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[TFB] Anthro Origins

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[TFB] Anthro Origins

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Anthro / Furry themed Origins Addon

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Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
[TFB][1.19+Fabric]Anthro_Origins_v1.6.jar
Authors
CurseForge
Modrinth

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About

Description

THE FERRET BUSINESS PRESENTS

AN ANTHRO ADDON FOR ORIGINS (FABRIC) 1.17.1, 1.18.2, and 1.19.2!

AND FOR ORIGINS (FORGE) 1.16.5, 1.17.1, 1.18.2, and 1.19.2

REQUIRES ORIGINS AND PEHKUI

(See Notes Below)


OVERVIEW

This add-on adds over 20 Origins themed around Anthros / Furries. They range in difficulty from Impact 1 (Easy to play, detriments are minor) to Impact 3 (Quite difficult, big benefits but big detriments as well!)

Almost all Anthro origins are sized differently than the base Steve. Smaller Anthros have less health, less attack power, and run a bit slower, but they can fall greater distances and fit into smaller spaces (Such as mice fitting through slab high gaps), while larger Anthros run a bit faster, and have more health and attack power, but they take more damage from falls and have harder times fitting in areas.

Every Anthro has an Active Ability as well, which can range from simple Speed Boosts to Slow Flying to charging Leaps. They also have a variety of good, bad, and balanced boons. For example, Maned Wolves work slower around other players, but they run faster as well due to their anxious nature. Wolves who are alone have a bit of bad luck, but when with other players or wolves, they fight better. 

Each Anthro also has a diet that leans towards their real life counterparts : wolves eat primarily meat, rabbits eat primarily plants, and coyotes can eat both. Eating outside of your diet won't kill you, but it won't really fill you either!


EXAMPLES

 1-ferret.png

You can see ALL Origins in the Images section!


IMPORTANT NOTES

For the best experience, I suggest changing the following settings for Pehkui, in /config/pehkui/config.json : 

"scaledReach": false

"scaledItemDrops": false

When you get below 1 block size, the Reach scale gets extremely short, to the point where Zombies and other creatures will hit you WELL before you can even hit them. Which, while making sense, is not fun 

Item Drops is your item pickup radius. Again, getting below one block in size makes this scale extremely short. Not as much of a problem as the hit range, though.

I also highly suggest, for those using origins that are half size or smaller than default (IE mouse, rat, etc) : 

Go into your Minecraft Options > Video Settings and change FOV Effects to Off (or very low). This setting dictates how much your screen FOV changes during speed changes such as potions, etc.

FORGE 1.16.5 : Some powers, such as Megabat's Flight, do not currently work!

FORGE 1.17 : MegaBat Flight, Tiger Longer Reach, and Elephant Longer Reach do not work (these are issues in base origins as well)

FOR MODPACK MAKERS

 There are a few custom tags included, for sorting out food into the different categories. I've sorted the Minecraft vanilla food already, but you'll have to use KubeJS or a datapack to add other modded foods to these tags. 

The tags are as follows : 

  • origins:meat (built into origins already)
  • origins:non_meat (vegetables, fruits, nuts, etc)
  • origins:mixed_food (food that has a combination of meat and non_meat. Also where I've been putting stuff with eggs)
  • origins:food_with_apples (All apple varieties and foods that has an apple in the ingredients)
  • origins:food_with_chicken (Same as above, but with chicken)
  • origins:food_with_berries (Same as above, but with berries. This includes raspberries, strawberries, etc)
  • origins:food_with_fish (Same as above. Sushi goes here)
  • origins:food_with_fruitnut (for Frugivores, any foods that primarily contain fruit or nuts)

FOR AN EXAMPLE KUBEJS SERVER SCRIPT, CHECK THE GITHUB IN THE ISSUES LINK ABOVE



PLANNED UPDATES

  • Many more species!
  • Rebalancing of some powers/boons
  • Datapack version
  • Custom icons (possibly)

LESS LIKELY UPDATES

  • Fabric versions 1.16.5 and earlier : 1.17 was a big update for Origins and changed/updated a bunch of functions and abilities I have implemented currently. Going back to a 1.16.5 version means I have to figure out how older version did a lot of these things, which I don't have the time/energy for currently
  • Forge versions : Making an origins addon for Forge seems to be a bit more involved than Fabric and its 'just put the fabric text file and data files into a jar, with proper versioning and dependencies and its good". This is another time/energy thing. Datapacks will probably be the 'middle ground' here.

Looking for a server to run a modpack on?

YjnIovF.png

I've partnered with Bisect Hosting! They provide excellent Minecraft servers (as well as other games!) with quick, easy server installs and excellent services! Just click the link above, and use code FERRETBUSINESS to get 25% off your first month for new clients!

