ToothedScarf's Mobs

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ToothedScarf's Mobs

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Adds in a bunch of mobs for mob battles

Mod Loaders
Minecraft

About

Description

This mod simply adds a couple new mobs and plans to add more. I'll probably also make this a bit more survival friendly by adding in armor and weapons to fight the mobs.

Here are the "completed" mobs:

Void Walker King

Health: 750

Damage: 5 + 2.5% Max Health

Wears diamond armor and a dragon head that gives 5 armor points

Inspired by the original Walker King, his armor slowly breaks when his health decreases

Also wields Amethyst Sword

Teleports

Sky Walker King

Health: 750

Damage: 5 + 2.5% Max Health

Wears iron armor and a skeleton skull that doesn't do anything

Just like the Void Walker King, his armor slowly breaks

Also wields Iron Sword

Summoner

Health: 24

Summons Wither Skeletons and shoots wither skulls

Spawns in Raids

Wizard

Health: 48

2x faster than evoker in terms of abilities

Giant Zombie

Health: 200

Damage: 75 + 2.5% Health

Armor: 10

Armor Toughness: 6

Summons zombies

Giant Husk

Health: 250

Damage: 85 + 2.5% Health

Armor: 10

Armor Toughness: 6

Summons husks

Giant Wither Skeleton

Health: 2000

Damage: 11(Bug) + 2.5% Health

Armor: 20

Armor Toughness: 12

Summons skeletons, wither skeletons, and withers

Wields Netherite Sword

Lucky Golem

Health: 1269

Damage: 131 + 2.5% Health

Armor: 10

Armor Toughness: 6

Strikes lightning on targets

Inflicts every bad effect on targets

Heals 20 health per hit

Heals 10 health every 5 seconds

Immune to explosions, fire, and lightning

Speedy Zombie

Health: 50

Damage: 9

Armor: 4

Armor Toughness: 1

Very fast

Deadly Spider

Health: 3000

Damage: 50 + 2.5% Health

Armor: 20

Armor Toughness: 12

Has strength 2, regeneration 2, and resistance 2

Launches targets

Rogue Skeleton

Health: 300

Damage: 10 + 2.5% Max Health

Armor: 10

Armor Toughness: 6

Shoots arrows pretty fast

Attacks everything

Zombie Overlord

Health: 350

Damage: 43 + 2.5% Health

Armor: 4

Armor Toughness: 2

Inflicts blindness

Summons zombies with iron helmets and iron swords

Wither Soldier

Health: 100

Damage: 5 + 2.5% Health

Armor: 5

Armor Toughness: 3

Wields Diamond Sword

Wears Iron Helmet

Inflicts wither

Dummies

Health: 20

Damage: 1

There are multiple variants of dummies: Netherite, Diamond, Gold, Iron, Chain, Leather, Turtle Shell, and Totem

They attack everything but other versions of themselves

Friendly Zombie

Health: 30

Damage: 5

Armor: 3

Armor Toughness: 2

Attacks hostile mobs

Lapis Golem
Health: 30

Damage: 12 + 2.5% Max Health

Acts like regular golem

Diamond Golem
Health: 250

Damage: 18 + 2.5% Max Health

Acts like regular golem

Emerald Golem
Health: 200

Damage: 16 + 2.5% Max Health

Acts like regular golem

Obsidian Golem
Health: 300

Damage: 10 + 2.5% Max Health

Acts like regular golem

Gold Golem
Health: 40

Damage: 16 + 2.5% Max Health

Acts like regular golem

Giant Lapis Golem
Health: 60

Damage: 24 + 5% Max Health

Acts like regular golem

Giant Diamond Golem
Health: 500

Damage: 36 + 5% Max Health

Acts like regular golem

Giant Emerald Golem
Health: 400

Damage: 32 + 5% Max Health

Acts like regular golem

Giant Obsidian Golem
Health: 600

Damage: 20 + 5% Max Health

Acts like regular golem

Giant Gold Golem
Health: 80

Damage: 32 + 5% Max Health

Acts like regular golem

Herobrine

Health: 500

Damage: 12 + 2.5% Max Health

Wields Diamond Sword

Summons Pigbrine and Heroper

Heroper

Health: 50

Explosion Power: 7(Normal) 12(Charged)

Pigbrine

Health: 20

Damage: 3

Herobrine(Polkz)

Health: 375

Damage: 12 + 2.5% Max Health

Wields Diamond Sword

Giant Iron Golem

Health: 100000

Damage: 1500 + 5% Max Health

Armor: 20

Summons Iron Golems

Ranged Herobrine

Health: 500

Damage: 10 + 2.5% Max Health

Armor: 0

New Herobrine

Health: 750

Damage: 15 + 2.5% Max Health

Armor: 5

WIelds Diamond Sword

Summons minions twice as fast as normal herobrine

Inverted Herobrine

Health: 400

Damage: 12 + 2.5% Max Health

Armor: 0

Wields Inverted Sword(14 Damage)

Teleports

Fast

Zombrine

Health: 500

Damage: 10 + 2.5% Max Health

Armor: 2

Summons zombies

Immune to fire

Firebrine

Health: 650

Damage: 11 + 2.5% Max Health

Wields Flaming Sword(10 Damage)

Ignites targets

Has speed 2 and resistance 2

Attacks Waterbrine

Is water sensitive

Waterbrine

Health: 650

Damage: 11 + 2.5% Max Health

Wields Frosted Sword(10 Damage)

Inflicts slowness

Has speed 2 and regeneration 2

Attacks Firebrine

Has slowness 2 and weakness 2 when on fire

Mist Spider

Health: 600

Damage: 40 + 2.5% Max Health

Armor: 10

Inflicts various negative effects

Ignites targets

Gets strength 4 when on fire

Giant Mist Spider

Health: 6000

Damage: 400 + 5% Max Health

Armor: 20

Inflicts various negative effects with an amplifier of 40

Ignites targets

Gets strength 40 when on fire

Thunder Spider

Health: 230

Damage: 5 + 2.5% Max Health

Armor: 5

Has strength 2 and resistance 2

Heals 1 health every 2.5 seconds

Ignites targets

Immune to fire

Is water sensitive

Giant Thunder Spider

Health: 2300

Damage: 50 + 5% Max Health

Armor: 15

Has strength 4 and resistance 4

Heals 1 health every 6 ticks

Ignites targets

Is water sensitive

DaRealSleepyJoe

Health: 250

Damage: 5 + 2.5% Max Health

Has diamond armor

Diamond Armor breaks as he gets lower

Will use bow if targets are far

Regenerations 2 health every 5 seconds

Summons skeletons, strays, and wither skeletons

Hurt timer of 1.5 seconds

WizardlyWizard123856

Health: 250

Damage: 5 + 2.5% Max Health

Has maxed netherite armor

Netherite Armor breaks as he gets lower

Will use bow if targets are far

Regenerations 2 health every 5 seconds

Summons pillager, vindicator, and witch

Spawns during raids

Hurt timer of 1.5 seconds

Illager King

Health: 500

Damage: 30 + 2.5% Max Health

Armor: 20 

Spawns illagers

Spawns in raids

Crazy Ghast

Health: 1000

Shoots explosion power 4 fireballs very quickly

Currently has a bugged texture

There are now a variety of new vindicators with special abilities in raids