Tinkerer's Smithing
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A sentimental and convenient rebalance of gear crafting, repair, enchanting, and upgrading.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Enhances building mechanics and tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description

A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer's Smithing is a data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
Anvil Recipes
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Anvil Repair (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. |
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Anvil Combine (Tweaked) No level cost for repairing. The order of inputs doesn't matter. |
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Anvil De-Working Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) |
Shapeless Recipes
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Shapeless Repair Costs the same as crafting. Only works when unenchanted. |
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Shapeless Upgrade Costs the same as crafting. Keeps existing damage. |
Smithing Recipes
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Smithing Upgrade Costs the same as crafting. Use up to 4 less material for a damaged result. |
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Sacrificial Upgrade Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only |
Mechanic Changes
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Keepers (Broken Equipment) Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. |
Emergent Mechanics
![]() |
| Useful Treasure All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. |
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| Miscellaneous Repair All previously unrepairable items now have repair recipes - including utility tools. |
Modpack Configuration
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
- Types define "alike" items. Items with matching types can upgrade .
- By default, the 5 tools (e.g.
c:swords) and 4 armor slots are defined.
- By default, the 5 tools (e.g.
- Unit Cost is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.
Afterword
All mods are built on the work of many others.
This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.

A sentimental and convenient gear crafting rebalance.
Server-side, but with some extra polish (and better EMI support) on the client.
Requires Connector and FFAPI on forge.
Tinkerer's Smithing is a data-driven equipment crafting rebalance that:
- Allows repairing every vanilla item that has durability for no level cost (even fishing rods)
- Allows upgrading all tools and armor between material tiers (even chainmail)
- Encourages gradually improving your first set of tools and armor with materials and enchantments
- Makes all the enchanted treasure you find lying around actually useful
- Forgoes nerfing or removing mending or table-grindstone enchanting by instead buffing everything else
- Balances all of its recipe types on the vanilla cost of equipment
Anvil Recipes
![]() |
Anvil Repair (Tweaked) No level cost, no work penalty applied to the result. Netherite is rebalanced to use diamonds for repair. |
![]() |
Anvil Combine (Tweaked) No level cost for repairing. The order of inputs doesn't matter. |
![]() |
Anvil De-Working Reduces the cost multiplier for future anvil crafts. (Usually called "Prior Work Penalty" or "RepairCost".) |
Shapeless Recipes
![]() |
Shapeless Repair Costs the same as crafting. Only works when unenchanted. |
![]() |
Shapeless Upgrade Costs the same as crafting. Keeps existing damage. |
Smithing Recipes
![]() |
Smithing Upgrade Costs the same as crafting. Use up to 4 less material for a damaged result. |
![]() |
Sacrificial Upgrade Any type of netherite equipment can be used. Result damage is based on the sacrifice. For "gilded" tiers (like netherite) only |
Mechanic Changes
![]() |
Keepers (Broken Equipment) Named or enchanted equipment won't break. Broken equipment is ineffective until repaired. |
Emergent Mechanics
![]() |
| Useful Treasure All vanilla materials are linked to eachother via the upgrade tree. It doesn't matter if a pair of Protection IV leggings are made of gold, chain, or leather - just upgrade them to the right material, then use them at an anvil. |
![]() |
| Miscellaneous Repair All previously unrepairable items now have repair recipes - including utility tools. |
Modpack Configuration
Recipes are driven by defining Tool Materials, Armor Materials, Equipment Types, and Unit Cost Overrides.
- Materials inherit from vanilla tool/armor materials. They define upgrade paths like Iron->Diamond.
- By default, all vanilla materials are defined.
- Types define "alike" items. Items with matching types can upgrade .
- By default, the 5 tools (e.g.
c:swords) and 4 armor slots are defined.
- By default, the 5 tools (e.g.
- Unit Cost is what an item costs to upgrade to or repair. It's usually guessed from the material and a recipe.
- By default, vanilla non-tool/armor items are made repairable by overriding this.
- Netherite is also overridden to have appropriate diamond unit costs.
For data structure examples, check out the built-in datapack or the mod compatibility packs in Tinkerer's Quilt.
Older Versions
For minecraft 1.15-1.17, 1.0 is available as a datapack for NBT Crafting - see the old readme for features.
Afterword
All mods are built on the work of many others.
This mod is included in Tinkerer's Quilt - our modpack about rediscovering vanilla.
We're open to suggestions for how to implement stuff better - if you see something wonky and have an idea - let us know.
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller
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