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The Three Curses
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Escape three haunted realms, solve sinister puzzles, and recover cursed gems while relentless guardians hunt by sound.
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🩸 The Three Curses 💀
Three portals. Three nightmares. One curse to overcome.
Enter the Hall of Curses and meet The Keeper. Beyond its red, cyan and purple portals lie three horror escape adventures, each with its own guardian, puzzles and cursed gem.
Three Haunted Locations
The Butcher’s House 🩸
Explore a sinister, furnished house across multiple floors and a basement. Three chests are hidden throughout the building, but only one contains the Blood Gem. Search carefully: opening a chest might reveal your location.
The Cursed Asylum 🏥
Navigate abandoned hospital wards haunted by the Cursed Nurse. Find the Morgue Oracle in the basement, discover a combination that changes with each run, and arrange the upstairs Sun, Moon and Star dials to unlock the Soul Chest.
The Witch’s Manor 🧙♀️
Explore a dark manor, gather ritual ingredients and place them on their matching pedestals while holding the correct items. Complete the ritual to recover the Shadow Gem while avoiding the Hollow Witch.
Every Noise Matters
The guardians investigate footsteps, doors and other noises. Running carelessly can bring a monster straight to your room.
Sneak to move quietly, break the pursuit and use the guardians’ brief pauses to find somewhere to hide. The Hollow Witch can slow you with a stationary ranged spell before approaching to attack at close range.
Ghostly apparitions, startled bats, unsettling voices, positional sound effects and atmospheric music keep the tension alive.
Recover the Gems. Break the Curse.
Each challenge provides a clue parchment and a Hall Return Token.
Recover the gem, reach the instance’s sealed exit and return to the Hall. Place each gem on its matching colored altar, then complete all three offerings to claim the Crown of the Cursed.
Choose your difficulty before entering:
- Easy: slower guardians, reduced damage and less frequent pursuits.
- Normal: balanced speed, damage and aggression.
- Nightmare: faster guardians, greater damage and more intense horror encounters.
Persistent Progress
Death fails your current challenge and returns you to the Hall after respawn. Previously completed challenges and gems already offered at the altars remain saved. An unoffered gem from the failed run is lost.
Use your Hall Return Token to abandon a challenge. Speak to The Keeper and choose Leave the Hall to return to the Overworld. The Cursed Invitation lets you return to the Hall later.
First-time players automatically arrive in the Hall once it has loaded. This happens once per player and world and can be disabled through the server configuration.
Singleplayer and Multiplayer
Play alone or on a server with separate challenge areas and individual progression. The server manages each player’s difficulty, active challenge and rewards.
⚠️Contains horror themes, pursuit sequences, unsettling voices, sudden sounds and depictions of remains.
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