Texture Locale Redirector
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By extending the vanilla resource loading mechanism, it provides native multi-language texture support for resource packs, enabling localization of texture assets
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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Description
Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.
By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack.
It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.
Usage
Follow these three simple steps to enable multi-language textures:
- Install the mod: Place this mod in your
modsfolder. - Create a resource pack: Organize your localized textures according to the required folder structure.
- Start the game: Enable the resource pack and switch to the corresponding language in Minecraft.
Resource Pack Structure Example
Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.
<namespace>is the namespace —minecraftfor vanilla, or the modid for mods.<language>is the language code, such aszh_cn(Simplified Chinese) orja_jp(Japanese).
Note: The relative path of the texture to be replaced must match the original texture path.
ResourcePackName/
└── assets/
└── minecraft (namespace)/
└── textures/
├── zh_cn/ # Simplified Chinese textures
│ ├── block/
│ │ └── dirt.png # Replaced dirt texture
│ └── item/
│ └── diamond_sword.png # Replaced diamond sword texture
└── ja_jp/ # Japanese textures
└── item/
└── diamond_sword.png # Replaced diamond sword texture
Performance
This mod is heavily optimized and should have negligible performance impact:
- Works only when the current language is not
en_us, meaning no effect for English players. - Implements an advanced caching system to drastically reduce unnecessary disk I/O.
- Clears cache upon language change or resource reload, ensuring textures are updated immediately.
- Automatically releases cache memory when system memory is low to prevent lag.
- If a resource pack has no language-specific texture folder, no replacement scan is performed — avoiding unnecessary work.
- Does not interfere with the normal operation of other resource packs.
License
This project is open-sourced under the MIT License.
Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.
Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.
By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack.
It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.
Usage
Follow these three simple steps to enable multi-language textures:
- Install the mod: Place this mod in your
modsfolder. - Create a resource pack: Organize your localized textures according to the required folder structure.
- Start the game: Enable the resource pack and switch to the corresponding language in Minecraft.
Resource Pack Structure Example
Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.
<namespace>is the namespace —minecraftfor vanilla, or the modid for mods.<language>is the language code, such aszh_cn(Simplified Chinese) orja_jp(Japanese).
Note: The relative path of the texture to be replaced must match the original texture path.
ResourcePackName/
└── assets/
└── minecraft (namespace)/
└── textures/
├── zh_cn/ # Simplified Chinese textures
│ ├── block/
│ │ └── dirt.png # Replaced dirt texture
│ └── item/
│ └── diamond_sword.png # Replaced diamond sword texture
└── ja_jp/ # Japanese textures
└── item/
└── diamond_sword.png # Replaced diamond sword texture
Performance
This mod is heavily optimized and should have negligible performance impact:
- Works only when the current language is not
en_us, meaning no effect for English players. - Implements an advanced caching system to drastically reduce unnecessary disk I/O.
- Clears cache upon language change or resource reload, ensuring textures are updated immediately.
- Automatically releases cache memory when system memory is low to prevent lag.
- If a resource pack has no language-specific texture folder, no replacement scan is performed — avoiding unnecessary work.
- Does not interfere with the normal operation of other resource packs.
License
This project is open-sourced under the MIT License.
Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.
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