Thaumic Insurgence

Quick rating

Thaumic Insurgence

No reviews yet

The latest addon for thaumcraft 4 with a myriad of new features, such as a few new thaumic multis, and older content from mods such as kekztech.

Fantasy
Magic
Automation & Processing
Aesthetic Improvements
Mod Addon
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Thaumic_Insurgence_0.0.2.6
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Thaumic Insurgence

Thaumic Insurgence is the latest addon for thaumcraft 4 (yes I know I'm about 8 years late to the party)

This mod will be adding a myriad of new features, such as a few new thaumic multis, new content that just needs to exist, and likewise will be taking over older content from mods such as kekztech (such as the thaumium jar) that didn't balance their content well and would be better within another mod.

Likewise, this mod will be attempting to provide support for some older bugs/features that might not be able to be fixed directly, but do have potential. for alternative workarounds

I'd also like to take this line to extend my thanks to the Arcana team for their lovely textures and just amazing mod in general, I'll be spending a lot of time backporting a lot of their content, so thank you Arcana Dev Team for allowing the use of Arcana assets except the lore! Specificially thank you to Falkory and Ibanplay for the lovely textures! Thank you for the beautiful work!

If you have issues with this mod, post them here: https://github.com/Alastors/AlastorsIssues/issues
Please specify which version of my mod you're using and where you got it please!!! <3

Google Doc link for Thaumic Insurgence's Changelog (with pics):

https://docs.google.com/document/d/1-ZkMdKtiB93BLpJthNhzF7Xxr3IwGrNdQs7XL9JREyg/edit?usp=sharing

Ver 0.0.2.6 - Major Update #2 - Wednesday, June 28th, 12023/2023

1. What's here?
  - I've updated most of the lore of the mod and fixed some minor bugs

2. I've become the primary maintainer of Thaumic Horizons somehow or another
  - expect to see updates to the mod on curseforge and modrinth soon.

Ver 0.0.2.4 - Major Update #1 - Saturday, June 10th, 12023/2023

1. What's here?
  - I genuinely don't remember what all I've changed, there's been a number of small changes here and there
2. I swear to god I've been working on this mod, I'm just so bad at remembering that Modrinth and Curseforge exist.
3. I've started a sister mod to this one for some compat things! https://github.com/Alastors/Botanic-Thaumaturgy


A Brief Update Three - Dev Diary 3 - October 24th, 12022/2022

1. What's coming?
      - Infusion Altar Alpha
         - The code is finished, need to figure out the parallelism and a couple other things, I posted it's first pick in
           the gallery
      - A new type of wand
      - A few other things

2. An update to the intercepter code! Greesy improved the intercepter's code significantly, so it runs a lot
faster and a lot more consistently now!

3. Hey guys! Sorry, school's been kicking my ass recently, but I finally got through the hard part and I should be a bit more consistent!

A Brief Update two: insurgent boogaloo - Dev Diary 2 - September 26th, 12022/2022

1. What's coming?
     - Infusion Matrix Alpha
        - This is an updated version of the infusion matrix, the plans are to fix this one bug that happens in packs
           when infusion recipe instability is 26 or more (which I have finished, I also plan on adding features such as
           the ability to suck in more than one item from pedestals at once to increase that speed it has two
           proposed designs so far

     - Thaumic Interfacer
       - Performs a lot like Witching Gadget’s Arcane Abacus, but tells you the actual instability of the infusion
          matrix, rather than just telling you the stability. This will be helpful as I am planning on adding multis and
          what not to update the stability system.

     - Potential for infusion stability multis
        - I am working on multiblock structures to give infusion altars stability, the current stability system is mostly
       just god ugly block spam and with your help, it will be so much more!

2. What has been worked on:
     - Cult of the Lamb based content
       - Red Crown
          - the red crown now exists, has a 15% discount, it doesn't have any effect yet, but that's fine.
          - it went through 2 different icon sets.

3. When are we seeing an update to the mod?
     - Hopefully within the next week, I'm trying to finish the matrix alpha's multi item sucking system first!