THE FERRET BUSINESS PRESENTS

AN ANTHRO ADDON FOR ORIGINS (FABRIC) 1.17.1 and 1.18.1

REQUIRES ORIGINS AND PEHKUI

(See Notes Below)

 

OVERVIEW

This add-on adds over 20 Origins themed around Anthros / Furries. They range in difficulty from Impact 1 (Easy to play, detriments are minor) to Impact 3 (Quite difficult, big benefits but big detriments as well!)

 

Almost all Anthro origins are sized differently than the base Steve. Smaller Anthros have less health, less attack power, and run a bit slower, but they can fall greater distances and fit into smaller spaces (Such as mice fitting through slab high gaps), while larger Anthros run a bit faster, and have more health and attack power, but they take more damage from falls and have harder times fitting in areas.

 

Every Anthro has an Active Ability as well, which can range from simple Speed Boosts to Slow Flying to charging Leaps. They also have a variety of good, bad, and balanced boons. For example, Maned Wolves work slower around other players, but they run faster as well due to their anxious nature. Wolves who are alone have a bit of bad luck, but when with other players or wolves, they fight better. 

 

Each Anthro also has a diet that leans towards their real life counterparts : wolves eat primarily meat, rabbits eat primarily plants, and coyotes can eat both. Eating outside of your diet won't kill you, but it won't really fill you either!

 

IMPORTANT NOTES

For the best experience, I suggest changing the following settings for Pehkui, in /config/pehkui/config.json : 

 

"scaledReach": false

"scaledItemDrops": false

 

When you get below 1 block size, the Reach scale gets extremely short, to the point where Zombies and other creatures will hit you WELL before you can even hit them. Which, while making sense, is not fun 

 

Item Drops is your item pickup radius. Again, getting below one block in size makes this scale extremely short. Not as much of a problem as the hit range, though.

 

FOR MODPACK MAKERS

 There are a few custom tags included, for sorting out food into the different categories. I've sorted the Minecraft vanilla food already, but you'll have to use KubeJS or a datapack to add other modded foods to these tags. 

 

The tags are as follows : 

  • origins:meat (built into origins already)
  • origins:non_meat (vegetables, fruits, nuts, etc)
  • origins:mixed_food (food that has a combination of meat and non_meat. Also where I've been putting stuff with eggs)
  • origins:food_with_apples (All apple varieties and foods that has an apple in the ingredients)
  • origins:food_with_chicken (Same as above, but with chicken)
  • origins:food_with_berries (Same as above, but with berries. This includes raspberries, strawberries, etc)
  • origins:food_with_fish (Same as above. Sushi goes here)
  • origins:food_with_fruitnut (for Frugivores, any foods that primarily contain fruit or nuts)

 

FOR AN EXAMPLE KUBEJS SERVER SCRIPT, CHECK THE GITHUB IN THE ISSUES LINK ABOVE

 

PLANNED UPDATES

  • Many more species!
  • Rebalancing of some powers/boons
  • Datapack version
  • Custom icons (possibly)
  • Forge version (possibly)

 

LESS LIKELY UPDATES

Fabric versions 1.16.5 and earlier : 1.17 was a big update for Origins and changed/updated a bunch of functions and abilities I have implemented currently. Going back to a 1.16.5 version means I have to figure out how older version did a lot of these things, which I don't have the time/energy for currently

 

Forge versions : Making an origins addon for Forge seems to be a bit more involved than Fabric and its 'just put the fabric text file and data files into a jar, with proper versioning and dependencies and its good". This is another time/energy thing. Datapacks will probably be the 'middle ground' here.

 

 

Looking for a server to run a modpack on?

 

I've partnered with Bisect Hosting! They provide excellent Minecraft servers (as well as other games!) with quick, easy server installs and excellent services! Use code FERRETBUSINESS to get 25% off your first month for new clients!

Screenshots

Gallery

  • Red Panda Origin
    Red Panda Origin
  • Goat Origin
    Goat Origin
  • Elephant Origin
    Elephant Origin
  • Ferret Origin
    Ferret Origin
  • Serval Origin
    Serval Origin
  • Rat Origin
    Rat Origin
  • Rabbit Origin
    Rabbit Origin
  • Mouse Origin
    Mouse Origin
  • Jerboa Origin
    Jerboa Origin
  • Hare Origin
    Hare Origin
  • Parrot Origin
    Parrot Origin
  • Ocelot Origin
    Ocelot Origin
  • Megabat Origin
    Megabat Origin
  • Lynx Origin
    Lynx Origin
  • Lion Origin
    Lion Origin
  • Fox Origin
    Fox Origin
  • Wolf Origin
    Wolf Origin
  • Tiger Origin
    Tiger Origin
  • Snow Leopard Origin
    Snow Leopard Origin
  • Maned Wolf Origin
    Maned Wolf Origin

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