TickSound

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TickSound

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Sync sound pitch and speed with the tick rate - slow motion that finally sounds like slow motion.

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Fabric
Minecraft
26.2

Community voices

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Type
Mod
Latest Version
1.0.0+26.2
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About

Description

TickSound

YouTube

Fabric Fabric API TickTweak

Sounds finally match the tick rate. Slow motion sounds slow, fast forward sounds fast, and a frozen world can go silent.

Features

  • Pitch follows the tick rate — when the world runs at half speed via /tick rate 10, sound effects play an octave feel lower; speed the world up and they rise accordingly. Slow motion finally sounds like slow motion.
  • Two pitch modes:
    • Follow exactly — pitch mirrors the world speed 1:1 (half speed → half pitch).
    • With limits — pitch never leaves your configured Min/Max range, avoiding extreme lows/highs.
    • Mute while frozen — optionally silence affected sounds entirely during /tick freeze.
    • Per-category control — choose what gets affected: block sounds, mob sounds & footsteps, weather, jukebox music, ambient sounds.
    • Fully configurable — via Mod Menu (Cloth Config) or config/ticksound.json.

Configuration

Option Description
Sync Sounds with Tick Speed Master toggle
Pitch Behavior Follow exactly / With limits
Minimum / Maximum Pitch Clamp range for the With limits mode (1.0 = normal, 0.5 = one octave lower)
Mute While Frozen Silence affected sounds during /tick freeze
Affected Sound Types Blocks / mobs / weather / jukebox / ambient

Requirements

  • Fabric Loader
  • Fabric API
  • TickTweak (companion mod — convenient tick control and lag-free input at low tick rates)
  • Mod Menu + Cloth Config (optional, for the config screen)

Jar / Minecraft compatibility table

Jar file Compatible Minecraft version
ticksound-1.0.0+1.20.3.jar 1.20.3
ticksound-1.0.0+1.20.4.jar 1.20.4
ticksound-1.0.0+1.20.6.jar 1.20.5 / 1.20.6
ticksound-1.0.0+1.21.jar 1.21
ticksound-1.0.0+1.21.1.jar 1.21.1
ticksound-1.0.0+1.21.4.jar 1.21.2 / 1.21.3 / 1.21.4
ticksound-1.0.0+1.21.5.jar 1.21.5
ticksound-1.0.0+1.21.8.jar 1.21.6 / 1.21.7 / 1.21.8
ticksound-1.0.0+1.21.9.jar 1.21.9 / 1.21.10
ticksound-1.0.0+1.21.11.jar 1.21.11
ticksound-1.0.0+26.1.2.jar 26.1 / 26.1.1 / 26.1.2
ticksound-1.0.0+26.2.jar 26.2

Versions below 1.20.3 are not supported — the vanilla /tick system (TickRateManager) that this mod reacts to was added in 1.20.3.

How it works

The server pushes its tick rate / frozen state to the client (ClientboundTickingStatePacket); TickSound captures it with a lightweight Mixin and retunes the pitch of newly played sound instances by the current speed multiplier, per your mode/clamp/category settings. Purely client-side audio processing — no game logic is touched.

Links

YouTube: MC clip

Subscribe for updates and tutorials!


日本語

効果音がついにTickレートと一致します。スローモーションは遅く聞こえ、加速すれば速く聞こえ、フリーズ中は無音にもできる Fabric MOD。

特徴

  • 音程がTickレートに追従/tick rate 10 で世界が半分の速さになれば効果音も低く、加速すれば高く再生されます。スローモーションが「音でも」スローモーションに。
  • 2つの音程モード:
    • そのまま連動 — ワールド速度を1:1で音程に反映(半分の速さ → 半分の音程)
    • 上下限あり — 設定した最低/最高音程の範囲内でのみ変化。極端な低音・高音を防げます
    • フリーズ中は無音に/tick freeze 中、対象の効果音を完全に消音するオプション
    • 音の種類ごとにON/OFF — ブロック音 / モブの鳴き声・足音 / 天候 / ジュークボックス / 環境音を個別に選択
    • すべて設定可能 — ModMenu(Cloth Config)または config/ticksound.json

設定項目

項目 説明
音をTick速度に同期 マスタースイッチ
音程の変え方 そのまま連動 / 上下限あり
最低音程 / 最高音程 上下限ありモードの範囲(1.0 = 通常、0.5 = 1オクターブ下)
フリーズ中は無音にする /tick freeze 中に対象音を消音
対象にする音の種類 ブロック / モブ / 天候 / ジュークボックス / 環境音

必要なもの

  • Fabric Loader
  • Fabric API
  • TickTweak(ペアMOD — Tick操作の便利機能と低Tickレート時の操作即応化)
  • ModMenu + Cloth Config(任意。設定画面用)

jar と対応 Minecraft バージョン対応表

jar ファイル 対応 Minecraft バージョン
ticksound-1.0.0+1.20.3.jar 1.20.3
ticksound-1.0.0+1.20.4.jar 1.20.4
ticksound-1.0.0+1.20.6.jar 1.20.5 / 1.20.6
ticksound-1.0.0+1.21.jar 1.21
ticksound-1.0.0+1.21.1.jar 1.21.1
ticksound-1.0.0+1.21.4.jar 1.21.2 / 1.21.3 / 1.21.4
ticksound-1.0.0+1.21.5.jar 1.21.5
ticksound-1.0.0+1.21.8.jar 1.21.6 / 1.21.7 / 1.21.8
ticksound-1.0.0+1.21.9.jar 1.21.9 / 1.21.10
ticksound-1.0.0+1.21.11.jar 1.21.11
ticksound-1.0.0+26.1.2.jar 26.1 / 26.1.1 / 26.1.2
ticksound-1.0.0+26.2.jar 26.2

1.20.3 未満は非対応です。このMODが反応するバニラの /tick システム(TickRateManager)が 1.20.3 で追加されたためです。

仕組み

サーバーはTickレート/フリーズ状態をクライアントに送信します(ClientboundTickingStatePacket)。TickSound はこれを軽量なMixinで捕捉し、新しく再生される効果音の音程を現在の速度倍率で調律します(モード・上下限・カテゴリ設定に従う)。純粋なクライアント側の音声処理のみで、ゲームロジックには一切触れません。

YouTube

チャンネル: MCクリップ

チャンネル登録よろしく!

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