TOA
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It's currently a WIP mod adding lots of tools including extreme weapons
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Adds new ores or other raw resources.
Features new biomes or content focused on overhauling existing ones.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new tools, which may add enhanced capabilities.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Currently a WIP mod. So far everything runs well.
Parts of the mod are disabled for the moment as figuring out how to fix and customize things takes time
My mod has been dead for a while but I am revisiting it with 1.10.2. Many things are changing since even now can't get even a duplicated furnace to work. May be missing a file I am not sure about. Feel like a failure there but ay... I may still figure it out. I wanted to have a compressor that makes the 'crystalline resources' denser. Some stuff will be deleted from the mod and saved in another file for maybe further looking down the road.
Things I intend be doing are as followed possibly in Order:
1) Add a few Material Engrams and shift the Tools excluding swords over to it:
Tools can be gotten fairly easy in comparison vs the weapons. They just shouldn't be so strong so early on. They are still hard as hell but yeah I would prefer to make the tools to start myself and in that view point it says they are broken. Have to mess around with things.
2) Make my blocks NBTable:
It's an important thing for 'The Other Archetech'(as a new name for what TOA means and it has many names to me). I would like to see my custom blocks dungeon blocks to be any block in game. Hoping to get this done very soon.
3) 5 new dimensions of Overworld:
reason is because some modpacks don't have dimensions to use effectively for 'extreme' late game content. My Ores do need a world to generate into and why not new overworlds? My old thoughts of bosses and what not are on the back burner as I figure things out that could take forever. I have other 'reasons' for the worlds too.
4) Heart Boosts:I intend to tweak the higher worlds to be harder... sure down the road... but hopefully.
I have the intension to make the worlds greater in population of my ores and maybe tweak older ones. May even add common ores of my own like Lead, Nickle, Copper, Silver, and Tin(to mention a few). I think my textures are cool, why wouldn't I.
Once I figure out how to make a Config File(as I am novice remember)
MOD INFO: (changes when more is added)
Adds a new Dimension with no method of getting to yet(plus crashes NEI)
Adds new Biomes but not in overworld
Adds a large array of Tool Types with weapons, picks, axes for each, but only 1 tier of shovel and hoe.
MODPACKS: (I would love to advertise it as long as it can be publicly advertised)
PVPE 1.0.0 - (FTB Code: NEGPVPE) - houses TOA -V0-04-f1236
to be continued?
MODPACK DISTRABUTION:
I won't stop you if you feel it belongs. I would like to be told it is being used in a Modpack however. Give me credit as everything about it is my own and link my MC forum page TOA.
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