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TFC Registry API
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Dynamically discovers and unifies access to all mod-added TFC registry types (metals, woods, ores, rocks, soils, sands, soil variants) from any mod using the registry interfaces.
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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TFC Registry API
A lightweight library mod that automatically discovers and unifies all TerraFirmaCraft registry types added by any mod. It works with any addon, as long as they correctly implement this library's registry interfaces or TFC's own:
RegistryMetalRegistryRockRegistrySoilVariantRegistryWood
Where these are provided by this library:
RegistryOreRegistrySandRegistrySoil
How discovery works
The mod automatically finds all types if:
- The type implements the correct
Registry[Type]interface - The type is an enum (required for auto-discovery)
If an addon does not use enums or needs manual registration, it can still be supported by the addon developer by calling the helper registration methods directly:
Example: manually register soil variants from a non-enum source
SoilVariantRegistryHelper.registerTypes(
YourSoilVariantClass.class,
List.of(yourVariant1, yourVariant2, ...),
"yourmodid"
);
Same method exists in every helper class:
MetalRegistryHelper.registerTypes(...)
WoodRegistryHelper.registerTypes(...)
RockRegistryHelper.registerTypes(...)
OreRegistryHelper.registerTypes(...)
SoilRegistryHelper.registerTypes(...)
SandRegistryHelper.registerTypes(...)
SoilVariantRegistryHelper.registerTypes(...)
Code examples:
// Metals
List<RegistryMetal> allMetals = MetalRegistryHelper.getAllMetalValues();
RegistryMetal brass = MetalRegistryHelper.getMetalValueOrDefault("brass");
// Woods
List<RegistryWood> allWoods = WoodRegistryHelper.getAllWoodValues();
RegistryWood ebony = WoodRegistryHelper.getWoodValueOrDefault("ebony");
// Rocks
List<RegistryRock> allRocks = RockRegistryHelper.getAllRockValues();
RegistryRock marble = RockRegistryHelper.getRockValueOrDefault("marble");
// Ores
List<RegistryOre> allOres = OreRegistryHelper.getAllOreValues();
RegistryOre sphalerite = OreRegistryHelper.getOreValueOrDefault("sphalerite");
// Soils
List<RegistrySoil> allSoils = SoilRegistryHelper.getAllSoilValues();
RegistrySoil duff = SoilRegistryHelper.getSoilValueOrDefault("duff");
// Sand colors
List<RegistrySand> allSands = SandRegistryHelper.getAllSandValues();
RegistrySand white = SandRegistryHelper.getSandValueOrDefault("white");
// Soil variants
List<RegistrySoilVariant> allVariants = SoilVariantRegistryHelper.getAllSoilVariantValues();
RegistrySoilVariant inceptisol = SoilVariantRegistryHelper.getSoilVariantValueOrDefault("inceptisol");
All get[Type]ValueOrDefault("name") methods are case-insensitive and return a safe fallback if not found.
For example, iterating over the List<RegistryWood> list, can yield a list of wood types like this, where this shows a scenario with ArborFirmaCraft installed:
acacia, ash, aspen, birch, blackwood, chestnut, douglas_fir, hickory, kapok, mangrove, maple, oak, palm, pine, rosewood, sequoia, spruce, sycamore, white_cedar, willow, araucaria, baobab, beech, cypress, eucalyptus, fig, ginkgo, hevea, ipe, ironwood, mahoe, mahogany, teak, tualang
You can easily register new blocks using the lists/getters provided by the helpers. Here is shown an example of how to add a new SoilBlock for all registered soil types and soil variants:
public static final Map<RegistrySoil, Map<RegistrySoilVariant, Id<Block>>> NEW_SOIL_BLOCKS =
SoilRegistryHelper.getAllSoilValues().stream()
.collect(Collectors.toMap(
type -> type,
type -> SoilVariantRegistryHelper.getAllSoilVariantValues().stream()
.collect(Collectors.toMap(
variant -> variant,
variant -> register(type.toString() + "/" + variant.toString(),
() -> new SoilBlock(Block.Properties.of().mapColor(MapColor.DIRT).strength(1.4f), type, variant))
))
));
For example: if a block/item/entity/whatever constructor insists on using e.g. SoilBlockType, such as ConnectedGrassBlock, you can safely cast your soil from the RegistrySoil interface to it like this (RegistrySoil)(Object)soil (or however else you prefer to do it), since I've made TFC's SoilBlockTypeenum class implement the custom RegistrySoil interface.
Ideal for addons, modpack makers, or any setting that needs to work with every TFC-compatible metal, wood, rock, ore, soil, sand, or variant regardless of which mods are installed.
