Totem Damageable

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Totem Damageable

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Multi-life Totems with merging, durability, and full server control

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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
totem-damageable-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Totem Damageable transforms the Totem of Undying into a durability-based item with multiple lives per totem. Instead of disappearing after one use, a totem can save you multiple times — with full server configurability and seamless multiplayer support.

Perfect for survival servers, hardcore tweaks, and RPG-style gameplay.

❤️ Multi-Life Totems

  • Totems have configurable lives (default: 3).
  • Each activation consumes 1 life instead of destroying the totem.
  • Final life consumes the totem like vanilla.

🔨 Anvil Merging Combine two totems in an anvil to create a Merged Totem:

  • Merged totems gain increased max lives.
  • Cannot exceed the configured cap.
  • Fully repaired on merge
  • Toggle merging on/off via command.

📊 Visual Feedback Actionbar shows lives remaining when a totem saves you.

  • Custom durability bar reflects remaining lives.
  • Tooltip displays:
  • Current lives
  • Max lives
  • “Merged Totem” label when applicable

⚙️ Server Configuration (Persistent) Settings are saved to:

config/totem-damageable.json Configurable options:

  • Default totem lives
  • Maximum allowed lives
  • Merge enabled/disabled

🛠 Admin Commands All settings persist across restarts.

  • /totemstatus                   Shows current settings
  • /totemlives <1–100>      Set default lives @
  • /totemcap <1–500>       Set maximum allowed lives @
  • /totemmerge <true/false> Enable or disable merging @
  • /totemreload                  Repairs all damaged totems (online players) @

all commends with @ near them are OP only

  • ✔ Works in singleplayer (host always has permission)
  • ✔ Works in multiplayer (requires permission level 2)

🔄 Automatic Compatibility

  • Updates outdated totems when picked up or when players join.
  • Repairs and syncs inventories automatically.
  • Works with ender chests.

🎮 Gameplay Impact Totem Damageable adds strategic depth:

  • Decide when to merge totems vs. keep spares
  • Manage durability like tools
  • Balance survival difficulty with configurable limits
  • Ideal for hardcore and RPG servers

🔧 Server-Side Friendly

  • Designed to be lightweight and lag-free
  • No offline player scanning required
  • Safe inventory updates and syncing
  • Config + commands allow live tuning without restarts

📦 Default Settings

{
  "totemLives": 3,
  "totemCap": 20,
  "mergeEnabled": true
}

💡 Use Cases

  • ✔ Hardcore survival tweaks
  • ✔ SMP balancing
  • ✔ RPG progression systems
  • ✔ Donor perks (higher merge potential)
  • ✔ Challenge servers

🧩 Compatibility

  • Minecraft: 1.21.11
  • Fabric Loader required
  • Works in singleplayer & multiplayer

Totem Damageable transforms the Totem of Undying into a durability-based item with multiple lives per totem. Instead of disappearing after one use, a totem can save you multiple times — with full server configurability and seamless multiplayer support.

Perfect for survival servers, hardcore tweaks, and RPG-style gameplay.

❤️ Multi-Life Totems

  • Totems have configurable lives (default: 3).
  • Each activation consumes 1 life instead of destroying the totem.
  • Final life consumes the totem like vanilla.

🔨 Anvil Merging Combine two totems in an anvil to create a Merged Totem:

  • Merged totems gain increased max lives.
  • Cannot exceed the configured cap.
  • Fully repaired on merge
  • Toggle merging on/off via command.

📊 Visual Feedback Actionbar shows lives remaining when a totem saves you.

  • Custom durability bar reflects remaining lives.
  • Tooltip displays:
  • Current lives
  • Max lives
  • “Merged Totem” label when applicable

⚙️ Server Configuration (Persistent) Settings are saved to:

config/totem-damageable.json Configurable options:

  • Default totem lives
  • Maximum allowed lives
  • Merge enabled/disabled

🛠 Admin Commands All settings persist across restarts.

  • /totemstatus                   Shows current settings
  • /totemlives <1–100>      Set default lives @
  • /totemcap <1–500>       Set maximum allowed lives @
  • /totemmerge <true/false> Enable or disable merging @
  • /totemreload                  Repairs all damaged totems (online players) @

all commends with @ near them are OP only

  • ✔ Works in singleplayer (host always has permission)
  • ✔ Works in multiplayer (requires permission level 2)

🔄 Automatic Compatibility

  • Updates outdated totems when picked up or when players join.
  • Repairs and syncs inventories automatically.
  • Works with ender chests.

🎮 Gameplay Impact Totem Damageable adds strategic depth:

  • Decide when to merge totems vs. keep spares
  • Manage durability like tools
  • Balance survival difficulty with configurable limits
  • Ideal for hardcore and RPG servers

🔧 Server-Side Friendly

  • Designed to be lightweight and lag-free
  • No offline player scanning required
  • Safe inventory updates and syncing
  • Config + commands allow live tuning without restarts

📦 Default Settings

{
  "totemLives": 3,
  "totemCap": 20,
  "mergeEnabled": true
}

💡 Use Cases

  • ✔ Hardcore survival tweaks
  • ✔ SMP balancing
  • ✔ RPG progression systems
  • ✔ Donor perks (higher merge potential)
  • ✔ Challenge servers

🧩 Compatibility

  • Minecraft: 1.21.11
  • Fabric Loader required
  • Works in singleplayer & multiplayer

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