ToothedScarf's Mobs

Quick rating

Community listing page, reviews here may not be monitored by the author.

ToothedScarf's Mobs

No reviews yet

Adds in a bunch of mobs for mob battles

Fantasy
Survival
Base Defense
Bosses
Hostile Mobs
Peaceful & Neutral Mobs
Illagers
Zombies
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
toothedscarfmobs-1.16.5-1.475.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod simply adds a couple new mobs and plans to add more. I'll probably also make this a bit more survival friendly by adding in armor and weapons to fight the mobs.

Here are the "completed" mobs:

Void Walker King

Health: 750

Damage: 5 + 2.5% Max Health

Wears diamond armor and a dragon head that gives 5 armor points

Inspired by the original Walker King, his armor slowly breaks when his health decreases

Also wields Amethyst Sword

Teleports

Sky Walker King

Health: 750

Damage: 5 + 2.5% Max Health

Wears iron armor and a skeleton skull that doesn't do anything

Just like the Void Walker King, his armor slowly breaks

Also wields Iron Sword

Summoner

Health: 24

Summons Wither Skeletons and shoots wither skulls

Spawns in Raids

Wizard

Health: 48

2x faster than evoker in terms of abilities

Giant Zombie

Health: 200

Damage: 75 + 2.5% Health

Armor: 10

Armor Toughness: 6

Summons zombies

Giant Husk

Health: 250

Damage: 85 + 2.5% Health

Armor: 10

Armor Toughness: 6

Summons husks

Giant Wither Skeleton

Health: 2000

Damage: 11(Bug) + 2.5% Health

Armor: 20

Armor Toughness: 12

Summons skeletons, wither skeletons, and withers

Wields Netherite Sword

Lucky Golem

Health: 1269

Damage: 131 + 2.5% Health

Armor: 10

Armor Toughness: 6

Strikes lightning on targets

Inflicts every bad effect on targets

Heals 20 health per hit

Heals 10 health every 5 seconds

Immune to explosions, fire, and lightning

Speedy Zombie

Health: 50

Damage: 9

Armor: 4

Armor Toughness: 1

Very fast

Deadly Spider

Health: 3000

Damage: 50 + 2.5% Health

Armor: 20

Armor Toughness: 12

Has strength 2, regeneration 2, and resistance 2

Launches targets

Rogue Skeleton

Health: 300

Damage: 10 + 2.5% Max Health

Armor: 10

Armor Toughness: 6

Shoots arrows pretty fast

Attacks everything

Zombie Overlord

Health: 350

Damage: 43 + 2.5% Health

Armor: 4

Armor Toughness: 2

Inflicts blindness

Summons zombies with iron helmets and iron swords

Wither Soldier

Health: 100

Damage: 5 + 2.5% Health

Armor: 5

Armor Toughness: 3

Wields Diamond Sword

Wears Iron Helmet

Inflicts wither

Dummies

Health: 20

Damage: 1

There are multiple variants of dummies: Netherite, Diamond, Gold, Iron, Chain, Leather, Turtle Shell, and Totem

They attack everything but other versions of themselves

Friendly Zombie

Health: 30

Damage: 5

Armor: 3

Armor Toughness: 2

Attacks hostile mobs

Lapis Golem
Health: 30

Damage: 12 + 2.5% Max Health

Acts like regular golem

Diamond Golem
Health: 250

Damage: 18 + 2.5% Max Health

Acts like regular golem

Emerald Golem
Health: 200

Damage: 16 + 2.5% Max Health

Acts like regular golem

Obsidian Golem
Health: 300

Damage: 10 + 2.5% Max Health

Acts like regular golem

Gold Golem
Health: 40

Damage: 16 + 2.5% Max Health

Acts like regular golem

Giant Lapis Golem
Health: 60

Damage: 24 + 5% Max Health

Acts like regular golem

Giant Diamond Golem
Health: 500

Damage: 36 + 5% Max Health

Acts like regular golem

Giant Emerald Golem
Health: 400

Damage: 32 + 5% Max Health

Acts like regular golem

Giant Obsidian Golem
Health: 600

Damage: 20 + 5% Max Health

Acts like regular golem

Giant Gold Golem
Health: 80

Damage: 32 + 5% Max Health

Acts like regular golem

Herobrine

Health: 500

Damage: 12 + 2.5% Max Health

Wields Diamond Sword

Summons Pigbrine and Heroper

Heroper

Health: 50

Explosion Power: 7(Normal) 12(Charged)