For example, you can use the registry type lists created by this library, to easily create new blocks, items, entities etc. for all of or the desired entries of the specific type.
TFC Registry API
A lightweight library mod that automatically discovers and unifies all TerraFirmaCraft registry types added by any mod. It works with any addon, as long as they correctly implement this library's registry interfaces or TFC's own:
RegistryMetalRegistryRockRegistrySoilVariantRegistryWood
Where these are provided by this library:
RegistryOreRegistrySandRegistrySoil
How discovery works
The mod automatically finds all types if:
- The type implements the correct
Registry[Type]interface - The type is an enum (required for auto-discovery)
If an addon does not use enums or needs manual registration, it can still be supported by the addon developer by calling the helper registration methods directly:
Example: manually register soil variants from a non-enum source
SoilVariantRegistryHelper.registerTypes(
YourSoilVariantClass.class,
List.of(yourVariant1, yourVariant2, ...),
"yourmodid"
);
Same method exists in every helper class:
MetalRegistryHelper.registerTypes(...)
WoodRegistryHelper.registerTypes(...)
RockRegistryHelper.registerTypes(...)
OreRegistryHelper.registerTypes(...)
SoilRegistryHelper.registerTypes(...)
SandRegistryHelper.registerTypes(...)
SoilVariantRegistryHelper.registerTypes(...)
Code examples:
// Metals
List<RegistryMetal> allMetals = MetalRegistryHelper.getAllMetalValues();
RegistryMetal brass = MetalRegistryHelper.getMetalValueOrDefault("brass");
// Woods
List<RegistryWood> allWoods = WoodRegistryHelper.getAllWoodValues();
RegistryWood ebony = WoodRegistryHelper.getWoodValueOrDefault("ebony");
// Rocks
List<RegistryRock> allRocks = RockRegistryHelper.getAllRockValues();
RegistryRock marble = RockRegistryHelper.getRockValueOrDefault("marble");
// Ores
List<RegistryOre> allOres = OreRegistryHelper.getAllOreValues();
RegistryOre sphalerite = OreRegistryHelper.getOreValueOrDefault("sphalerite");
// Soils
List<RegistrySoil> allSoils = SoilRegistryHelper.getAllSoilValues();
RegistrySoil duff = SoilRegistryHelper.getSoilValueOrDefault("duff");
// Sand colors
List<RegistrySand> allSands = SandRegistryHelper.getAllSandValues();
RegistrySand white = SandRegistryHelper.getSandValueOrDefault("white");
// Soil variants
List<RegistrySoilVariant> allVariants = SoilVariantRegistryHelper.getAllSoilVariantValues();
RegistrySoilVariant inceptisol = SoilVariantRegistryHelper.getSoilVariantValueOrDefault("inceptisol");
All get[Type]ValueOrDefault("name") methods are case-insensitive and return a safe fallback if not found.
For example, iterating over the List<RegistryWood> list, can yield a list of wood types like this, where this shows a scenario with ArborFirmaCraft installed:
acacia, ash, aspen, birch, blackwood, chestnut, douglas_fir, hickory, kapok, mangrove, maple, oak, palm, pine, rosewood, sequoia, spruce, sycamore, white_cedar, willow, araucaria, baobab, beech, cypress, eucalyptus, fig, ginkgo, hevea, ipe, ironwood, mahoe, mahogany, teak, tualang
You can easily register new blocks using the lists/getters provided by the helpers. Here is shown an example of how to add a new SoilBlock for all registered soil types and soil variants:
public static final Map<RegistrySoil, Map<RegistrySoilVariant, Id<Block>>> NEW_SOIL_BLOCKS =
SoilRegistryHelper.getAllSoilValues().stream()
.collect(Collectors.toMap(
type -> type,
type -> SoilVariantRegistryHelper.getAllSoilVariantValues().stream()
.collect(Collectors.toMap(
variant -> variant,
variant -> register(type.toString() + "/" + variant.toString(),
() -> new SoilBlock(Block.Properties.of().mapColor(MapColor.DIRT).strength(1.4f), type, variant))
))
));
For example: if a block/item/entity/whatever constructor insists on using e.g. SoilBlockType, such as ConnectedGrassBlock, you can safely cast your soil from the RegistrySoil interface to it like this (RegistrySoil)(Object)soil (or however else you prefer to do it), since I've made TFC's SoilBlockTypeenum class implement the custom RegistrySoil interface.
Ideal for addons, modpack makers, or any setting that needs to work with every TFC-compatible metal, wood, rock, ore, soil, sand, or variant regardless of which mods are installed.
For example, you can use the registry type lists created by this library, to easily create new blocks, items, entities etc. for all of or the desired entries of the specific type.
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