews here may not be monitored by the author.

Textualizer

By deftuOwner , DeftuDev

No reviews yet

Custom localization solution for all Minecraft versions.

No Theme
No Genre
API/Library
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
[Forge 1.8.9] Textualizer 0.4.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Textualizer

Custom localization solution for all Minecraft versions.


Discord Badge Ko-Fi Badge


For users

Why do I need this?

Minecraft's (and Forge's) language management system is very buggy and inconsistent across several Minecraft versions. This library aims to provide a consistent and reliable way to manage translations in your mods.

Is it going to affect my FPS / performance?

No. The library doesn't add anything which would affect performance outside of the initial loading of the translations and language switching.


For developers

Setup

You need to add it as a dependency in your build.gradle(.kts) file.

repositories {
    maven("" rel="noopener nofollow" target="_blank">https://maven.deftu.dev/releases")
}

dependencies {
    modImplementation("dev.deftu:textualizer-<MINECRAFT VERSION>-<MOD LOADER>:<VERSION>")
}

Of course, replace <MINECRAFT VERSION> with the version of Minecraft you are developing for, <MOD LOADER> with the mod loader you are developing for, and <VERSION> with the version of the library you want to use.

Usage

To create a translated string, you can use

import dev.deftu.textualizer.minecraft.MCLocalization;

String text = MCLocalization.get("com.example");

To create a translated string with arguments, you can use

import dev.deftu.textualizer.MCLocalization;

int number = 10;
String text = MCLocalization.get("com.example", number);

BisectHosting


This project is licensed under LGPL-3.0.
© 2024 Deftu

Textualizer

A simple localization management library.

Features a Minecraft-specific implementation for mod developers, wrapping around Minecraft's own localization system.


Discord Badge Ko-Fi Badge


For developers

Setup

You need to add it as a dependency in your build.gradle(.kts) file.

repositories {
    maven("https://maven.deftu.dev/releases")
}

dependencies {
    modImplementation("dev.deftu:textualizer:<VERSION>")
}

Replace <VERSION> with the version of the library you want to use.

Usage

You'll need to implement Language, LocalizationContext, and Localization in your project. This means you need to handle language metadata, translation loading, translation retrieval, placeholder replacement, and language switching.

Refer to the Minecraft-specific implementation for an example of how to do this.


For Minecraft mod users

Why do I need this?

Minecraft's (and Forge's) language management system is very buggy and inconsistent across several Minecraft versions. This library aims to provide a consistent and reliable way to manage translations in your mods.

Is it going to affect my FPS / performance?

No. The library doesn't add anything which would affect performance outside the initial loading of the translations and language switching.


For Minecraft mod developers

Setup

You need to add it as a dependency in your build.gradle(.kts) file.

repositories {
    maven("https://maven.deftu.dev/releases")
}

dependencies {
    modImplementation("dev.deftu:textualizer-<MINECRAFT VERSION>-<MOD LOADER>:<VERSION>")
}

Of course, replace <MINECRAFT VERSION> with the version of Minecraft you are developing for, <MOD LOADER> with the mod loader you are developing for, and <VERSION> with the version of the library you want to use.

Usage

Getting the current (selected in-game) language's context can be done like so:

import dev.deftu.textualizer.minecraft.MCLocalization;

LocalizationContext context = MCLocalization.current();

To obtain a translated string, you can use

import dev.deftu.textualizer.minecraft.MCLocalization;

LocalizationContext context = MCLocalization.current();
String text = context.get("com.example");

To obtain a translated string and replace your placeholders, you can use

import dev.deftu.textualizer.MCLocalization;

int number = 10;
LocalizationContext context = MCLocalization.current();
String text = context.get("com.example", number);

BisectHosting


This project is licensed under LGPL-3.0.
© 2024 Deftu

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~8,000
Total Downloads
CurseForge
~1,000
Modrinth
~7,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works