Pigbrine

Health: 20

Damage: 3

Herobrine(Polkz)

Health: 375

Damage: 12 + 2.5% Max Health

Wields Diamond Sword

Giant Iron Golem

Health: 100000

Damage: 1500 + 5% Max Health

Armor: 20

Summons Iron Golems

Ranged Herobrine

Health: 500

Damage: 10 + 2.5% Max Health

Armor: 0

New Herobrine

Health: 750

Damage: 15 + 2.5% Max Health

Armor: 5

WIelds Diamond Sword

Summons minions twice as fast as normal herobrine

Inverted Herobrine

Health: 400

Damage: 12 + 2.5% Max Health

Armor: 0

Wields Inverted Sword(14 Damage)

Teleports

Fast

Zombrine

Health: 500

Damage: 10 + 2.5% Max Health

Armor: 2

Summons zombies

Immune to fire

Firebrine

Health: 650

Damage: 11 + 2.5% Max Health

Wields Flaming Sword(10 Damage)

Ignites targets

Has speed 2 and resistance 2

Attacks Waterbrine

Is water sensitive

Waterbrine

Health: 650

Damage: 11 + 2.5% Max Health

Wields Frosted Sword(10 Damage)

Inflicts slowness

Has speed 2 and regeneration 2

Attacks Firebrine

Has slowness 2 and weakness 2 when on fire

Mist Spider

Health: 600

Damage: 40 + 2.5% Max Health

Armor: 10

Inflicts various negative effects

Ignites targets

Gets strength 4 when on fire

Giant Mist Spider

Health: 6000

Damage: 400 + 5% Max Health

Armor: 20

Inflicts various negative effects with an amplifier of 40

Ignites targets

Gets strength 40 when on fire

Thunder Spider

Health: 230

Damage: 5 + 2.5% Max Health

Armor: 5

Has strength 2 and resistance 2

Heals 1 health every 2.5 seconds

Ignites targets

Immune to fire

Is water sensitive

Giant Thunder Spider

Health: 2300

Damage: 50 + 5% Max Health

Armor: 15

Has strength 4 and resistance 4

Heals 1 health every 6 ticks

Ignites targets

Is water sensitive

DaRealSleepyJoe

Health: 250

Damage: 5 + 2.5% Max Health

Has diamond armor

Diamond Armor breaks as he gets lower

Will use bow if targets are far

Regenerations 2 health every 5 seconds

Summons skeletons, strays, and wither skeletons

Hurt timer of 1.5 seconds

WizardlyWizard123856

Health: 250

Damage: 5 + 2.5% Max Health

Has maxed netherite armor

Netherite Armor breaks as he gets lower

Will use bow if targets are far

Regenerations 2 health every 5 seconds

Summons pillager, vindicator, and witch

Spawns during raids

Hurt timer of 1.5 seconds

Illager King

Health: 500

Damage: 30 + 2.5% Max Health

Armor: 20 

Spawns illagers

Spawns in raids

Crazy Ghast

Health: 1000

Shoots explosion power 4 fireballs very quickly

Currently has a bugged texture

There are now a variety of new vindicators with special abilities in raids

Screenshots

Gallery

  • 2024-07-31_17.36.23.png
    2024-07-31_17.36.23.png 2024-07-31_17.36.23.png
  • 2024-07-31_17.38.59.png
    2024-07-31_17.38.59.png 2024-07-31_17.38.59.png
  • 2024-07-31_16.42.56.png
    2024-07-31_16.42.56.png 2024-07-31_16.42.56.png
  • 2024-07-31_16.12.21.png
    2024-07-31_16.12.21.png 2024-07-31_16.12.21.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works