Totem No Shading

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Totem No Shading

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Renders Totem of Undying items at full brightness, that is, unaffected by lighting and directional shading.

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Minecraft

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Type
Mod
License
MIT License
Latest Version
0.1.2+mc26.1-snapshot-9
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Description

A bizzare scene dramatically lit at dawn focusing on an Armor Stand equipped with Totem of Undying items, visibly brighter than its surroundings, than on Vanilla Minecraft.


   Totem No Shading is a simple Minecraft mod that removes directional shading and block and sky lighting effects to Totem of Undying items. Holding totems in either hands, worn on head (through commands), or on the ground will render said items to full brightness.

   Totem No Shading is a subset of Simply No Shading (SNS), concepts and technologies thereof aided in realizing this mod. The creation of issue 119 for SNS at Github requests supporting selective application, specifically the Totem of Undying item; at that time there was no clear way to implement this. After SNS' entity shading now exiting its experimental phase, the aforementioned issue was reconsidered and now released as its separate mod, Totem No Shading.

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  • Totems on an armor stand and on the ground.
    Totems on an armor stand and on the ground. The changes to totem of undying item rendering as seen when held by an armor stand or on its head, and when on the ground.
  • Close-up with totems in most varied locations.
    Close-up with totems in most varied locations. Comparing visibility of normal items to totem of undying items when held, worn, or dropped.
  • Totems in first person perspective.
    Totems in first person perspective. The visibility difference of holding a totem of undying when compared to normal items—whose rendering are unchanged.
  • Bonus First Person Perspective
    Bonus First Person Perspective A held item both on contrasting backgrounds. A dimly lit sword afront of fire (left) and a bright totem of undying afront unpowered redstone dusts (right).

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