Mod

TIAB GTM Compat

Quick rating

TIAB GTM Compat

No reviews yet

Makes the Time in a Bottle tick-acceleration work correctly with GregTech (CEu) Modern machines.

Tech
Energy & Resource Systems
Bug Fixes
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
tiab_gtm_compat-1.0.1+mc.20.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

About

Description

image

About

A mc20.1 Forge mod that makes the Time in a Bottle tick-acceleration work correctly with GregTech Community Edition Modern machines.

The problem

Time in a Bottle accelerates blocks by calling serverTick() N times per game tick. GT machines consume EU on each tick call, but power cables only deliver EU once per real game tick. Machines stall after the first sub-tick even when you have plenty of power generation.

The fix

  1. Single-block GT machines running inside a TIAB field process recipes at the accelerated rate without starving for EU.
  2. Multiblocks and Cleanrooms (CleanroomLogic) bypasses the normal recipe tick path. This just patches it separately so multiblocks also benefit correctly.

How the magic works

A Mixin on RecipeLogic.handleRecipeWorking() (and a separate one on CleanroomLogic.serverTick()) tracks level.gameTime. On the first call per game tick the normal EU consumption happens. On any subsequent calls within the same tick (TIAB extra ticks), EU draw is skipped but recipe progress still advances if and only if the natural tick had enough power.

Dependencies

Dependency Version
GregTech (CEu) Modern 1.6.4 or 7.4.0+
Time in a Bottle 4.0.4+
Kotlin for Forge 4.12.0+

Credits

License

This mod is licensed under MIT

Screenshots

Gallery

  • 2026-04-26_02.05.11.jpg
    2026-04-26_02.05.11.jpg Time In a Bottle usage on a EBF

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync