TheDragon's Mini: End Rods Awaken

Quick rating

TheDragon's Mini: End Rods Awaken

No reviews yet

End Rods Awaken adds an upgraded version of the classic End Rods, that channels potion effects into a controllable aura.

Magic
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
End Rods Awaken v1.0.0 [NeoForge 1.21.1]
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

rods_awaken_mod_banner

CurseForge Versions CurseForge Downloads

Modrinth Versions Modrinth Downloads

Github


📖 About

End Rods Awaken adds an upgraded version of the classic End Rods, the Awakened End Rod; a mystical block that channels potion effects into a controllable aura, in a similar way of how lingering potions work.
By storing potions, it allows players to combine and manage effects in an area of influence.
With its unique slots, locking system, and sculk sensor integration, the Awakened End Rod turns potion management into an interactive and strategic gameplay feature.


✨ Features

  • 🧪 Potion Management – Store up to 3 potion effects and project them in a 4-block radius.
  • 🕒 Dynamic GUI – Custom interface with duration bars, effect icons, tooltips, and a clear button.
  • 🎨 Visual Feedback – Block tint and particles change to reflect active potion colors (single or blended).
  • ⚙️ Automation – Hopper-compatible potion slots for automated brewing systems.

This mod supports multiplayer.
If you find bugs please report so I can try to fix them.

Below you'll find how the Awakened End Rod behaves in-game: visuals, area effects, stacking rules, controls and interactions.

🛠 Crafting Recipe

awakened_end_rod_recipe


⚙️ How it works

Awakened End Rod Menu:

ui_annotated_trim

Elements Explained

  1. Effect Duration Bar → Shows a decreasing bar matching the effect duration; hover to check the exact time left.
  2. Effect Icon & Amplifier Level → Shows the icon of the effect; hover to check the name and amplifier level.
  3. Potion Slots → Takes the potion and returns the empty bottle.
  4. Clear Effect Button → Clears the effect for the current slot.
  5. Locked Slots → Locks a slot to prevent potions from being placed; toggled with Shift+Click.
  6. Sculk Sensor Slot → Grants detection abilities depending on the type of sculk sensor inserted.

Behavior:

Slot rules & interactions

  • You cannot insert a potion into a slot that already has an active effect. You must first clear the slot (clear button) or wait for the effect to end.
  • You cannot insert instant effect potions nor any type of potion besides the normal ones.
  • Locked slots (toggled with Shift + Click on the slot icon) cannot accept items while locked.

Area of effect

  • Any mob or player within a 4-block radius of the Awakened End Rod will receive the active effect(s) while they last.
  • Multiple different effects are applied simultaneously: each active slot contributes its effect to entities inside the radius.

Combining effects & amplifiers

  • Different effects (e.g., Speed + Regeneration) stack and are applied together.
  • Multiple potions of the same effect combine into higher amplifier levels.
    • Example: Poison I + Poison II → Poison III.
    • The amplifier can increase up to a maximum of VI.
  • Durations are tracked per-slot: each slot has its own remaining time and contributes accordingly.

Power toggle (turning the block off)

  • Shift + Click on the block toggles the block power state (on/off).
  • When turned off:
    • The rod stops emitting light and particles.
    • Active effects stop being applied (entities no longer receive the effects while the rod is off).
  • When turned on again, the rod resumes normal behavior.

Sculk Sensor behavior

  • Placing a sensor into the dedicated sensor slot enables automatic activation based on nearby entities.
  • When a sensor is equipped but no entity is detected, the block remains turned off but emits subtle particles to indicate a sensor is installed and waiting for a trigger.

Sensor Types:

  • Sculk Sensor → Detects any mob or player. Activates while an entity is within 4 blocks, deactivates when area is clear.
  • Calibrated Sculk Sensor → Detects only players. Same behavior, ignores mobs.

Hoppers / Automation

  • The block is hopper-compatible for the potion slots (hoppers can be used to insert potions into those slots or to extract the empty bottles).
  • The sensor slot is not intended for hopper insertion/automation.

Visuals & Particles

  • When a potion is placed in any potion slot, the End Rod tints to that potion's color and emits particles of the same color.
  • If multiple potions are present the tint/particles blend (additive color mixing) to reflect the combination of active effects.