A Brief Update - Dev Diary 1 - September 8th, 12022/2022

1. What's Coming?

     - Cult of the Lamb Based Content

       - I am currently working on a Red Crown Based item for my mod, with curses and boons, a leveling up

         system, an enchantment that effectively works like soul bound from the newer versions, an effect that

         triggers whenever you remove the crown, a 3D model for when you wear it, kind of like how draconic evolution's helmets work

       - It will effectively work as a form of goggles from Thaumcraft

       - I will update this as I remember everything I'm working on for it since I feel like I'm forgetting something.


Ver 0.0.0.4 - Release Saturday September 3rd, 12022/2022

1. What's been updated?
- The intercepter's entry in the thaumonomicon.

Ver 0.0.0.2 - Release Wednesday August 31st, 12022/2022

(Yes, I know this should technically be version 1.0.0.2, but I decided last second to change how I label versions)

1. What's been updated?


1.1: The Infusion Intercepter:
 
- The Infusion Intercepter now has an accessible crafting recipe and I've updated it's entry in the
  thaumonimicon!

1.2: Thaumic Insurgence's research tab background!
- Thaumic Insurgence now has its own custom background for its research tab!
- Thanks once again to the Arcana Dev Team for opening your beautiful textures for free use!!!     


1.3: A massive overhaul in the cleanup of my code!!! 
- Special thanks to @kuba6000 on github for helping me!

Ver 0.0.0.1 - Release Saturday August 13th, 12022/2022

(Previously labeled as Ver 1.0.0.0, I changed how I labeled versions as of August 31st, 12022/2022)

 What's currently in the mod: Affectionately known as the "Infusion******" within the code, this TileEntity takes advantage of a hole in thaumcraft's infusion matrix's code that allows me to grab hold of the AspectList of the infusion recipe, which allows me to manipulate the matrix from another block.

 
The purpose of this is to allow you to be able to interact with the infusion matrix through an interfacing block (that goes directly under the central pedestal) to be able to use the essentia pipe system (or essentia provider if you have thaumic energistics) by placing an IEsssentiaTransport implementing TE (such as the essentia pipes or the essentia provider) directly underneath the infusion interceptor.

This will allow users of the GTNH pack to get around the massive issues lagwise that come with world accelerating the infusion matrix. The Interceptor functionally has infinite essentia throughput and is specifically designed to be cheap af to encourage people to use it over a world accelerator, do ***not*** make it expensive or it will take away a main benefit



Future Plans
Taking over Kekztech's thaum stuff

All of kekztech's thaum additions are currently horrifically balanced, (such as the thaumium jar having the same capacity as an essentia reservoir, but only for a single aspect, however costing titanium for some idiotic reason) and as such, I'm going to be pulling the code into this mod and handling it here.

Possibly moving my MagicBees updates to this mod instead

Introduction of new thaumic multis, such as a multi portal system to allow for an alternative to rockets and likely the system that will craft magic circuits

I need to update the background to be its own instead of the current one.
     - Finished as of August 31st

Dunno fam.

Thaumic Insurgence

Thaumic Insurgence is the latest addon for thaumcraft 4 (yes I know I'm about 8 years late to the party)

This mod will be adding a myriad of new features, such as a few new thaumic multis, new content that just needs to exist, and likewise will be taking over older content from mods such as kekztech (such as the thaumium jar) that didn't balance their content well and would be better within another mod.

Likewise, this mod will be attempting to provide support for some older bugs/features that might not be able to be fixed directly, but do have potential. for alternative workarounds

I'd also like to take this line to extend my thanks to the Arcana team for their lovely textures and just amazing mod in general, I'll be spending a lot of time backporting a lot of their content, so thank you Arcana Dev Team for allowing the use of Arcana assets except the lore! Specificially thank you to Falkory and Ibanplay for the lovely textures! Thank you for the beautiful work!

(I highly suggest you use thaumic energistics with this mod in current form, otherwise, it may feel underwhelming, future content is to come to flesh out it's identity though) .

