Texture Locale Redirector

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Texture Locale Redirector

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By extending the vanilla resource loading mechanism, it provides native multi-language texture support for resource packs, enabling localization of texture assets

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Texture-Locale-Redirector-forge-1.20.4+1.6.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Texture Locale Redirector

modrinth curseforge forge neoforge fabric

Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.

By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack.
It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.

Usage

Follow these three simple steps to enable multi-language textures:

  1. Install the mod: Place this mod in your mods folder.
  2. Create a resource pack: Organize your localized textures according to the required folder structure.
  3. Start the game: Enable the resource pack and switch to the corresponding language in Minecraft.

Resource Pack Structure Example

Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.

  • <namespace> is the namespace — minecraft for vanilla, or the modid for mods.
  • <language> is the language code, such as zh_cn (Simplified Chinese) or ja_jp (Japanese).

Note: The relative path of the texture to be replaced must match the original texture path.

ResourcePackName/
└── assets/
    └── minecraft (namespace)/
        └── textures/
            ├── zh_cn/          # Simplified Chinese textures
            │   ├── block/
            │   │   └── dirt.png  # Replaced dirt texture
            │   └── item/
            │       └── diamond_sword.png  # Replaced diamond sword texture
            └── ja_jp/          # Japanese textures
                └── item/
                    └── diamond_sword.png  # Replaced diamond sword texture

Performance

This mod is heavily optimized and should have negligible performance impact:

  • Works only when the current language is not en_us, meaning no effect for English players.
  • Implements an advanced caching system to drastically reduce unnecessary disk I/O.
  • Clears cache upon language change or resource reload, ensuring textures are updated immediately.
  • Automatically releases cache memory when system memory is low to prevent lag.
  • If a resource pack has no language-specific texture folder, no replacement scan is performed — avoiding unnecessary work.
  • Does not interfere with the normal operation of other resource packs.

License

This project is open-sourced under the MIT License.

Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.

Texture Locale Redirector

modrinth curseforge forge neoforge fabric

Texture Locale Redirector adds native multi-language texture support to Minecraft resource packs.

By extending vanilla resource loading mechanism, this mod allows you to provide language-specific textures within a single resource pack.
It solves the problem where localized textures (with text or symbols) for one language may negatively affect players in other languages.

Usage

Follow these three simple steps to enable multi-language textures:

  1. Install the mod: Place this mod in your mods folder.
  2. Create a resource pack: Organize your localized textures according to the required folder structure.
  3. Start the game: Enable the resource pack and switch to the corresponding language in Minecraft.

Resource Pack Structure Example

Inside your resource pack, store localized textures under assets/<namespace>/textures/<language>/.

  • <namespace> is the namespace — minecraft for vanilla, or the modid for mods.
  • <language> is the language code, such as zh_cn (Simplified Chinese) or ja_jp (Japanese).

Note: The relative path of the texture to be replaced must match the original texture path.

ResourcePackName/
└── assets/
    └── minecraft (namespace)/
        └── textures/
            ├── zh_cn/          # Simplified Chinese textures
            │   ├── block/
            │   │   └── dirt.png  # Replaced dirt texture
            │   └── item/
            │       └── diamond_sword.png  # Replaced diamond sword texture
            └── ja_jp/          # Japanese textures
                └── item/
                    └── diamond_sword.png  # Replaced diamond sword texture

Performance

This mod is heavily optimized and should have negligible performance impact:

  • Works only when the current language is not en_us, meaning no effect for English players.
  • Implements an advanced caching system to drastically reduce unnecessary disk I/O.
  • Clears cache upon language change or resource reload, ensuring textures are updated immediately.
  • Automatically releases cache memory when system memory is low to prevent lag.
  • If a resource pack has no language-specific texture folder, no replacement scan is performed — avoiding unnecessary work.
  • Does not interfere with the normal operation of other resource packs.

License

This project is open-sourced under the MIT License.

Contributions and PRs are welcome! Feel free to submit issues for bug reports or feature requests.

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