Quick reference

  • Effect radius → 4 blocks
  • Max amplifier → VI
  • Block on/off toggle → Shift + Click (on the block)
  • Toggle slot lock → Shift + Click (on the effect icon)

📷 Media

awakened_end_rod_1

awakened_rod_ui

awakened_rod_on

awakened_rod_sensor


📦 Dependencies

Forge

rods_awaken_mod_banner

CurseForge Versions CurseForge Downloads

Modrinth Versions Modrinth Downloads

Github


📖 About

End Rods Awaken adds an upgraded version of the classic End Rods, the Awakened End Rod; a mystical block that channels potion effects into a controllable aura, in a similar way of how lingering potions work.
By storing potions, it allows players to combine and manage effects in an area of influence.
With its unique slots, locking system, and sculk sensor integration, the Awakened End Rod turns potion management into an interactive and strategic gameplay feature.


✨ Features

  • 🧪 Potion Management – Store up to 3 potion effects and project them in a 4-block radius.
  • 🕒 Dynamic GUI – Custom interface with duration bars, effect icons, tooltips, and a clear button.
  • 🎨 Visual Feedback – Block tint and particles change to reflect active potion colors (single or blended).
  • ⚙️ Automation – Hopper-compatible potion slots for automated brewing systems.

This mod supports multiplayer.
If you find bugs please report so I can try to fix them.

Below you'll find how the Awakened End Rod behaves in-game: visuals, area effects, stacking rules, controls and interactions.

🛠 Crafting Recipe

awakened_end_rod_recipe

⚙️ How it works

Awakened End Rod Menu:

ui_annotated_trim

Elements Explained

Element Utility
1 Effect Duraton Bar Shows a decreasing bar matching the effect duration; hover to check the exact time left
2 Effect Icon & Amplifier Level Shows the icon of the effect; hover to check the name and amplifier level
3 Potion Slots Takes the potion and returns the empty bottle
4 Clear Effect Button Clears the effect for the current slot
5 Locked Slots Locks a slot to prevent potions from being placed; toggled with Shift+Click
6 Sculk Sensor Slot Grants detection abilities depending on the type of sculk sensor inserted

Behavior:

Slot rules & interactions

  • You cannot insert a potion into a slot that already has an active effect. You must first clear the slot (clear button) or wait for the effect to end.
  • You cannot insert instant effect potions nor any type of potion besides the normal ones.
  • Locked slots (toggled with Shift + Click on the slot icon) cannot accept items while locked.

Area of effect

  • Any mob or player within a 4-block radius of the Awakened End Rod will receive the active effect(s) while they last.
  • Multiple different effects are applied simultaneously: each active slot contributes its effect to entities inside the radius.

Combining effects & amplifiers

  • Different effects (e.g., Speed + Regeneration) stack and are applied together.
  • Multiple potions of the same effect combine into higher amplifier levels.
    • Example: Poison I + Poison II → Poison III.
    • The amplifier can increase up to a maximum of VI.
    • Durations are tracked per-slot: each slot has its own remaining time and contributes accordingly.

Power toggle (turning the block off)

  • Shift + Click on the block toggles the block power state (on/off).
  • When turned off:
    • The rod stops emitting light and particles.
    • Active effects stop being applied (entities no longer receive the effects while the rod is off).
    • When turned on again, the rod resumes normal behavior.

Sculk Sensor behavior

  • Placing a sensor into the dedicated sensor slot enables automatic activation based on nearby entities.
  • When a sensor is equipped but no entity is detected, the block remains turned off but emits subtle particles to indicate a sensor is installed and waiting for a trigger.
Sensor Type Detects Behavior
Sculk Sensor Any mob or player Activates the rod while any detected entity is within 4 blocks; deactivates when area is clear
Calibrated Sculk Sensor Players only Same behavior but only triggers for players (ignores mobs)

Hoppers / Automation

  • The block is hopper-compatible for the potion slots (hoppers can be used to insert potions into those slots or to extract the empty bottles).
  • The sensor slot is not intended for hopper insertion/automation.

Visuals & Particles

  • When a potion is placed in any potion slot, the End Rod tints to that potion's color and emits particles of the same color.
  • If multiple potions are present the tint/particles blend (additive color mixing) to reflect the combination of active effects.

Quick reference

Property Value
Effect radius 4 blocks
Max amplifier VI
Block on/off toggle Shift + Click (on the block)
Toggle slot lock Shift + Click (on the effect icon)

📷 Media

awakened_end_rod_1

awakened_rod_ui awakened_rod_on awakened_rod_sensor

📦 Dependencies

Forge

Screenshots

Gallery

  • Awakened End Rod Menu
    Awakened End Rod Menu
  • Awakened End Rod Sensor
    Awakened End Rod Sensor
  • Awakened End Rod Working
    Awakened End Rod Working Regen potion
  • Working Awakened End Rod
    Working Awakened End Rod Regen Potion
  • Awakened End Rod With Sensor
    Awakened End Rod With Sensor
  • Awakened End Rod Menu
    Awakened End Rod Menu

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works