The Underworld: Special Dungeons & Swords
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A dungeon mod that adds a new massive dungeon made out of custom blocks + new swords with special effects.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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IMPORTANT: The CurseForge version of TUM is not up-to-date, but the latest version can be found on other platforms. Modrinth is the most updated version of the mod.
The Underworld Mod is a mod that revolves around a new dungeon made out of new blocks and containing new challenges inside. The dungeon is also the only place you cant find most things added by the mod, including special swords with effects and decorative items.
What does it add?
The Underworld Mod provides the player with a brand new challenge to take on and a journey never before explored. The rewards for managing to survive the Underworld Chambers include, but are not limited to:
Swords
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The Starter Sword, a basic sword, about a strong as Netherite, that is easily acquirable once arriving at the chambers, its main purpose is to help the players who don't have enough resources have a chance.
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The Knife, a small dagger that deals few damage, but compensates with its amazing attack speed, that evens out the damage.
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The Blood Dagger, a blade that gives 10 seconds of the Bleeding effect to whatever entity is hit with it, the bleeding effect deals damage to the entity that has it with time.
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The Ice Blade, a sword that stuns whatever it hits, giving it the Freezing effect, and making it unable to move, to break or place blocks, and to deal melee damage.
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The Advanced Sword, a slightly better version of the Starter Sword that is balanced in attack speed and damage, but has no special effects.
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The Healing Brand, a sword that gives HP to the player whenever it hits an entity with it, and if the entity has more max health than the player, the player gains the entity's max health when hitting it.
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The Heavy Mallet, a weapon that has very low attack speed, but makes up for it with an extremely high damage that could kill players in one critical hit.
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The Lightning, an electrical sword that strikes a lightningbolt on whatever entity it hits.

Shields
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The Flaming Hielaman, a shield that sets whatever entity is blocked by it on fire for 15 seconds.

What is the plan for the future?
I plan to add even more swords with effects, and make each sword be bounded to a new boss. For example, a new blood boss mob that drops the Blood Dagger, or a new ice boss that drops the Ice Blade. They could spawn as specific rooms in the dungeon and have its own bigger room.

The Underworld Mod is a mod that revolves around a new dungeon made out of new blocks and containing new challenges inside. The dungeon is also the only place you cant find most things added by the mod, including special swords with effects and decorative items.
What does it add?
The Underworld Mod provides the player with a brand new challenge to take on and a journey never before explored. The rewards for managing to survive the Underworld Chambers include, but are not limited to:
Swords
-
The Starter Sword, a basic sword, about a strong as Netherite, that is easily acquirable once arriving at the chambers, its main purpose is to help the players who don't have enough resources have a chance.
-
The Knife, a small dagger that deals few damage, but compensates with its amazing attack speed, that evens out the damage.
-
The Blood Dagger, a blade that gives 10 seconds of the Bleeding effect to whatever entity is hit with it, the bleeding effect deals damage to the entity that has it with time.
-
The Ice Blade, a sword that stuns whatever it hits, giving it the Freezing effect, and making it unable to move, to break or place blocks, and to deal melee damage.
-
The Advanced Sword, a slightly better version of the Starter Sword that is balanced in attack speed and damage, but has no special effects.
-
The Healing Brand, a sword that gives HP to the player whenever it hits an entity with it, and if the entity has more max health than the player, the player gains the entity's max health when hitting it.
-
The Heavy Mallet, a weapon that has very low attack speed, but makes up for it with an extremely high damage that could kill players in one critical hit.
-
The Lightning, an electrical sword that strikes a lightningbolt on whatever entity it hits.

Shields
-
The Flaming Hielaman, a shield that sets whatever entity is blocked by it on fire for 15 seconds.

What is the plan for the future?
I plan to add even more swords with effects, and make each sword be bounded to a new boss. For example, a new blood boss mob that drops the Blood Dagger, or a new ice boss that drops the Ice Blade. They could spawn as specific rooms in the dungeon and have its own bigger room.
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