Mod

TickTools

Quick rating

TickTools

No reviews yet

A fabric mod for tick and render distance management

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
ticktools-1.1.0.jar
Authors
CurseForge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

TickTools

A Minecraft mod for managing tick-related things

discord

Config

A config file will be automatically created when you first run the server

A full example config file can be found on the GitHub page

Overview of each config option

splitTickDistance controls whether you want to have a separate tick distance from your render distance

tickDistance controls your normal tick distance if splitTickDistance is enabled

itemDespawnTicks controls the number of ticks an item entity will take to despawn after being dropped. Vanilla is 6000 ticks

dynamicTickDistance controls whether the tick distance should fluctuate between tickDistance and minTickDistance depending on server MSPT

minTickDistance controls the minimum value the tick distance will be if `dynamicTickDistance is enabled

dynamicRenderDistance controls whether the render distance should fluctuate between minRenderDistance and maxRenderDistance depending on server MSPT

minRenderDistance controls the minimum render distance when dynamicRenderDistance is enabled

maxRenderDistance controls the maximum render distance when dynamicRenderDistance is enabled

targetMSPT is the MSPT that the server will reduce the render distance to try and achieve, when dynamic render distance is enabled

Commands

Status Command

/ticktools status

Shows the current tick and render distances of all loaded worlds in the following format:

World identifier: Render/Tick

Discuss

Support, discussion and development takes place on our discord, found at https://discord.gg/UxHnDWr

You can also sign up for release pings there should you be interested

TickTools

A Minecraft mod for managing tick-related things

discord

Config

# Required options
splitTickDistance = false
# Required if relevant config option above is enabled
tickDistance = 8

[dynamic]
dynamicTickDistance = false
minTickDistance = 4
dynamicRenderDistance = false
minRenderDistance = 4
maxRenderDistance = 12
# This value controls the MSPT used to target
targetMSPT = 50.0

# Optional

itemDespawnTicks = 6000

# Example config for world specific
# Uncomment to use
#[the_nether]
#splitTickDistance = true
#tickDistance = 8
#itemDespawnTicks = 6000

#[the_nether.dynamic]
#   dynamicTickDistance = false
#   minTickDistance = 4
#   dynamicRenderDistance = false
#   minRenderDistance = 4
#   maxRenderDistance = 12

Quick overview of each config option

splitTickDistance controls whether you want to have a separate tick distance from your render distance

tickDistance controls your normal tick distance if splitTickDistance is enabled

itemDespawnTicks controls the number of ticks an item entity will take to despawn after being dropped. Vanilla is 6000 ticks

dynamicTickDistance controls whether the tick distance should fluctuate between tickDistance and minTickDistance depending on server MSPT

minTickDistance controls the minimum value the tick distance will be if `dynamicTickDistance is enabled

dynamicRenderDistance controls whether the render distance should fluctuate between minRenderDistance and maxRenderDistance depending on server MSPT

minRenderDistance controls the minimum render distance when dynamicRenderDistance is enabled

maxRenderDistance controls the maximum render distance when dynamicRenderDistance is enabled

targetMSPT is the MSPT that the server will reduce the render distance to try and achieve, when dynamic render distance is enabled

Commands

Status Command

/ticktools status

Shows the current tick and render distances of all loaded worlds in the following format:

World identifier: Render/Tick

Discuss

Support, discussion and development takes place on our discord, found at https://discord.gg/UxHnDWr

You can also sign up for release pings there should you be interested

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync