Railroadways

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Railroadways

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Adds many customizable railroad/railway crossing components and signs!

Redstone Improvements
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NeoForge
Minecraft

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Type
Mod
License
Custom License
Latest Version
Railroadways 1.0.2c
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About

Description

Welcome to Railroadways!

This mod adds railroad crossing booms, lights, bells and purple rails into your worlds. Plus, crossing components can be linked together using a linker and controller.

All gates, lights and signs are dynamic, meaning they can be rotated any direction you want with a GUI menu. Some blocks even have more than just rotation options.

Purple Rails are slightly faster but more durable versions of the normal rails already in the base game.

Railroad Crossing Components such as gates, lights, signs, and bells allow railroads to be safer and look great. As a plus, they are completely modular.

Signs can load ANY texture that you have registered in the game. Just remember that all players need the same resources in order for the sign to show up (servers don't automatically give players resources, and players may experience errors if not properly set up!).

Optimized models and renderering for max FPS, wherever possible (blocks will hide earlier than most blockentities that are in other mods). Animated railroad crossing components have "almost-silky smooth" animations. All models are hardcoded.

Milestone Versions:

In 0.0.3+, purple rails can hover in MID-AIR!

In 1.0.1+, Thingamajigs 2 is no longer a requirement to be able to play with this mod.

In 1.0.2+, all crossing components can be linked together, and multipurpose data driven signs were added!

Why is it called Railroadways? Because there are two words for the system: railroads and railways. Both operate similarly, but also do not. This mod aims to fix that by adding both kinds of content into one package.

 
You will need Thingamajigs (NeoForge Edition) in order to use versions 1.0.0 and lower, as those versions use assets and code from there as a base. 1.0.1+ do not use Thingamajigs, and can be for standalone use, no mods required.
There is 1 known issue. Railroad Crossing Gates will not properly relay their adjacent signal to the block above them. This is some issue related to base game changes. For now, a fix is here (the first issue listed): Link to docs page. Basically the fix is: place multiple pieces of redstone near the gate and power them all from below or side (mostly just a serverside issue, and doesn't really affect gameplay much). Using linked components and a controller removes this issue entirely.

Welcome to Thingamajigs 2 Railroadways! An addon for Thingamajigs 2 (NeoForge) that adds railroad crossings to your worlds!

Animated Image of a crossing gate going up and down with flashing lights crossing bells of various metallic types being shown from below pointed towards the sky

This mod adds:

  • Cantilevers (with lights or without, supports redstone on top, and many variants)
  • Lights (alternating red lights, controlled using vertical redstone poles)
  • Gates (go up and down with redstone signals, and has variants for lighted and non-lighted)
  • Many Mechanical and Electronic Bells (custom made sounds)
  • Dynamic Crossbuck Sign (supports custom textures and can be rotated freely, and can power vertical redstone components above it)

Anything below this is only for versions 1.0.0 and below.

Note! You need Thingamajigs 2 For NeoForge to run this mod, as Railroadways runs off code and assets from it.

Screenshots

Gallery

  • All General Purpose Railroad Lights & Signage
    All General Purpose Railroad Lights & Signage All the signage for those out there that want to use them! Lots-o-bells here.
  • Additions In Railroadways 0.0.5
    Additions In Railroadways 0.0.5 Lots-o-QoL changes in the 0.0.5 update!
  • Railroad Crossing Components Powered Up
    Railroad Crossing Components Powered Up Here's a look at some of the crossing components with a signal being applied.
  • Super Long Arm
    Super Long Arm The railroad crossing arms can be any length you want, even if it is not really needed.
  • Full Customization In 0.0.3+
    Full Customization In 0.0.3+ All dynamic crossbuck signs now support custom textures with a new checkbox and text edit box! Enjoy! :D ;) [note all server players need the same resourcepack to see the textures]
  • Dynamic Crossbuck Signs
    Dynamic Crossbuck Signs All the signs are dynamic! You can even pick any texture and use it as a sign texture!
  • Purple Rails In Use
    Purple Rails In Use Purple rails can float, but their variants can't. But they all have their unique uses in 0.0.3+!
  • All European Railway Lights & Signage
    All European Railway Lights & Signage All the signage for those out there that want to use them!
  • Lighted Gates In Railroadways 0.0.4!
    Lighted Gates In Railroadways 0.0.4! After some time, the technology of Railroad Crossing Gates has upgraded to lighted variants! And look at that, an ACTUAL gearbox!
  • Railroadways Cover For 1.0.2
    Railroadways Cover For 1.0.2 A complex railroad crossing setup using a controller with linked components
  • The Items and Blocks As Of 1.0.2
    The Items and Blocks As Of 1.0.2 Railroadways has many items and blocks, all related to each other in some way
  • Multipurpose Signs
    Multipurpose Signs Fully data-driven and can have alternating textures with custom delay
  • Track Count Signage
    Track Count Signage Signs for up to ten tracks supported, plus a blank one as well
  • Contains Many Crossing Components
    Contains Many Crossing Components There are many railroad/railway crossing components included in the mod, all compatible with each other and using the special Vertical Redstone system.
  • Contains Many Signs
    Contains Many Signs There are plenty of crossbucks and other types of signs to choose from here. You can even customize them! Textures can be in any resource pack folder and they will work!
  • Crossing Component Craziness
    Crossing Component Craziness Crossing Components like gates, lights and bells can be configured almost anyway you like! Experiment and have fun!

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~11,000
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