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ToothedScarf's Mobs
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Adds in a bunch of mobs for mob battles
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Enhances or adds content related to Illagers, such as new types and behaviors.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod simply adds a couple new mobs and plans to add more. I'll probably also make this a bit more survival friendly by adding in armor and weapons to fight the mobs.
Here are the "completed" mobs:
Void Walker King
Health: 750
Damage: 5 + 2.5% Max Health
Wears diamond armor and a dragon head that gives 5 armor points
Inspired by the original Walker King, his armor slowly breaks when his health decreases
Also wields Amethyst Sword
Teleports
Sky Walker King
Health: 750
Damage: 5 + 2.5% Max Health
Wears iron armor and a skeleton skull that doesn't do anything
Just like the Void Walker King, his armor slowly breaks
Also wields Iron Sword
Summoner
Health: 24
Summons Wither Skeletons and shoots wither skulls
Spawns in Raids
Wizard
Health: 48
2x faster than evoker in terms of abilities
Giant Zombie
Health: 200
Damage: 75 + 2.5% Health
Armor: 10
Armor Toughness: 6
Summons zombies
Giant Husk
Health: 250
Damage: 85 + 2.5% Health
Armor: 10
Armor Toughness: 6
Summons husks
Giant Wither Skeleton
Health: 2000
Damage: 11(Bug) + 2.5% Health
Armor: 20
Armor Toughness: 12
Summons skeletons, wither skeletons, and withers
Wields Netherite Sword
Lucky Golem
Health: 1269
Damage: 131 + 2.5% Health
Armor: 10
Armor Toughness: 6
Strikes lightning on targets
Inflicts every bad effect on targets
Heals 20 health per hit
Heals 10 health every 5 seconds
Immune to explosions, fire, and lightning
Speedy Zombie
Health: 50
Damage: 9
Armor: 4
Armor Toughness: 1
Very fast
Deadly Spider
Health: 3000
Damage: 50 + 2.5% Health
Armor: 20
Armor Toughness: 12
Has strength 2, regeneration 2, and resistance 2
Launches targets
Rogue Skeleton
Health: 300
Damage: 10 + 2.5% Max Health
Armor: 10
Armor Toughness: 6
Shoots arrows pretty fast
Attacks everything
Zombie Overlord
Health: 350
Damage: 43 + 2.5% Health
Armor: 4
Armor Toughness: 2
Inflicts blindness
Summons zombies with iron helmets and iron swords
Wither Soldier
Health: 100
Damage: 5 + 2.5% Health
Armor: 5
Armor Toughness: 3
Wields Diamond Sword
Wears Iron Helmet
Inflicts wither
Dummies
Health: 20
Damage: 1
There are multiple variants of dummies: Netherite, Diamond, Gold, Iron, Chain, Leather, Turtle Shell, and Totem
They attack everything but other versions of themselves
Friendly Zombie
Health: 30
Damage: 5
Armor: 3
Armor Toughness: 2
Attacks hostile mobs
Lapis Golem
Health: 30
Damage: 12 + 2.5% Max Health
Acts like regular golem
Diamond Golem
Health: 250
Damage: 18 + 2.5% Max Health
Acts like regular golem
Emerald Golem
Health: 200
Damage: 16 + 2.5% Max Health
Acts like regular golem
Obsidian Golem
Health: 300
Damage: 10 + 2.5% Max Health
Acts like regular golem
Gold Golem
Health: 40
Damage: 16 + 2.5% Max Health
Acts like regular golem
Giant Lapis Golem
Health: 60
Damage: 24 + 5% Max Health
Acts like regular golem
Giant Diamond Golem
Health: 500
Damage: 36 + 5% Max Health
Acts like regular golem
Giant Emerald Golem
Health: 400
Damage: 32 + 5% Max Health
Acts like regular golem
Giant Obsidian Golem
Health: 600
Damage: 20 + 5% Max Health
Acts like regular golem
Giant Gold Golem
Health: 80
Damage: 32 + 5% Max Health
Acts like regular golem
Herobrine
Health: 500
Damage: 12 + 2.5% Max Health
Wields Diamond Sword
Summons Pigbrine and Heroper
Heroper
Health: 50
Explosion Power: 7(Normal) 12(Charged)
Pigbrine
Health: 20
Damage: 3
Herobrine(Polkz)
Health: 375
Damage: 12 + 2.5% Max Health
Wields Diamond Sword
Giant Iron Golem
Health: 100000
Damage: 1500 + 5% Max Health
Armor: 20
Summons Iron Golems
Ranged Herobrine
Health: 500
Damage: 10 + 2.5% Max Health
Armor: 0
New Herobrine
Health: 750
Damage: 15 + 2.5% Max Health
Armor: 5
WIelds Diamond Sword
Summons minions twice as fast as normal herobrine
Inverted Herobrine
Health: 400
Damage: 12 + 2.5% Max Health
Armor: 0
Wields Inverted Sword(14 Damage)
Teleports
Fast
Zombrine
Health: 500
Damage: 10 + 2.5% Max Health
Armor: 2
Summons zombies
Immune to fire
Firebrine
Health: 650
Damage: 11 + 2.5% Max Health
Wields Flaming Sword(10 Damage)
Ignites targets
Has speed 2 and resistance 2
Attacks Waterbrine
Is water sensitive
Waterbrine
Health: 650
Damage: 11 + 2.5% Max Health
Wields Frosted Sword(10 Damage)
Inflicts slowness
Has speed 2 and regeneration 2
Attacks Firebrine
Has slowness 2 and weakness 2 when on fire
Mist Spider
Health: 600
Damage: 40 + 2.5% Max Health
Armor: 10
Inflicts various negative effects
Ignites targets
Gets strength 4 when on fire
Giant Mist Spider
Health: 6000
Damage: 400 + 5% Max Health
Armor: 20
Inflicts various negative effects with an amplifier of 40
Ignites targets
Gets strength 40 when on fire
Thunder Spider
Health: 230
Damage: 5 + 2.5% Max Health
Armor: 5
Has strength 2 and resistance 2
Heals 1 health every 2.5 seconds
Ignites targets
Immune to fire
Is water sensitive
Giant Thunder Spider
Health: 2300
Damage: 50 + 5% Max Health
Armor: 15
Has strength 4 and resistance 4
Heals 1 health every 6 ticks
Ignites targets
Is water sensitive
DaRealSleepyJoe
Health: 250
Damage: 5 + 2.5% Max Health
Has diamond armor
Diamond Armor breaks as he gets lower
Will use bow if targets are far
Regenerations 2 health every 5 seconds
Summons skeletons, strays, and wither skeletons
Hurt timer of 1.5 seconds
WizardlyWizard123856
Health: 250
Damage: 5 + 2.5% Max Health
Has maxed netherite armor
Netherite Armor breaks as he gets lower
Will use bow if targets are far
Regenerations 2 health every 5 seconds
Summons pillager, vindicator, and witch
Spawns during raids
Hurt timer of 1.5 seconds
Illager King
Health: 500
Damage: 30 + 2.5% Max Health
Armor: 20
Spawns illagers
Spawns in raids
Crazy Ghast
Health: 1000
Shoots explosion power 4 fireballs very quickly
Currently has a bugged texture
There are now a variety of new vindicators with special abilities in raids
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