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The Beginning after the End [TBATE CRAFT]
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A fantasy RPG combat and progression mod featuring Mana Cores, elemental affinities, Augmenter and Conjurer paths, Pure Mana, Deviants, training and unique abilities.
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Description
TBATE Craft
A fan-made Minecraft RPG mod inspired by The Beginning After The End (TBATE), focused on mana progression, elemental combat, character growth and unique abilities.
⚠️ REQUIRED MODS
Minecraft: 1.20.1
Mod Loader: Forge
Required dependencies:
• GeckoLib
• playerAnimator
Make sure both dependencies are installed before starting the game.
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ABOUT THE MOD
TBATE Craft brings a progression and combat system inspired by the world and power system of The Beginning After The End into Minecraft.
Instead of simply giving the player a collection of spells, the mod is built around character progression.
Choose your race, develop your Mana Core, master your affinity, train your abilities and gradually unlock more advanced forms of magic.
The project is still in active development, with many more systems, creatures, locations and progression mechanics planned for future versions.
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MANA CORE PROGRESSION
Your character develops through a Mana Core system.
Core progression currently includes multiple stages, from the early Red Core levels up to White Core.
Progression is earned through systems such as:
• Mana training
• Meditation
• Combat
• Ability usage
• Mana control exercises
• Beast Core progression hooks
Higher Core stages unlock stronger techniques and new progression options.
Reaching White Core can also expand the player's combat possibilities by removing some of the normal restrictions between Augmenter and Conjurer techniques.
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ELEMENTAL AFFINITIES
The current elemental system includes:
🔥 Fire
💧 Water
🪨 Earth
🌪 Wind
✦ Pure Mana
The four standard elements have separate combat identities instead of functioning only as different colors of the same spell.
Fire focuses on aggressive pressure and explosive attacks.
Water focuses on flow, pressure and battlefield control.
Earth emphasizes defense, physical impact and heavy constructs.
Wind focuses on mobility, speed, knockback and cutting attacks.
Pure Mana is a special hybrid affinity centered around direct mana manipulation, precision, constructs, barriers and support abilities.
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AUGMENTER & CONJURER
Characters using normal elemental affinities follow one of two main combat paths.
AUGMENTER
Augmenters reinforce their own bodies, weapons and physical attacks with mana.
Their abilities focus on:
• Reinforced strikes
• Mobility
• Elemental melee attacks
• Defensive reinforcement
• Close-range combat
CONJURER
Conjurers specialize in projecting mana outside their bodies.
Their abilities focus on:
• Projectiles
• Walls
• Area attacks
• Fields
• Elemental constructs
• Long-range combat
At higher progression levels, especially White Core, characters can gain access to techniques normally associated with the opposite path.
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80 ELEMENTAL TECHNIQUES
Fire, Water, Earth and Wind each currently contain:
10 Augmenter techniques
+
10 Conjurer techniques
For a total of:
80 elemental techniques.
Abilities unlock gradually as the player's Mana Core develops.
Players can equip up to six techniques at once and switch between them during combat.
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PURE MANA
Pure Mana is not treated as a normal fifth element.
It is a special hybrid path that can reinforce the body while also projecting mana externally.
Pure Mana currently includes abilities such as:
• Mana Arrow
• Piercing Mana Arrow
• Split Arrow
• Guardian Arrow
• Guided Mana Shot
• Mana Construct
• Construct Array
• Explosive Construct
• Mana Transfer
• Mana Reservoir
Pure Mana users cannot obtain a normal secondary elemental affinity.
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DEVIANT MAGIC
Advanced characters may become eligible for Deviant abilities.
Current Deviant types include:
⚡ Lightning
❄ Ice
🌿 Plant
🌋 Magma
⛓ Iron
◉ Gravity
◖ Sound
✚ Emitter
◉ Premonition
Deviants are not automatically granted when reaching the required Core stage.
Eligibility can depend on race, elemental affinities, training and progression requirements.
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PREMONITION
Premonition is a special sensing ability available to eligible Elves.
While active, it can detect nearby entities even through terrain and structures.
Its effectiveness improves through mastery, increasing sensing range and efficiency.
Unlike normal spells, Premonition uses health as its primary resource rather than mana.
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PLAYABLE RACES
The current playable races are:
Human
Elf
Dwarf
Alacryan
Phoenix
Each race has different attributes, affinity options and special traits.
Examples include increased Mana capacity for Humans, increased movement speed for Elves, stronger mining and knockback resistance for Dwarves, natural armor for Alacryans and fire-related advantages for Phoenix characters.
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TRAINING SYSTEM
Progression is not limited to repeatedly killing mobs.
Players can improve through several forms of training, including:
• Mana Meditation
• Mana Control Training
• Mana Output Training
• Physical / Augmenter Training
• Conjurer Training
• Core Purification
Training includes progression limits and fatigue mechanics to prevent simple infinite farming.
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COMBAT & CONTROLS
The mod includes a six-slot ability loadout.
Default controls include:
K — Open the TBATE menu
R — Next equipped ability
Shift + R — Previous equipped ability
Z — Use selected ability
M — Meditation
F8 — Developer tools (development/testing environments)
Keybinds can be changed through Minecraft's Controls menu.
Some abilities support press, hold and release behavior.
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CUSTOM INTERFACE
TBATE Craft includes its own RPG interface for:
• Mana
• Mana Core progression
• Selected ability
• Health
• Hunger
• Experience
• Character information
• Magic
• Training
• Codex
The interface is designed to support much larger RPG-style health and mana values without filling the screen with vanilla hearts.
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MULTIPLAYER
Core gameplay systems are designed around server-authoritative logic.
Mana usage, cooldowns, ability validation, damage and progression are calculated by the server rather than being trusted directly from the client.
The mod supports dedicated Forge servers.
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CURRENT DEVELOPMENT
TBATE Craft is still under active development.
Future updates are planned to expand areas such as:
Alacryan Runes and Spellforms
Decay Mana Arts
Beast Cores and Beast Wills
Mana Beasts and bosses
Weapons and equipment
Dicathen
Alacrya
Relictombs
Epheotus
Aether
Djinn systems
Story content
World generation
Additional abilities and progression systems
Expect mechanics, balance and visuals to evolve significantly between early versions.
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DISCLAIMER
TBATE Craft is an unofficial fan-made Minecraft project inspired by The Beginning After The End.
This project is not affiliated with, sponsored by or endorsed by the original creators, publishers or rights holders of The Beginning After The End.
No official TBATE game assets are distributed with this mod.
Minecraft is a trademark of Mojang Studios.
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REQUIRED DEPENDENCIES
GeckoLib
playerAnimator
Minecraft 1.20.1
Forge
Java 17
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