TickRate
No reviews yet
Tick different chunks/entities at different rates.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
TickRate
TickRate is a mod that allows you to manipulate the tick rate of different entities and chunks by extending the functionality of the vanilla /tick command.
Features
/tick entity <entity> <rate|query|freeze|unfreeze|step|sprint>/tick chunk <chunk> <rate|query|freeze|unfreeze|step|sprint>/tick_indicator(Client-side command to show an overlay of entity/chunk TPS)
Detailed command syntax explanation
For TickRate v0.2+
<entity> simply follows vanilla's entity selector.
<chunk> has 3 forms:
<x> <z>To specify one single chunk<x1> <z1> <x2> <z2>To specify a rectangular area of chunks<x> <z> radius <radius>To specify a circular area of chunks, centered at<x> <z>where<radius>is the number of blocks
<x> <z> are X and Z block coordinates (NOT chunk coordinates).
For TickRate v0.1.x
/tick entity <rate|query|freeze|unfreeze|step|sprint> <entity> .../tick chunk <rate|query|freeze|unfreeze|step|sprint> <chunk> ...
<chunk> here is just XYZ block coordinates.
The first two commands accept arguments similar to the vanilla tick command. Entities with no specific tick rate will follow the tick rate of the chunk they are currently in. Chunks with no specific tick rate will follow the server's tick rate.
/tick rate will alter the overall tick rate of the server while /tick freeze|step|sprint will temporarily override /tick chunk|entity by default, unless <override> is set to false.
Both server and client side
This mod is required server-side but optional client-side. However, it is strongly encouraged to install the mod on the client-side as well for the following benefits:
- Smooth client animations for entities/chunks ticking below 20 TPS
- Ability for entities to animate at different TPS from one another
- Generally better and less buggy experience
API (v0.3+)
TickRate has an API for other mods to use, mainly to programmatically use the /tick command. Check it out here.
Other stuff
- Check out some cool datapacks based on this mod.
- Due to the pervasive use of mixins in this mod, it is likely that there are bugs and edge cases I have not considered. If you find any, you can report them on Github or here if you don't have a Github account.
- Feel free to use this mod to create other cool datapacks/mods :)
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers