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TKVM Effects
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Adds effects for FalchionMC and Epic Fight!
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Must be installed on both the client and the server.
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Want to see it in a modpack? -> FalchionMC
Hello, this is an effects mod that is intended to be used for my modpack, FalchionMC.
It's also intended to be used alongside epic fight, with some various boosts to certain aspects.
Visceral Wounding

Applies Bleeding (New effect) on hit. Damages over time.
Bleeding (Passive)

Applied from Visceral Wounding.
Deflection

Prevents all arrows from hitting the player
Revamped, parries deflect projectiles back.
Homing

Arrows track targets that are within the player's crosshair
Iron Wall:

- Epic Fight - Grants stun immunity
- Iron Wall - When ready, the Iron Wall will absorb 90% of incoming damage, with a 10 second cooldown before the next absorption.
Overcharge

- Ability to charge bow past maximum draw, shooting a powerful hitscan projetile. Can boost up to level 4.
Volley

- Shoots an extra pair of arrows for every effect level, stacks with homing and deflection.
Arrow Rain

- Unleashes a storm of arrows where ever the initial bow shot landed. Higher effect levels increase storm size and duration.
Riposte

Increases effectiveness of an attack after a successful parry, 10% Speed, 5% DMG increase per level.
Hitting a enemy block/parry will not remove the boost. It will only fade after 3 swings, hitting an enemy, or getting hit by an enemy.
Overview
Hello, this is an effects mod that is intended to be used for my modpack, FalchionMC.
It's also intended to be used alongside epic fight, with some various boosts to certain aspects.
Visceral Wounding

Applies Bleeding (New effect) on hit. Damages over time.
Bleeding (Passive)

Applied from Visceral Wounding.
Deflection

Prevents all arrows from hitting the player
Homing

Arrows track targets that are within the player's crosshair
Iron Wall:

- Epic Fight - Grants stun immunity
- Iron Wall - When ready, the Iron Wall will absorb 90% of incoming damage, with a 10 second cooldown before the next absorption.
Overcharge

- Ability to charge bow past maximum draw, shooting a powerful hitscan projetile. Can boost up to level 4.
Volley

- Shoots an extra pair of arrows for every effect level, stacks with homing and deflection.
Arrow Rain

- Unleashes a storm of arrows where ever the initial bow shot landed. Higher effect levels increase storm size and duration.
Riposte

- Increases effectiveness of an attack after a successful parry, 10% Speed, 5% DMG increase per level.
- Hitting a enemy block/parry will not remove the boost. It will only fade after 3 swings, hitting an enemy, or getting hit by an enemy.
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