TotemNexus

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TotemNexus

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Build lodestone travel networks with maps, shared destinations, safe teleport checks, optional death recovery, and configurable distributed spawns.

Mod Loaders
Minecraft
26.3 26.2

About

Description

TotemNexus

Build a travel network from lodestones and the materials around them. TotemNexus combines discoverable destinations, compass lists, interactive maps, friendships, and configurable access with travel that has real costs and preparation.

Material-built travel structures

Register a lodestone as a private Space Unit, then build its surrounding structure. Different materials influence capacity, stability, accuracy, preparation, cooldown, food use, and cross-dimensional travel. Copper's form and condition can also matter.

The material panel explains the current world's values. Structure outlines help you see participating blocks and possible construction positions. Local and centered expansion modes let a world choose how its structure scan grows; data packs can change material profiles.

A compass list or a map

  • A bound normal Compass opens a searchable, sortable destination list.
  • An empty map used on an authorized lodestone becomes a Nexus map. Select visible markers directly, zoom, and pan.
  • Recovery Compasses also open teleport destination lists; bound Books provide management.
  • Visit and interact with registered lodestones to record accessible destinations. Permissions and visibility determine what appears.
  • Friendships can control destination access. Maps show authorized persistent destinations, not live player-location tracking.

Travel with preparation and costs

Review the server's quote before confirming. Travel uses food resources; cross-dimensional travel also needs Amethyst Shards, with structure materials influencing the result.

Preparation can be interrupted by damage, movement, changing the held interface, invalid destinations, or lost access. The server rechecks payment and a safe landing position. Compasses, Recovery Compasses and maps can teleport outside an array using the player’s actual location. Standing inside a recognized array’s constructed footprint increases stability; being outside or having low stability alone does not block teleportation. Costs, permissions and safe landing checks still apply.

Recovery and world options

With TotemRemnant installed, death backpacks can receive temporary recovery destinations. With Remnant 0.2.24, death teleport follows the exact moving backpack and prefers a reachable landing 2–4 blocks away, at most 6 horizontal blocks. After teleporting to your own death backpack, Nexus grants one Phasing effect combining Weakness I, Night Vision, Invisibility and Resistance I; it remains while searching and ends 3 seconds after successful pickup of that backpack. Combat and other existing cancellation rules still apply. Remnant can preserve one eligible Nexus travel item at death.

The death-node interface lets players manage their own nodes and administrators inspect broader records. Deleting a destination does not delete the backpack in the world.

A separate, disabled-by-default distributed-spawning rule can give players without a personal respawn point persistent, separated safe spawn locations.

Getting started

Use a Compass on a lodestone to register or bind it. Use a normal Book on a lodestone for the Totem Manual; sneak-use a Book for Nexus registration or management. Build a basic surrounding structure, discover another accessible destination, and review its quoted travel conditions.

Requirements

Current release 0.3.19 requires Minecraft 26.2, Fabric Loader 0.19.3+, Java 25+, Fabric API, and TotemLibrary / TotemCore >=0.7.19 and <0.8.0 on both client and server. Remnant and DiscordBridge integrations are optional.

Travel and material guide · Report an issue


繁體中文

以磁石與周圍建材建立傳送網路,結合目的地探索、羅盤清單、互動地圖、好友與權限,讓移動具有準備過程與資源成本。

用材料建造傳送陣

磁石可登記為私人 Space Unit。周圍材料影響容量、穩定度、精度、準備時間、冷卻、食物與跨維度能力;銅的形態與狀態也可能改變效果。

材料頁顯示目前世界數值,框線協助辨認已計入結構與可建造位置。世界可選擇局部或中心擴張模式,資料包也能自訂材料特性。

羅盤清單與互動地圖

普通綁定羅盤提供可搜尋、排序的目的地清單;拿空白地圖對授權磁石使用可建立 Nexus 地圖,直接選標記、縮放與平移。回收羅盤同樣提供目的地清單與傳送;綁定書本用於管理。

親自到訪與互動後可記錄有權限的目的地,好友關係可影響可見性與存取。地圖顯示的是授權的持久節點,不是即時追蹤其他玩家位置。

成本、安全與死亡回收

傳送前先查看報價;一般旅程消耗食物資源,跨維度另需紫水晶碎片。受傷、移動、換掉介面物品、權限或目的地失效,都可能取消準備。羅盤、回收羅盤與地圖都可從陣外傳送,以玩家實際位置為起點;站在有效傳送陣的實際建築範圍內增加穩定度,陣外或低穩定度本身不會禁止傳送。伺服器仍會檢查權限、地圖覆蓋、資源與安全落點。

搭配 Remnant 0.2.24,死亡傳送會追蹤背包最新位置,優先落在可短距離步行抵達的 2–4 格附近,水平最多 6 格。傳送至自己的死亡背包附近後,Nexus 會給予單一「虛化」效果,整合虛弱 I、夜視、隱形與抗性 I,搜尋期間持續,成功拾取對應背包後 3 秒消失;戰鬥等既有取消規則仍適用。Remnant 也可於死亡時保留一件有效傳送介面。玩家可管理自己的死亡節點;刪除傳送點不會刪掉世界中的背包。

另有預設關閉的分散出生點規則,為沒有個人重生點的玩家配置持久、分散的安全位置。

快速開始與需求

拿羅盤對磁石使用以註冊或綁定;普通書正常使用可取得手冊,蹲下使用進入 Nexus 註冊或管理。建好結構、發現另一個可用節點,再確認旅程報價。

目前 0.3.19 需要 Minecraft 26.2、Fabric Loader 0.19.3+、Java 25+、Fabric API,以及 TotemLibrary/TotemCore >=0.7.19、<0.8.0,雙端皆需安裝。Remnant、DiscordBridge 為選配。