Tornado Intercept (PMWeather)
No reviews yet
A mod that adds tornado interceptors to the game! Vehicles that are built to withstand the extreme winds inside of tornadoes
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds new methods of transportation for players.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Adds extra features or content to an existing mod.
Adds or enhances weather and environmental effects.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Requirements (Important):
The mod will only work with a proper version of Tornado Intercept Lib (intercept tools)!!!
Discord
For leaks, update annoucements, bug reports and suggestions, join the Discord
Introduction
This mod adds two new vehicles: TIV2 (Tornado Intercept Vehicle 2) and Dominator 3. It is designed to work with Protomanly's Weather Mod.
TIV2:
Dominator 3:

Controls
- Add fuel: right click on vehicle with coal or charcoal in hand
- Deploy/Undeploy - X
- Toggle headlights on/off - H
- Drive forward - W
- Drive backwards - S
- Turn left - A
- Turn right - D
- Reset max windspeed - 0 (zero, not O)
- Pick up vehicle - Shift + Right-click
- Handbrake - Space
- Change seats - B
- Enter/Exit imax turrent - up arrow (if you are sitting in 3rd seat)
- Left turn signal - Z
- Right turn signal - C
- Hazard Lights - V
Deployment placement matters!
The mod has a mechanic that determines your threshold based on the terrain the vehicle is on. This means that you cannot deploy on a single block, over a hole or on uneven terrain since you will get lofted easier
The optimal placement is when every wheel of the tiv is on the ground

However, if the tiv is deployed on uneven terrain with many holes and parts of the body in the air the threshold will change accordingly

Your vehicle rotation relative to the wind direction also matters!
Since the mod has aerodynamic-like wind mechanics, the front of the vehicle is generally more aerodynamic and has less area the wind can push on, which means you can survive stronger winds. The sides are less aerodynamic and have more area the wind can push on, which lowers your survival chances in a strong tornado

Weather 2 support
For now, only versions below 1.3.3 work with Weather2
How to change threshold
The tiv has a default deployed threshold of 220 MPH, and 120 MPH undeployed. Click Esc -> Go into Mods -> Find Tornado intercept tools -> Click Config -> Choose Server Settings -> Type whatever numbers you want!
Crafting
For the crafting recipies, downloading a recipe mod like Just Enough Items (JEI) is very recommended
TIV2 Recipe

Dominator 3 Recipe

Vehicle Anemometer recipe

Protective vest recipe

FAQ
-Will you be adding more interceptors?
Yes, i definetly plan to add all of them (the doms, tivs, tornado attack, armadillo, utav, maybe titus and tornado wrangler but probably not) as well as normal cars with attachable mesonets and other stuff.
-Will this be on Bedrock?
Definetly not. Please stop asking for it
-Will it be ported to forge/older versions? (mainly forge 1.20.1)
Currently no, since PMW 1.20.1 got deleted it's now impossible
-Is it coming to curseforge?
Unless pmw releases on cursforge, no
-Can i become a tester?
No, we don't really need testers, since we know our code best and exactly what bugs to look for. Also don't say this just because you want to play with the new features. Be patient
-Can I post it on (insert random social media/website other than modrinth) (yes i am talking about telegram, or curseforge)
No. The only legal way to download the mod is through modrinth.
Credits
To Raptor, who helped develop the early stages of the mod and made it more fun, and testing features with me
To Elton, who made all of the more complex code that i could only dream of doing in Mcreator that makes the mod actually fun to play
To Metro, who made all the crazy models that really put the mod to life, i don't think i could ever find a better modeler than him
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources