They Are Legion

Quick rating

They Are Legion

No reviews yet

Persistent zombie hordes migrate, grow over time, and hunt players by reacting to heat, noise, and base activity.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
they_are_legion-0.5.1-beta
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

They Are Legion

They Are Legion adds persistent zombie hordes to Minecraft.
Instead of spawning huge numbers of entities all the time, the mod simulates hordes as lightweight server-side populations, then materializes real vanilla zombies only when they become relevant near players.

The goal is to create the feeling of a living undead threat moving through the world: hordes can migrate, grow over time, react to player activity, and eventually pressure or siege a base when enough heat and noise is generated.

❤️ Support

If you enjoy this mod and want to support its development and future updates, you can do so here: https://ko-fi.com/markusotto

Features

  • Persistent zombie hordes saved per dimension.
  • Natural horde spawning around players.
  • Hordes migrate through the world instead of appearing only as instant events.
  • Horde populations grow as Minecraft days pass.
  • Configurable evolution modes:
    • Easy
    • Medium
    • Hard
    • They Are Legion
  • Heat and noise system that can attract or alert nearby hordes.
  • Player actions such as mining, fighting zombies, building activity, base presence, and compatible gunfire events can increase danger.
  • Automatic escalation from wandering hordes to pressure or siege behavior.
  • Progressive materialization into vanilla zombies near players.
  • Configurable limits for physical zombies per horde and per dimension.
  • Forge config screen for tuning the main settings.
  • Admin/debug commands for testing hordes, heat, noise, and performance.

Recommended Pairing

They Are Legion was originally created to pair well with my other mod, Turret TaCZ Addon.

The idea was simple: if players can build fortified bases with automated turrets and firearms, the world needs a threat large enough to make those defenses matter. Roaming hordes, heat, noise, and siege pressure are meant to create that kind of survival-defense loop.

Turret TaCZ Addon is not required to use They Are Legion. The mod can also work well with other infection, zombie, combat, weapon, or survival overhaul mods.

Performance Approach

They Are Legion does not keep every zombie in a horde loaded as a real entity at all times.

Most of the time, a horde exists as an abstract population with a position, behavior, target, and movement state. When a horde gets close enough to matter, the mod gradually spawns controlled groups of vanilla zombies to represent it physically.

This helps keep the feeling of large hordes while avoiding thousands of ticking entities.

Heat, Noise, and Sieges

Player activity can leave signals in the world.
A quiet player may simply see hordes pass through the region, while a noisy or heavily developed base can become a target.

A horde can react to:

  • Mining and block breaking
  • Zombie kills
  • Base activity
  • Bed/base pressure
  • Noise commands for testing
  • Optional compatible gunfire events

When enough pressure builds up, nearby hordes can become more aggressive and may attempt to move toward the source.

Compatibility

Physical horde zombies are vanilla zombies with persistent horde data.
This helps preserve compatibility with resource packs and many mods that modify vanilla zombie visuals or behavior.

Mods that fully replace zombie AI, replace the zombie entity, or heavily rewrite hostile mob behavior may require extra compatibility work.

Optional TaCZ interaction may be used for gunfire noise behavior, but TaCZ is not required to run the mod.

Beta Notice

This is a beta release.

The core systems are playable, but balance and behavior may still change based on feedback. Horde sizes, escalation speed, siege pressure, compatibility, and performance defaults may be adjusted in later versions.

Feedback is welcome, especially about:

  • Horde size balance
  • Performance in survival worlds
  • Base siege behavior
  • Compatibility with other zombie or combat mods
  • Difficulty preset tuning

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10 or newer

They Are Legion

They Are Legion adds persistent zombie hordes to Minecraft.
Instead of spawning huge numbers of entities all the time, the mod simulates hordes as lightweight server-side populations, then materializes real vanilla zombies only when they become relevant near players.

The goal is to create the feeling of a living undead threat moving through the world: hordes can migrate, grow over time, react to player activity, and eventually pressure or siege a base when enough heat and noise is generated.

❤️ Support

If you enjoy this mod and want to support its development and future updates, you can do so here: https://ko-fi.com/markusotto

Features

  • Persistent zombie hordes saved per dimension.
  • Natural horde spawning around players.
  • Hordes migrate through the world instead of appearing only as instant events.
  • Horde populations grow as Minecraft days pass.
  • Configurable evolution modes:
    • Easy
    • Medium
    • Hard
    • They Are Legion
    • Heat and noise system that can attract or alert nearby hordes.
    • Player actions such as mining, fighting zombies, building activity, base presence, and compatible gunfire events can increase danger.
    • Automatic escalation from wandering hordes to pressure or siege behavior.
    • Progressive materialization into vanilla zombies near players.
    • Configurable limits for physical zombies per horde and per dimension.
    • Forge config screen for tuning the main settings.
    • Admin/debug commands for testing hordes, heat, noise, and performance.

Recommended Pairing

They Are Legion was originally created to pair well with my other mod, [Turret TaCZ Addon] (https://modrinth.com/mod/turret-tacz).

The idea was simple: if players can build fortified bases with automated turrets and firearms, the world needs a threat large enough to make those defenses matter. Roaming hordes, heat, noise, and siege pressure are meant to create that kind of survival-defense loop.

Turret TaCZ Addon is not required to use They Are Legion. The mod can also work well with other infection, zombie, combat, weapon, or survival overhaul mods.

Performance Approach

They Are Legion does not keep every zombie in a horde loaded as a real entity at all times.

Most of the time, a horde exists as an abstract population with a position, behavior, target, and movement state. When a horde gets close enough to matter, the mod gradually spawns controlled groups of vanilla zombies to represent it physically.

This helps keep the feeling of large hordes while avoiding thousands of ticking entities.

Heat, Noise, and Sieges

Player activity can leave signals in the world.
A quiet player may simply see hordes pass through the region, while a noisy or heavily developed base can become a target.

A horde can react to:

  • Mining and block breaking
  • Zombie kills
  • Base activity
  • Bed/base pressure
  • Noise commands for testing
  • Optional compatible gunfire events

When enough pressure builds up, nearby hordes can become more aggressive and may attempt to move toward the source.

Compatibility

Physical horde zombies are vanilla zombies with persistent horde data.
This helps preserve compatibility with resource packs and many mods that modify vanilla zombie visuals or behavior.

Mods that fully replace zombie AI, replace the zombie entity, or heavily rewrite hostile mob behavior may require extra compatibility work.

Optional TaCZ interaction may be used for gunfire noise behavior, but TaCZ is not required to run the mod.

Beta Notice

This is a beta release.

The core systems are playable, but balance and behavior may still change based on feedback. Horde sizes, escalation speed, siege pressure, compatibility, and performance defaults may be adjusted in later versions.

Feedback is welcome, especially about:

  • Horde size balance
  • Performance in survival worlds
  • Base siege behavior
  • Compatibility with other zombie or combat mods
  • Difficulty preset tuning

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10 or newer

Screenshots

Gallery

  • The horde has seen you.
    The horde has seen you.
  • Horde charging a tower
    Horde charging a tower
  • The horde has seen you.
    The horde has seen you.
  • Horde charging a tower
    Horde charging a tower

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works