Google Doc link for Thaumic Insurgence's Changelog (with pics): https://docs.google.com/document/d/1-ZkMdKtiB93BLpJthNhzF7Xxr3IwGrNdQs7XL9JREyg/edit?usp=sharing

Ver 0.0.2.6 - Minor Update #2 - Wednesday, June 28th, 12023/2023

1. What's here?
  - I've updated most of the lore of the mod and fixed some minor bugs

2. I've become the primary maintainer of Thaumic Horizons somehow or another
  - expect to see updates to the mod on curseforge and modrinth soon.

Ver 0.0.2.4 - Major Update #1 - Saturday, June 10th, 12023/2023

1. What's here?
  -  I genuinely don't remember what all I've changed, there's been a number of small changes here and there

2. I swear to god I've been working on this mod, I'm just so bad at remembering that Modrinth and Curseforge exist.

3. I've started a sister mod to this one for some compat things! https://github.com/Alastors/Botanic-Thaumaturgy

Ver 0.0.1.0 - Minor Update #1 - Sunday, Jan 15th, 12023/2023

1. What's here?
  - New goggles based off Spamton G Spamton
  - The new altar (mostly)
  - Two new soaps, one that removes perm, and one that has a higher chance to remove normal than base.
  - The biggest change here was that I rewrote a lot of thaum code into new OSS code under the LGPL license.

2. An update to the intercepter code! Greesy improved the intercepter's code significantly, so it runs a lot 
    faster and a lot more consistently now!

3. Gonna be completely honest with y'all, I fell into a deep depression after finals, but I'm finally out of it, so I'm back!

A Brief Update Three - Dev Diary 3 - October 24th, 12022/2022

1. What's coming?
  - Infusion Altar Alpha
     - The code is finished, need to figure out the parallelism and a couple other things, I posted it's first pick in 
        the gallery 
  - A new type of wand
  - A few other things

2. An update to the intercepter code! Greesy improved the intercepter's code significantly, so it runs a lot 
    faster and a lot more consistently now!

3. Hey guys! Sorry, school's been kicking my ass recently, but I finally got through the hard part and I should 
    be a bit more consistent!

A Brief Update two: insurgent boogaloo - Dev Diary 2 - September 26th, 12022/2022

1. What's coming?
  - Infusion Matrix Alpha
     - This is an updated version of the infusion matrix, the plans are to fix this one bug that happens in packs 
        when infusion recipe instability is 26 or more (which I have finished, I also plan on adding features such as 
        the ability to suck in more than one item from pedestals at once to increase that speed it has two 
        proposed designs so far

  - Thaumic Interfacer
     - Performs a lot like Witching Gadget’s Arcane Abacus, but tells you the actual instability of the infusion 
        matrix, rather than just telling you the stability. This will be helpful as I am planning on adding multis and 
        what not to update the stability system.

  - Potential for infusion stability multis
     - I am working on multiblock structures to give infusion altars stability, the current stability system is mostly 
        just god ugly block spam and with your help, it will be so much more!

2. What has been worked on:
  - Cult of the Lamb based content
     - Red Crown
        - the red crown now exists, has a 15% discount, it doesn't have any effect yet, but that's fine.
        - it went through 2 different icon sets. 

3. When are we seeing an update to the mod?
  - Hopefully within the next week, I'm trying to finish the matrix alpha's multi item sucking system first!

A Brief Update - Dev Diary 1 - September 8th, 12022/2022

1. What's coming?
  - Cult of the Lamb based content
     - I am currently working on a Red Crown based item for my mod, with curses and boons, a leveling up 
        system, an enchantment that effectively works like soul bound from the newer version, an effect that 
        triggers whenever you remove the crown, a system to actually allow you to remove it, a 3D model for 
        when you wear it, kind of like how draconic evolution's helmets work. 
        - It will effectively be a form of goggles from Thaumcraft.
        - I will update this as I remember everything I'm working on for it since I feel like I'm forgetting something.

Ver 0.0.0.4 - Release Saturday September 3rd, 12022/2022

1. What's been updated?
  - The intercepter's entry in the thaumonomicon.

Ver 0.0.0.2 - Release Wednesday August 31st, 12022/2022

(Yes, I know this should technically be version 1.0.0.2, but I decided last second to change how I label versions)

1. What's been updated?
  - Infusion Interceptor
     - The Infusion Intercepter now has an accessible crafting recipe and I've updated it's entry in the thaumonimicon!
     
