ThatGumGuy's Kingly Armory

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ThatGumGuy's Kingly Armory

By ThatGumGuyOwner

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A mod that makes weapon progression as deep as it is wide! (It makes it more complex.)

Mod Loaders
Minecraft

About

Description

This mod is designed for full compatibility with the Better Combat mod, so make sure to install that for the intended experience.

What is Kingly Armory?

Kingly Armory is a mod that aims to make tool progression as deep as it is wide, or make it more complex. The idea is to take tools and smush them together, kind of like those multi-tools that were in like every tool mod in 2018, except, less complex. You take an upgrade template, take your tools, slap them in a smithing table, and voila, you now have your very own multi-tool!

But why?

I think that Minecraft tool progression could use a bit of spice, the way it works now is fine, but it could be a lot better! By adding customization, it turns progression from a small oak tree to a big oak tree (please excuse the corny example). Also, I've just had a ton of ideas sitting in a note file for months now, and I've had nothing to do with them, so I'm making this.

What does it add?

My goal, at least for now, is 10 new tool/weapon classes and 3 new resources. As of 0.1.2, the mod has:

  • The Daggers, faster, yet weaker swords.
  • The Triple Swords, much slower, yet much stronger swords.
  • Paxels, multi-tools combining Pickaxes, Axes, and Shovels.
  • Copper tools, slower/weaker, yet much more durable than Iron tools.

Note: This mod is no longer being updated. The development files are kaput, and I never made backups.

This mod is designed for full compatibility with the Better Combat mod, so make sure to install that for the intended experience.

What is Beyond the Horizon?

Beyond the Horizon is a mod that aims to make progression as deep as it is wide, or make it more complex. The idea is to add more uses for things that don't exactly have much depth and go beyond their horizons. I'm not sorry for the pun.

But why?

I think that Minecraft's progression could use a bit of spice. How it works now is fine, but it could be a lot better! By adding customization, it turns progression from a small oak tree to a big oak tree (please excuse the corny example). Also, I've just had a ton of ideas sitting in a note file for months now, and I've had nothing to do with them, so I'm making this.

What does it add?

My goal, at least for now, is 10 new tool/weapon classes, 3 new resources, 5 new biomes, and a new wood set. As of 0.8.3, the mod has:

Spoiler
  • Daggers, faster, yet weaker swords.
  • Triple Swords are much slower but much stronger swords.
  • Paxels, multi-tools combining Pickaxes, Axes, and Shovels.
  • Battleaxes, axes that can cut down entire trees.
  • Tool Expansion Upgrade Templates, which let you craft upgraded tools.
  • Copper tools are slower/weaker, yet much more durable than Iron tools.
  • Bottle o' Cloud, which lets you launch yourself upwards.
  • Moomoss, a cute cow that looks like moss.
  • The Temperate Forest is full of Maple trees.
  • Calcite Caves are full of white rocks.

- Prairies have a ton of wide-open land.

  • Muddy Highlands have a ton of packed mud.
  • Maple wood is a yellow wood set found in the Temperate Forest.
  • Sunberries can make some surprisingly nutritious juice.
  • Flint tools are great for the early game.
  • Bark can be used to reapply stripped bark to wood.
  • Eyes of Ender are WAY harder to make now, good luck!