The Trembling Earth

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The Trembling Earth

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An M9.5 earthquake hit your Minecraft world, prepare yourself.

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Mod
Latest Version
The_Trembling_Earth-M5.1(1.20.1).jar
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Description

Adding earthquake in minecraft world.

After some time, this mod will try to make an earthquake to occur. Most of them will not cause severe damage to your building, just a little shake that make you scare.

But some of big guy is really dangerous, they could level a village, make every living panic and destory your sweet home. When you hear like a thousand iron golem are tap dancing, that's means you are in big trouble.

Run for your live!!!

https://youtu.be/jjHzirhUhJY

A village cut off by a huge fault,A house has been destory by earthquake

Block

EarthquakeProtector: It can protect your home from earthquake, but it has a limit. Be aware if it start to smoking or on fire. You can use netherite ingot to repair it.

While it can prevent your house from collapsing, its cannot block the shaking effect.

description_aedc3ffe-c11b-41df-ac99-84a31326f595.png

OPprotector: It will block any earthquake nearby for OPplayer

OPprotector block an earthquake

Sensor: It can detect earthquake and send warning message to nearby player

Sensors alert players to earthquakes

Alarm: An advance type of sensor, it can give you more information about the earthquake

description_5b5d1b63-353c-469c-b78c-2ba492467f3c.png

Gamerule

earthquakemindelay <number> : The minimum time(tick) between an earthquake happen.

earthquakemaxdelay <number> : The maximum time(tick) between an earthquake happen.

earthquakeminmagnitude <number> : The minimum magnitude of earthquake. Default: 4.0

earthquakeDestory <T or F> : Determine whether earthquake could destory block

enableFault <T or F> : Determine whether fault will form or not

earthquakeCollapseMaxLimit <number> : Control the amount of block could be destory in a single collapse event. Default: 2000

Command

/earthquake x y z <Lv> <time> <depth>

Cause an earthquake happen at <x> <z> with magnitude<Lv(recommended value(4.0~9.9))>, duration<time(in second)> and depth<depth(recommended value(5~100))>.

This table shows magnitude-duration relationship for the naturally generated earthquakes in this mod, FYR.

    M4.0 ~ 4.9 : 20+ sec

    M5.0 ~ 5.9 : 30+ sec

    M6.0 ~ 6.9 : 55+ sec

    M7.0 ~ 7.9 : 100+ sec

    M8.0 ~ 8.9 : 210+ sec

    M9.0+ : 300+ sec

BUG :

In TTE M2.1, algorithm of block destorying can't work correctly

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