ToastsBows

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ToastsBows

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1 expansion with 9 more bows and 1 magic quiver and 4 arrows.

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Type
Mod
License
MIT License
Latest Version
toasts_bows-1.2.1-1.20.1.jar
Authors
CurseForge
Modrinth

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About

Description

Daedalus Bow

Spawns three arrows five blocks above the targeted block or entity, which home in toward your aim target. Inspired by the identically named bow from Terraria.

Beeshoney Bow

When striking a block, summons a bee that persists for 5 seconds; the bee automatically hunts hostile mobs within a 32×32×32 cubic area around you.When striking an entity, halves the damage dealt by this shot, then summons a number of bees equal to the rounded-up value of the original damage value to assist in combat.

Dusk Light Bow

Fires five arrows at once, each dealing 30% of the base damage. If all five arrows hit the same target simultaneously, deals bonus damage equal to 100% of the base damage. Firing special arrows will produce five copies of the special arrow instead.Additionally, shots fired during in-game afternoon have an 80% chance per arrow to trigger one of the following effects upon impact: Levitation, damage multiplier boost, lightning strike ignition, or setting the target ablaze.

Singularity Bow

Spawns a black hole upon hitting an entity or block. The black hole pulls all entities within a 10×10×10 cubic radius toward its center for 5 seconds. When the effect expires, an explosion triggers if three or more entities exist inside a 3×3×3 cubic area.

Chrono Bow

Upon the first hit on an enemy, starts recording all damage the target receives over the next 5 seconds. After the 5-second window ends, it unleashes a burst dealing 120% of the total recorded damage; firing a second arrow can detonate this accumulated damage early.

Snowbow

Supports charging for up to 5 full seconds. On hitting a mob or block, summons a small snowstorm that continuously spawns snowballs arcing toward nearby enemies.

BamBow

Fires at half the fire rate of a standard bow and deals half base damage. Each successful hit stacks one layer of "Deep Wood Penetration" on the target, which amplifies subsequent damage dealt by this bow.
 
Whistling arrow:A homing arrow that flies along your crosshair path, able to pierce through unlimited mobs while emitting a whistling sound. Blow the whistle again mid-flight to recall the arrow. Inspired by Yondu from Guardians of the Galaxy.
 
Magicquiver:Right-click while holding any tool or weapon in your inventory to store the item inside; right-click empty-handed to retrieve stored items.
 
Bows will prioritize consuming contents inside the Magic Quiver when firing. Each shot drains 5 durability points from the stored tool and deals damage matching that tool’s attack value; enchantments on the stored tool (e.g., Sharpness) function normally.
 
Fixed a bug where empty Magic Quivers were incorrectly recognized as valid arrow ammunition and triggered unintended durability consumption.
 
New Attribute:Arrow Damage
 
 

Netherite Crossbow

Deals double the base damage of the vanilla crossbow, and its projectiles can pierce through one additional mob.
 

Auto-Fire

Enables bows and crossbows to continuously fire and reload automatically when holding right-click.
 

Diamond Arrow

Deals 130% of a regular arrow’s base damage.

Water-Piercing Arrow

Travels in a perfectly straight trajectory without velocity reduction when submerged in water.

Echo Arrow

Triggers a small-area explosion on impact and cannot be dodged by Endermen.

Melting Arrow

Applies the Amethyst Infection debuff on hit, inflicting 5 true damage every 10 game ticks for 2 seconds. Repeated hits upgrade the debuff tier and refresh its duration.
 
WHATS MORE:Nearly all mechanics and effects of vanilla and custom bows & arrows can now be fully customized via configuration files.

1.2.0:

When Create mod is loaded:

  • CogwheelBow: Fires two arrows per shot; hold charge for automatic continuous firing.
  • Andesite CogwheelBow: Built upon the Cog Bow, boosted fire rate via Andesite Alloy.
  • Brass CogwheelBow: Further upgraded from the Andesite Cog Bow; Brass alloy grants higher fire rate and increased damage output.

When Bosses of Mass Destruction is loaded:

  • Blazing Bow: Deals extra damage proportional to the target’s maximum health on hit.
  • Fruit Bow: Fires an additional 1~3 random arrows per shot.
  • Tanima Bow: Does not slow movement while charging; treats regular arrows as Echo Arrows, and all projectiles travel in a straight line unaffected by gravity.

When Aether mod is loaded:

  • Slider Bow: Charging speed is accelerated when your health is below a certain percentage of maximum HP.
  • Gravitite Bow: Imbues hit targets with the Levitation effect.
  • Valkyrie Bow: Summons three homing arrows to pursue enemies after a successful hit.

When The Twilight Forest is loaded:

  • Naga Bow: Arrows lock onto the nearest enemy within a set radius after striking a target; this chain pursuit effect can trigger repeatedly.
  • Fiery Bow: Inflicts prolonged Burning damage; deals bonus damage if the target is already ignited.
  • Armorshard Bow: Deals bonus damage scaled to a percentage of the target’s total armor value upon impact.

When Legendary Creatures mod is loaded:

  • Airrune Bow: While held in the main hand, grants the player Slow Falling, Speed and Jump Boost effects.
  • Portalshard Bow: When fully charged, deals damage based on the target’s maximum health; extremely low chance to strip all armor from the victim, and an ultra-rare chance to instantly kill the target with bonus loot drops.
  • Soulgreat Bow: Grants complete immunity to the incoming attack on taking damage, then teleports you to a safe position within a nearby radius.

When Mowzie's Mobs is loaded:

  • Umvuthi's Bow: Summons one idle Umvuthana follower with every fully charged shot. Once all six followers are active, your bow charge speed and damage are boosted.
  • Icycrystal Bow: Unleashes a cone of frost spray during charging.
Nearly all numerical values, mechanics and weighting factors can now be fully customized via configuration files!

Add 6 more bows and 1 more quiver.

6 bows'ability are as follows:

Daedalus summons 3 arrows from 5blocks upside.

Beeshoney summons 1 bee to help u and it dies after 5s.

Chrono records all the damages and break out with 1.2x after 5s,or it can be triggered in advance with another hit.

Dusklight shoots 5 arrows 1 time which causes 30% each and cause extra 100% when 5 arrows hit the same entity.

Singularity causes a black hole which pulls every entity in 5 blocks for 5s,when it ends and at least 3 entitys are in 3x3x3,it will explode,and each entity add extra 5 damage.

whistlingarrow:

this "bow" shots one arrow which is controlled by ur crosshair.

The quiver's ability:

Magicquiver enables u to use :weapon items as arrows.I changed the arrow's chartlet so u can see the swords or anything else with "damage" being shot out by the bow.(The swords' enchantments can still work btw)

Screenshots

Gallery

  • singularity.png
    singularity.png singularity.png
  • daedalus.png
    daedalus.png daedalus.png
  • chrono.png
    chrono.png chrono.png
  • beeshoney.png
    beeshoney.png beeshoney.png
  • dusklight.png
    dusklight.png dusklight.png
  • Magic_Quiver.png
    Magic_Quiver.png Magic_Quiver.png
  • dusklight
    dusklight
  • chrono
    chrono
  • magicquiver
    magicquiver
  • beeshoney
    beeshoney
  • singularity
    singularity
  • daedalus
    daedalus

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