TickRate

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TickRate

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Changes the server TPS for 1.12.2 using the /tickrate command. Control game speed.

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🕒 TickRate

Control time itself in Minecraft 1.12.2!

TickRate grants you the power to change the server and client TPS (Ticks Per Second) on the fly using the /tickrate command. This allows you to speed up or slow down the flow of time in the game.

While it is similar to the /tick command found in modern versions of Minecraft, this implementation goes further: it directly affects the player. Changing the tick rate impacts movement speed, mining speed, attack cooldowns, regeneration, and virtually every other mechanic in the game.

🧩 Performance & Load

Changing the TPS directly affects your CPU usage:

  • High TPS: Accelerates the game process. This increases the load on your server/CPU.
  • Low TPS: Creates a "slow-motion" effect and reduces server load.

🎮 Usage

Change game speed:

/tickrate <tps>
  • Set the desired value from 1 to infinity.
  • Default vanilla speed is 20.

Check performance:

/tps

This command displays statistics in the following format: CURRENT TPS / MAX TPS (Multiplier)

Example: 50.0 / 100.0 (2.5x) If the "Current" value is significantly lower than your "Max" setting, your computer or server cannot keep up with the speed you requested. Consider lowering the limit.

👨‍💻 For Developers: You can use my public TickRateManager class to integrate time control into your own projects.

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