  - Thaumic Insurgence's research tab background!
     -  Thaumic Insurgence now has its own custom background for its research tab! 
     -  Thanks once again to the Arcana Dev Team for opening your beautiful textures for free use!!!
     -  DM me if you are interested on where to find/obtain Arcana's textures!
     
  - A massive overhaul in the cleanup of my code!!! 
     -  Special thanks to @kuba6000 for helping, your work is very appreciated!!

Ver 0.0.0.1 - Release Saturday August 13th, 12022/2022

(Previously labeled as Ver 1.0.0.0, I changed how I labeled versions as of August 31st, 12022/2022)

1. What is currently in the mod

  - Update to Thaumic Insurgence's language files.
     - I accidentally reverted Insurgence's lang files, which I'm sure has made using the intercepter confusing, 
        this next update will fix that. 

  - Chinese Localization!
     - Thanks to Kiwi233, we now have an actual lang file for our chinese audience! If anyone else is willing to 
        translate into any other language, that would be a massive help!

  - Infusion Intercepter
     - Affectionately known as the [redacted] within the code, this TileEntity takes 
       advantage of a hole in thaumcraft's infusion matrix's
       code that allows me to grab hold of the AspectList of the infusion recipe, 
       which allows me to manipulate the matrix from another block.
       
  
       The purpose of this is to allow you to be able to interact with the infusion matrix 
       through an interfacing block (that goes directly under the
       central pedestal) to be able to use the essentia pipe system 
       (or essentia provider if you have thaumic energistics) by placing an
       IEsssentiaTransport implementing TE (such as the essentia pipes or the essentia provider) 
       directly underneath the infusion interceptor.
       
       This will allow users of the GTNH pack to get around the massive issues 
       lagwise that come with world accelerating the infusion matrix.
       The Interceptor functionally has infinite essentia throughput and is 
       specifically designed to be cheap af to encourage people to use it
       over a world accelerator, do ***not*** make it expensive or it will take away a main benefit
       
     - It currently doesn't have a crafting recipe though, this is intentional, 
       I have a few small tweaks I still need to make to it first.
       

2. Future Plans

  - Taking over Kekztech's thaum stuff
    - All of kekztech's thaum additions are currently horrifically balanced, 
      (such as the thaumium jar having the same capacity as an essentia
      reservoir, but only for a single aspect, however costing titanium
      for some idiotic reason) and as such, I'm going to be pulling the
      code into this mod and handling it here.
  
  - Possibly moving my MagicBees updates to this mod instead
  
  - Introduction of new thaumic multis, such as a multi portal system to allow for an 
    alternative to rockets and likely the system that will craft magic circuits
  
  - I need to update the background to be its own instead of the current one.
       - Finished as of August 31st
  
  - Dunno fam.

Screenshots

Gallery

  • Infusion Matrix 2: Thaumic Boogaloo
    Infusion Matrix 2: Thaumic Boogaloo
  • Red Crown Ver 2 (Sep 26th, 12022/2022)
    Red Crown Ver 2 (Sep 26th, 12022/2022) I claim no ownership of any of Massive Monster's IPs, Cult of the Lamb is an IP owned by Massive Monster, this is simply fanart of a project I love.
  • Original Ver of the Red Crown
    Original Ver of the Red Crown I claim no ownership of any of Massive Monster's IPs, Cult of the Lamb is an IP owned by Massive Monster, this is simply fanart of a project I love.
  • Alpha Pillars
    Alpha Pillars
  • Infusion Matrix Alpha White Variant
    Infusion Matrix Alpha White Variant
  • Infusion Matrix Alpha Purple "Magic" Variant
    Infusion Matrix Alpha Purple "Magic" Variant
  • Thaumic Interfacer / Logo
    Thaumic Interfacer / Logo
  • Infusion Matrix 2: Thaumic Boogaloo
    Infusion Matrix 2: Thaumic Boogaloo

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~11,000
Total Downloads
CurseForge
~8,000
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works